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Messages - Bart!

Pages: 1 ... 60 61 [62] 63 64
916
News / Re: AAO25 WL- Map Rules
« on: Friday, December 14, 2012, 06:59:07 AM »
Am I the only one who thinks the rounds are too short? I mean 3 minutes on sandstorm lol. In desbl it was 6. McKenna 3 ? Hosp 4 ? Border 5 ?
In ESL this worked out fine for a long time. They where actually already testing 2 minutes, 4 is too much idle timing, 2 is too less time, 3 till 3mins 30 seconds works best for fast paced yet tactical competition.

917
General Chat / Re: About flash grenade power and lasting effect.
« on: Wednesday, December 05, 2012, 09:46:19 AM »
Im going to flashcamp :)

918
General Chat / Re: Re: Future of AAO25.com
« on: Saturday, December 01, 2012, 17:49:22 PM »
yup, and if anyone else can give feed back to us about the flash time..

requirements:
throw a flashbang on your face and tell us.
shoot a bullet in someones  shoulder and show me how he can still aim like here.

It's still a game, flashes are too strong in te current version, dev's admitted it by nerfing them later on and current AA devs actually admitted also they where too strong.

919
News / Re: AAO25 WL- Teams Registration
« on: Wednesday, November 28, 2012, 18:36:05 PM »
Personally, I don't mind NA's playing, as long as they dont talk like: "I would've won if I had lower ping".  That's something you can only find out on a LAN :)

920
News / Re: AAO25 WL - Hot Info
« on: Sunday, November 25, 2012, 04:39:02 AM »
just checked it via admin console, seems to be ok.

921
General Chat / Re: Wide Screen FOV
« on: Saturday, November 24, 2012, 02:48:11 AM »
or easier, when you are used to it, because you got way more control over it.

922
General Chat / Re: http://aao-daily.eu/
« on: Friday, November 23, 2012, 05:56:57 AM »
shit now they know I'm from NL, better hide my kids, hide my wives...

923
General Chat / Re: Old times...
« on: Friday, November 23, 2012, 05:55:24 AM »
some people take baits so easily :)

924
News / Re: AAO25 WL- Teams Registration
« on: Monday, November 12, 2012, 05:04:40 AM »
IF there will be only 8 teams i dont see the point in the league....
Signups will close at the 17th, I expect some last minute signups.

925
News / Re: AAO25 WL- Teams Registration
« on: Sunday, November 11, 2012, 06:21:33 AM »
Do keep in mind, EU servers have priority, neutral servers within EU also have priority in case of disputes.

926
General Chat / Re: cpl mouse fix
« on: Sunday, November 11, 2012, 06:20:21 AM »
It disables mouse acceleration.

Normal acceleration: If you move faster from point A to point B with the mouse, you will make for example a 360 degrees turn in game
If you move slower from point A to point B, your turn will only be 280 degrees.

Now if you disable mouse acceleration, it does not matter how fast you move from point A to B, you will always turn at the same speed.

927
General Chat / Re: Things to be included in update
« on: Sunday, November 04, 2012, 13:30:37 PM »
wow that's a small map. Anyways, do we even have permission to use it? I don't like using people's stuff without permission.
yes, ELiZ posted it in the other topic.

928
News / Re: AAO25 WL- Map Rules
« on: Sunday, November 04, 2012, 11:11:23 AM »
Non-competition??? I compete on hospital every night with many pros. And I do it in a very competitive way.
Thanks for proving my point.

That is what is commonly described as "pubbing player". They can take this very seriously and be very competitive towards other because they want to win.

"Competition player" is usually described in America's Army as someone who plays with a fixed team against other fixed team for matches in order to win as many rounds as possible with their own team in tournament mode. This means you play both sides of the map in a fixed amount of rounds in order to see who is the better team.

Oh, and furthermore, I agree with Sergio. Especially the latter sentence, this is why we chose to have a team only able to pick 1 map once.

Another possible structure is to make a set maplist of for example 5/7/9 maps, let both teams ban 2 maps, and then both teams chose one.

929
News / Re: AAO25 WL- Map Rules
« on: Sunday, November 04, 2012, 07:28:11 AM »
yes, go on please. and make all maps, even the [mAAp] free to play.
why not, realy?
we all are adult's (ok, not all - but the most). so we can decide be ourself witch map we would like to play.
do so, i dosn't hurt, for sure not!

Well, as I see this topic, some non-competition player called pit already knows exactly what he is talking about, so not much more for me to say.

/sarcasm.

To give a honest answer to this, if you want to do this, in that case you need both teams to agree on playing those maps, instead of both picking one. And I for one does not mind if you both agree on playing other maps then you should if both teams agree. However this is what I say as an individual, not as member of the admin team. I as an individual was also against picking SF Recon in the standard maplist because not everybody got the time to play for 2 and a halve hours since you got 2 maps to play.

That being said, if the rest of the admins do want it, I have to let them do it, it's just the way it works I guess.


So if it was up to me, I would have made the maplist smaller, but put in the option to let both teams agree on playing other maps. However this would make it for the admin team a lot harder to administrate and it might give some biased endscore results compared to others who have to play more defense sided "draw-maps".

930
General Chat / Re: Things to be included in update
« on: Sunday, November 04, 2012, 05:25:28 AM »

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