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Messages - Possessed

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2521
I'm working on this, for now it only switch 1 team lol, but I will get a solution.

2522
mAAp Project / 2.5 Map made with 2.8 Editor
« on: Friday, April 13, 2012, 04:55:48 AM »
Here is my litte and weird map for 2.5 made with the 2.8 editor:

http://dl.dropbox.com/u/64317034/Possessed_25Maps.rar

It's playable online.

PB MD5 Hashes, LEN256 :
Possessed25.aao SZ492103 AT0 LEN256 1F878575D6A72BD6BCC801537DD9EDC4
Possessed25NoFog.aao SZ492079 AT0 LEN256 F4675ED1E0FF2FBACEE9D50F6B1473B9

Theres no Screeshots, but if someone post some for me... lol  8)

This map was made only for tests, do not put it in your game installation, if you wanna see the map, open the file with 2.5 "ArmyOps.exe". if you don't know how, don't try  ::) or ask someone else

2523
Bug Reports / Re: Admin Fix this problem please ;((
« on: Wednesday, April 11, 2012, 19:33:54 PM »
are you using Wireless ?

2524
General Chat / Re: No Legal Weapon Action
« on: Monday, April 09, 2012, 23:02:50 PM »
I swear I got this the other day when I called medic on a ladder

"PlayerClimbing"  ;), usually your not allowed to use your weapon/fire AND ETC, when u are in those states, but for some reason the game bugs and shit happens lol, if someone receive a lot of warnings for this in a small ammount of time, its not a bug  :-X  h4x!

2525
General Chat / Re: No Legal Weapon Action
« on: Monday, April 09, 2012, 22:35:44 PM »
You will get "No Legal Weapon Action":

When your are Sprinting and you use your weapon, (when you fire your weapon I suppose)¹

When your player is in one of the states below and you use your weapon, (when you fire your weapon I suppose)²

BusyRolling
BusyReloading
BusyPLF
BusyParachuting
BusyPullingPinGrenade
BusyLanding
PlayerClimbing

When your Weapon is in one of the states below and you use it, (when you fire your weapon I suppose)³

BusyChangingFireMode
BusySuppressor
BusyReloading
BusyFixingJam
BusySupporting
BusyZooming
BusyRaisingWeapon
BusyTempRaising
BusyLoweringWeapon
BusyTempLowering
BusyTempDown
Busy
Reloading
Jammed
DownWeapon

Source: HackHunter code.

----------------------------------
If I'm wrong, plz, correct me.

God Bless, WCS.

2526
General Chat / Re: (Violation GAMEHACK #80023) Help
« on: Saturday, April 07, 2012, 23:58:56 PM »
Gamehack 80023 isn't always bannable, I looked into some hex edit cheats scripts and there was no modification on Gameplay.u, I don't think someone can get advantages changing values in this package (UTPT as base), the game may not use it much lol :D.

Give the original file to him and let's see what happens :D.

2527
The Lounge / Re: Guily's Windows Theme
« on: Friday, April 06, 2012, 19:17:51 PM »

But postal 2 is really a crap, I hate source engine, like CS. Postal 1 was a lot better.


Postal 2 in an Unreal Engine 2 game, as America's Army... I think you rly dont know what ur talking about.

Moonspell :P

2528
General Chat / Re: Players kicked for picking up nades
« on: Friday, April 06, 2012, 16:49:14 PM »
grenade ammount can be modified in HackHunter.ini, dont know if works with the assist dedicated server, looks like dedicated version download all the server files everytime it run.

2529
The Lounge / Re: Guily's Windows Theme
« on: Friday, April 06, 2012, 16:45:57 PM »
omg Guily666 listens to $$Merdallica$$, hes so evil :P.
guily, do you play posta 2? I got it days weeks ago, rly cool game.

2530
General Chat / Re: 2.5 assist the mAAp packs downloading
« on: Tuesday, April 03, 2012, 21:04:17 PM »
http://sourceforge.net/projects/aa25assist/files/Data/
download and put it in 25Assist folder, dont know if works.

2531
General Chat / Re: AFF RAGE QUIT
« on: Monday, April 02, 2012, 02:15:14 AM »
lol nice dude.

2532
General Chat / Re: AFF RAGE QUIT
« on: Sunday, April 01, 2012, 21:30:32 PM »
I FOR ONE AM DONE WITH AA 2.5. TOO MANY ADMINS ABUSING POWER, NOOBS PLAYIN EVERY MAP WITH SF... THE OTHER DAY, I WENT TO PLAY PIPELINE, LOOKIN FOR M16S, AND THEY FORCED MY CLASS TO SF... UNCONSTITUTIONAL BASTARDS! AND ON THE OCCASION I DO GOOD< IM KICK/BANNED FOR H4X.

Im moving to AA3, better graphics and community and i effen suck at it, so nobody can accuse me of cheating. it will be great.

EFF YOU ALL

start your own server, make your own rules and play with pros or the kind ppl you want to.
btw 2.5 isn't loosing anything.

2533
General Chat / Re: OPFOR Mode [Mod]
« on: Sunday, April 01, 2012, 21:09:42 PM »
u can set the skin/mesh of ur choice, like a desert skin in a opfor mesh :D, I want to add/remove attachments to/from skins(helmets and things like this), but will require more time/work .

2534
General Chat / Re: OPFOR Mode [Mod]
« on: Sunday, April 01, 2012, 17:13:05 PM »
main post updated.

2535
General Chat / Re: OPFOR Mode [Mod]
« on: Sunday, April 01, 2012, 16:09:09 PM »
Quote from: OpFor_ReadMe.txt
Know Bugs / Issues:
OpFor Mode only starts with more that 2 players, and after 2 rounds.  //i think it doesnt happen anymore.
Weapon attachments for AK-74su won't work. //yeah wont work.
Grenade/Ammo amounts may be diferent from the maps default. //its true. depends of the gun.
OpFor players receive a NightVision(NVG), that's why I added the Mutate NV. //I've managed to disable nvgs, but u can enable it for the team of ur choise or both teams.
Mutate NV 1 show a wrong message in player screen, but it does work normal. //happens for a unknow reason.
No problem with Mutate NV 0.
SFMaps:
Doesn't replace sf gun in SF maps; vip skin will get ugly (and maybe sf skins too) lol; //its because it does replace team skins/meshes.

"//" are my explanation of the issue :D.

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