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Topics - Spanky

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16
News / Big Clan Day for August 2nd is announced!
« on: Thursday, July 30, 2015, 14:46:45 PM »
For more information and discussion, visit this thread:
http://aao25.com/forum/big-clan-day/big-clan-day-2nd-august/

17
mAAp Project / Tips & Tricks - Map Optimizations
« on: Wednesday, July 22, 2015, 00:35:12 AM »
Jared discovered some in-game console commands that seem really interesting, especially helpful for map optimization. I haven't played with them much but here they are:

D3DResources
ShowDebug
ShowCoords - Useful for users reporting bugs with a screenshot


There's more here:
https://udn.epicgames.com/Two/ConsoleCommands.html

18
The Lounge / Who changed my title text?
« on: Saturday, June 27, 2015, 18:48:11 PM »
I just now noticed it... Posts like a Spanky!

Who did this :D

19
The Lounge / Happy Birthday to Killaman & Possessed!
« on: Sunday, June 07, 2015, 01:21:56 AM »
Wish these fuckers a happy birthday. This post is a bit late for Killaman but maybe by posting some nudes he'll forgive me. Cheers to you both, you're one year closer to death.

20
General Chat / FPS are misrepresenting war?
« on: Wednesday, March 25, 2015, 17:37:21 PM »


What do you guys think of the video? Maybe they need to learn about America's Army? Post in the comments with links to AAO25/Assist so they can see a true shooter!

21
News / Assist has a Wiki!
« on: Wednesday, March 25, 2015, 14:15:52 PM »
To better help the community in understanding features, functions and aspects of Assist, and America's Army, we've created a Wiki site that is open and editable to the public. To prevent abuse, edits have to be approved before they are publicly shown. If you see something you would like to add, add it yourself or get some discussion going on how best to write it. The Wiki can also be multi-lingual if you want to write up a tutorial for your native language, please do! You are welcome to add anything that will benefit the community.

Enough blabbing, check it out!
www.AAO25.com/wiki

22
Drama & Spam / Killaman is a poopoo head
« on: Thursday, February 12, 2015, 20:52:35 PM »
That is all.

23
Support / Alternate download for Assist
« on: Tuesday, January 20, 2015, 17:07:17 PM »
Due to the occasional problems with SourceForge (where Assist's downloads are hosted) I've compressed the entire current installation for Assist for those that are having issues. Please use the regular download link if you can, instead of this one. I will keep this download updated to the latest version whenever we release updates.

Updated:
March 14th, 2015 - Assist v8.18

1.09GB Download:
http://aao25.com/download/Assist818.7z

Hashes:
MD5: 088D8566BFBA49576CA1501DC30F4655
SHA-1: 93FA10C0D5B7FD4F4658F2D83EBFBA873FCEFA02

24
News / Welcome new/old users!
« on: Monday, November 10, 2014, 03:17:06 AM »
Over the next several days, e-mails will be going out to addresses that have been gathered from AA Drama, Assist and this site. This is an effort to bring in some new users and also remind old ones that we're still here. Assist has been around quite a while and those that played in the beginning might not be playing today. We're hoping that this e-mail encourages people to get back on and see what has been going on with the project.

So, we welcome you, new or old, welcome to America's Army  :style:

25
Feedback & Suggestions / Spawn Spam (Grenade Check)
« on: Friday, October 10, 2014, 13:58:58 PM »
Here's some code snips I found for detecting spawn spam in Crusade's various mods:

Code: [Select]
function RecordFireThrow (Pawn P, Weapon W)
{
local ThrowWeapon DisableGren;

if (!LegalWeaponAction(P,W))
{
AGP_Weapon(W).ClientTempLowerWeapon(False);
doWarning("Pawn Killing", P);
  }

if ( (SpamProtectTime <= 0) || (Level.Game.TimeLimit * 60 - Level.GRI.RemainingTime >= SpamProtectTime) )
  {
    return;
  }

  foreach Level.DynamicActors(Class'ThrowWeapon',DisableGren)
  {
    if ( (DisableGren.Instigator == None) || (DisableGren.Instigator.PlayerReplicationInfo == None) ||  !DisableGren._bLostSpoon || (DisableGren._fDamage == 0) )
    {
      continue;
    }
else
{
      DisableGren._bLostSpoon = False;
      DisableGren._fDamage = 0.0;
      DisableGren._fEffectDuration = 0.0;
        DoWarning("Grenade Thrown at spawn", p);
    }
  }
}

Then in the .ini for this (this was in an early version of HackHunter) is this:
SpamProtectTime=15

26
News / How to login while Battletracker is offline
« on: Wednesday, September 17, 2014, 00:44:02 AM »
Today we saw the Battletracker website go down. We don't know why this happened but we currently have a backup method of logging in. When you go to login, user your in-game name rather than your Battletracker username. This should work without issue. If you have a problem or question, feel free to post in this thread. We will update as soon as we know more information.

27
Feedback & Suggestions / Slap Mod
« on: Wednesday, September 03, 2014, 00:19:36 AM »
We used to have this back on 2.3 and while it was great fun, I think it could help admins punish players that are misbehaving instead of kicking/banning them. I've attached the source, what do you guys think?


https://dl.dropboxusercontent.com/u/464376/aac_maap/slapmod.uc

28
General Chat / Admin Forceclass Scripts - v0.2
« on: Monday, September 01, 2014, 23:44:45 PM »
Looking at the recent thread, and realizing that I didn't have any scripts myself, I set out to make myself a set that didn't lag and were properly named.

With the help of these websites:
http://manual.americasarmy.com/index.php/U.S._Army_Weapons
http://www.imfdb.org/wiki/America's_Army
http://manual.americasarmy.com/index.php/What_console_commands_can_I_use_in_America's_Army%3F#4._Weapons_.26_MPCheats


I gathered up information and made a set of scripts that forceclass to 1,000 slots which should be enough for covering everybody but also prevent lag when the admin classes them.

This is my first attempt at making a set of scripts so please, let me know if I left anything out but do realize that I removed a few weapons as I found several duplicates that did the same thing but I may have inadvertently removed some that aren't duplicates. Also, I am by no means a weapons expert, I just tried to Google the weapons best I could and find the name that most accurately represented the weapon in-game. If I messed one up, please let me know.


Download
v0.2
v0.1

To Fix
Nothing at this time.

Changelog
v0.2 - Lowered slot class to 500 from 1,000. Added "Russian attack", peg, 203, backblast, and 30 "random" scripts.
v0.1 - Initial release.

29
News / Polls Update
« on: Friday, August 29, 2014, 15:41:31 PM »
Ever since we introduced polls into Assist, we always thought there was something fishy with the results. Looking into the code, I believe I found the problem and tested it to make sure. With this issue now fixed, I have put up a few polls for people to vote in. Check out the Polls tab in Assist to vote on a few ideas we are throwing around.

Please post here if you run into any issues.

30
mAAp Project / Solutions to Unreal problems
« on: Monday, August 25, 2014, 00:43:37 AM »
This thread will serve as an area to important questions about how to fix problems in UnrealEd. There may also be tips here as well.


When a brush is already made but is not aligned to grid, you can align it by doing the following:
Quote
You have built something and now it is between the grid? You imported something which is between the grid? And now you have BSP-Holes?!
Don't rebuild everything!
Activate your grid.
Select the grid size you need.
Select Vertex Editing Mode.
Select your vertex. Not your vertices, just one, even if they are stacked along an axis of the same brush!
Right-Click on it.
Done.
From: http://wiki.beyondunreal.com/Legacy:Snap_To_Grid#Snap_to_grid_with_already_distorted_brushes

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