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General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Friday, October 20, 2017, 14:29:31 PM »
Very interesting. If you're serious and say "pretty please" you might get ELiZ's permission to use the maps he converted from UE2 to UE4 for AAPG. Import the assets, re-organize how you want and modify how you want. That would be the easiest way to get maps and gameplay up quickly.
Here's the honest problem though, it's one that's been around since AA2 came out. The AA community HATES change. Even minor changes to maps that they love will make the players riot in the streets. There is no possible way for you to get the gameplay, feel, pace, sound exactly the same as AA2, nor would you want to. On this merit alone, I doubt anyone here would play it. It's the sad truth. Having been part of the custom map scene on AA for close to a decade now, I find it very difficult to get people off of SF Hospital long enough to play a few good rounds on a great custom map. Something like 70% of the official maps don't get played even. The hardcore AA players have a particular mindset that makes them play 2-4 maps in a particular way. They have their favorite weapons, glitches, camp spots and tactics and often don't branch out from that behavior. Even in the official AA versions themselves, you saw lots of people hanging on to old versions because they didn't like the slight changes in maps and gameplay brought in the newer releases.
I really hate to dissuade you, but rather caution you as to going after this community with a "new and improved America's Army" because you're not going to convince AA players to jump to your game. Approach it as if you were creating a new game with your favorite memories from AA but still something new. Also, don't take the hate from the AA community to heart. There's a lot of assholes and they feel like their opinion matters.
On a personal note, it would be fun to help but I failed horribly with UE4 and don't have the time or computer to do anything worthwhile.
Here's the honest problem though, it's one that's been around since AA2 came out. The AA community HATES change. Even minor changes to maps that they love will make the players riot in the streets. There is no possible way for you to get the gameplay, feel, pace, sound exactly the same as AA2, nor would you want to. On this merit alone, I doubt anyone here would play it. It's the sad truth. Having been part of the custom map scene on AA for close to a decade now, I find it very difficult to get people off of SF Hospital long enough to play a few good rounds on a great custom map. Something like 70% of the official maps don't get played even. The hardcore AA players have a particular mindset that makes them play 2-4 maps in a particular way. They have their favorite weapons, glitches, camp spots and tactics and often don't branch out from that behavior. Even in the official AA versions themselves, you saw lots of people hanging on to old versions because they didn't like the slight changes in maps and gameplay brought in the newer releases.
I really hate to dissuade you, but rather caution you as to going after this community with a "new and improved America's Army" because you're not going to convince AA players to jump to your game. Approach it as if you were creating a new game with your favorite memories from AA but still something new. Also, don't take the hate from the AA community to heart. There's a lot of assholes and they feel like their opinion matters.
On a personal note, it would be fun to help but I failed horribly with UE4 and don't have the time or computer to do anything worthwhile.