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Messages - Ares

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16
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Wednesday, October 08, 2014, 10:11:10 AM »
Ares your contradicting yourself in the same breath right there lol,
There's no need to play tactical yet you see the map as contaminated with tactical players (Kicking your arse).
If the map is made for idiots and no tactics are needed howcome you suck so badly at it?
I dont see myself as a top hospital player, i used to be many many moons ago but now im very mediocre yet i guarantee from what i have seen from you i could go and put in 100 hours on any map of your choice and i guarantee after that period i would hand you your arse back on a plate just as regularly :)
Cant belive im actually gonna respond to this.
You fail to see the irony in which i write that people play tactical. Hence you strike at what you see as contradicting when in fact you just misunderstood or simply didn't understand what i meant.
Ill tell you what, ill get me something else than my 4g wireless internet and we'll see about the ass handing buissness. Since you brought it up, im confident that if i actually try, put in an effort, turn of my music i will make you wanna quit this game. This is what you failed to see when i wrote "i just rush" i do not even want to play hospital, there's no fun in it for me. The map is horrible and there is still no skill involved im SF maps if you compare it with tunnel, riverbasin, Mountain pass, wcse and any other map where the objectjce is anything but a red vip who usually Cant find his own ass with both his hands.
So jammax, if you're up for it I'd be glad to hand you your ass on any map of your choosing. Just pm me when you think you gathered them somewhat 100 hours on the map you pick. You Base your statement on hospital game play, which is Why i respond in the manner i do.

17
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Wednesday, October 08, 2014, 05:41:28 AM »
I know exactly what you meant ares and it has always been there on both teams, you were complaining about escort doing it yesterday and at that very time over half your team (ambush) were doing the exact same thing lol.
Bottom line is you are complaining about campers as most one dimensional players do, you take a look at all the better players over the years and you will notice something very relevant, they have the ability to know when is best to rush, when is best to camp, they have the ability to be able to read the game, their opposition and what they need to do to give their team the best chance of winning.
You said yourself you rush all the time, that tells me 50% of the time im gonna hammer you and the other 50% is a crap shoot but either way i get the lions share because you fail to recognize when you should change your technique :)
Key here is that i only do this on hospital since there's no reason to play tactical, you speak about public like it actually shows who is a good player. Come play a normal map against me, or even better, a 4v4. Hospital does not reflect any players skill level because of how contaminated it is with tactical players who value their own stats over the team.

18
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Wednesday, October 08, 2014, 04:58:43 AM »
Ares I am confused now. First you say I am a multiculti b*tch. Now I am a racist b*tch. So which bitch am I? :D
Your lack of english knowledge screws you. What i said was, "do you disagree with Swedens multicultural view on society?" how you even manage to mix things up just shows that you should never discuss anything ever again. This has nothing to do with the topic so we'll just stop here.
And jammax wow. I could explain it to you, but ill just show u the next time we play instead, ill show u how easy it is to Hunt kills on hosp by playing like people do.

19
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 20:14:49 PM »
I always struggle on hospital, especially on igc with my 130 ping, although the biggest hassle for me is that i Cant play hospital like everyone else does, sittning still and zooming. I dont give a shit what Gun i have, i always rush. Which on hospital Today means getting shot from atleast four stagic positions at the same time.
And no, i wasnt bitching from the moment i joined, I belive i only emplied that  i was sick of the inviroment inside the hospital building, nothing more, nothing less. That and also i i was trying to stand up against Kari's blatant racism which he calls "politics" i wouldbt call "so you let forigners into Sweden to rape your women? Wait and see, same thing happend in germany" as politics. And sadly the majority of the server agreed with him. So Kari, as politley as I can say this, i would beat you senseless if i ever saw you. I hate what you stand for, so blow me.

20
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Monday, October 06, 2014, 10:03:57 AM »
Haha dude don't get so excited :D You do realize that a 100% health vip, could be at underpass before you even get there on ambush. Plus if there's no 203 to spam him while he rushes + if you want to delete the roof, there's little chance to kill the vip ... All escort will have to do is smoke underpass and flash outside ambush approach and it' over ^^

And tbh I don't really care about roof/esc building campers. Sure they are always the same people, and sur they're pussies, but they often fight eachother anyway. Roofbuggers crying about escort building buggers and esc. b buggers crying about roofbuggers ..
Right, didn't think about the distance covered by the vip when green. I still think breifcase is a better idea though. Like on ESL dusk where the vip starts with the breifcase on him, when/if he dies another guy can just pick it up.

21
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Monday, October 06, 2014, 07:35:04 AM »
Having played it alittle bit now, I gotta say it's a diffrent map. People still tend to sit on their ass, but it's SF so it's to be expected. But it opens up the gameplay ALOT, allows rushing underpass, allows being able to implement 2nd floor lobby and the area around it whilst on Escort, you can even smoke WWR from 2nd floor lobby without getting blown to peices by 5 203's. And the best part, you can rush through west wing on ambush and not get 203 fucking spammed by the whole escort team.

Next step to maximize the map is as follows:
Swap vip for briefcase / 100% health on vip, and 2 extra clips.
Shut down west wing roof, fire escape and 3rd floor escort building. This takes away the campers who does nothing but sit on their ass. As a result of removing these places you can put in an extra 18c for the SPR spot, no sniper is ever needed in hospital anymore and everyone's happy! Thank me later.

22
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Sunday, October 05, 2014, 18:26:04 PM »
Kari i wish I could tell you I know what you're talking about, because other than in assist, and whilst I was in Mortiferus, I can't really say I played you or anyone in your clan in any competitive match, I guess we were on diffrent levels and leauges. This is a good call, and it will do people good playing this map without 203, and even better if they get so pissed that they actually swap their servers to another map, so win-win. Good job eliz & co.

23
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Sunday, October 05, 2014, 13:24:59 PM »
I'm....Wow. I'm impressed, and honestly glad you've taken this action. And to everyone who cries about this, if you can't handle playing hospital without the 203 you're terrible and should uninstall the game at a moments notice. Haven't really read all the comments as I'm in a hurry but I can see no negative about this other than that people might camp a little more at first, which is a win-win for players like me who likes hunting down campers. This will only be good for the community though, so kudos to the admins for listening to reason. And to HT, and every other hospital one hit wonder clan;  I have been waiting to tell you this for SUCH a long time IF YOU DON'T LIKE IT, PLAY SOMETHING ELSE

The old players I know, those that went from being new-comers to full-fledged competitive players [regardless of whether or not they were active within the competitive scene] would love the thrill of being confronted with newness, the ability to truly have their brains exceed in choice-making. It is important we don't forget --consciously-- that this is what kept AA alive over the years. It wasn't SF Hospital, Bridge, Urban or Pipeline. It was the fact that you had more people defying habits, you had more people re-routing their tactical approach to a certain map...and that made you think more, made you calculate more, made you interact more. That's the beauty in it all.

No other FPS that I've played ever offered me such a profound tactical element as AA has. I am of the opinion our efforts, as a community, should be precisely akin to the revival of the thrill in AA mores than the infamous yet understandable desire to keep AA as it was although the aforementioned is nearly impossible. Things have changed, times have changed, we should too.

Couldn't agree more.

Downside about this is, when the vote comes, it will go back to the way it was. People wants their easy kills, they want their comfort style like the way it always was. They'd rather stop playing the map than having it changed in such a HUUUUGE manner. Like I said before, you cannot listen to this community when it comes to what's best for Assist as a game, period. This community is retarded, mark my words.

24
AA3 Maps / Re: Weapons+objectives AA3
« on: Wednesday, October 01, 2014, 09:16:22 AM »
we do play Impact very often. so please do not change it. its just great like it is now.
 

if you do want change something, then please optimize stronghold. a wonderful map, but laggy like hell. therefor its not played
thank you!


you play impact, but if you want other people playing it aswell, they better do something about the weapon loadout.

25
AA3 Maps / Re: Weapons+objectives AA3
« on: Tuesday, September 30, 2014, 02:48:02 AM »
1 - AA3_Airfield       34 slots   Adleast one sniper s82 and all 2 smoke
2 - AA3_Alley          34 slots   fine
3 - AA3_Bridge       34 slots   fine  puth 2 defence players ad the begin assault bridge.
4 - AA3_Impact       32 slots   fine
5 - AA3_Pipeline     34 slots   ? way  think about this one . ??
6 - AA3_Ranch       26 slots   fine
7 - AA3_Shantytown   34 slots   s24/m9 , shotgun , 1 grenade 1 smoke , 2 flash
8 - AA3_Stronghold     32 slots      s24/m9 , and vintoress , shotgun , 2 granades 2 smoke  1 flash
Coming from a guy in a clan who forceclasses SF on border, ignore this guys opinion forever.
1 - AA3_Airfield    26 slots   M16, 2 smokes, 2 nades
2 - AA3_Alley           26 slots   M4a1, 2 smokes 1 nade
3 - AA3_Bridge       26 slots   M16, 1 smoke, 1 nade
4 - AA3_Impact       32 slots   M4a1, 1 smoke, 1 nade
5 - AA3_Pipeline     26 slots  M16, 1 smoke, 1 nade, 2 flashes.
6 - AA3_Ranch        26 slots, M16, 2 smokes, 1 nade
7 - AA3_Shantytown   26 slots, M4A1, 1 smoke, 1 flash, 1 nade. 
8 - AA3_Stronghold     26 slots      M16/M4A1, 2 smokes, 1 nade.

No snipers on any map, there's no reason for it. If people want to prone warrior themselves, stop doing it.

26
AA3 Maps / Re: Weapons+objectives AA3
« on: Monday, September 29, 2014, 08:13:05 AM »
Having been banned from the chat, I'll just write here instead
Quote from: teddy
I'm pretty sure ELiZ made the AA3 map layouts as close to what they were in AA3 as was possible.
Need I say more about this? AA3 was a total flop, in every way. Saying I want you to sucide because of it ain't really correct, more like re-think the weapon loadouts and remove that fucking 4x scope, ban it and never talk about it again. M16/m4a1 on all maps.
And saying "the community voted" is....I don't know honestly, you admins should know better than anyone that you can't listen to this community, if you want the game to die and never come back, go ahead and listen to the SF boys in tight spandex pants. If you want shit to happen and old players come back.. Don't listen to the community, i've had 5-6 old clanmates who "tried" coming back, but all there was to play was SF border (lol?) and SF hospital, and the occational SF pipe. There you have it, assist 2014. Great fucking job community, but listen to the community.
"The best argument against democracy is a 5 minute conversation with the average voter" - Churchill.
Pretty much sums this community up.

I'm guessing more people will start playing these maps since they got re-introduced by the bigclan initiative bla bla (great idea btw) But the weapons need to go. Im trying really hard here not to bitch and moan and offend anyone, which will probably fail since everyone goes mad for nothing.

27
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, September 28, 2014, 10:55:48 AM »
What teamspeak/Vent will you all be on? Do it like we did it during the onedaycups when we gathered everyone on ts and split up to teams.

28
General Chat / Re: Please help
« on: Wednesday, September 24, 2014, 05:55:54 AM »
No, the account you make on battletracker gets linked to assist, so you use the battletracker account to log into assist, like in bf3 where you log in with your origins account to play the game, same thing here. my battletracker login is [Ares^, so in assist i log in with [Ares^ and the password i use on battletracker.

29
General Chat / Re: Please help
« on: Wednesday, September 24, 2014, 05:38:06 AM »
you nned to create a tracker account att battletracker.com and use that information to log into assist with. Other than that, it's nothing. Just click next next next next. and play.

30
The Lounge / Re: Tomorowland
« on: Tuesday, September 23, 2014, 02:19:02 AM »
AA has always brought in drugged up players... another thing I don't understand.
no matter what game or sport you play, it's gonna bring "drugged up players" because people do drugs, and people like games. They're all around you, maybe even in your own neighbourhood!111111111111

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