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Messages - eKC0mm

Pages: 1 ... 11 12 [13]
181
mAAp Project / Re: eKC0mm wants the editor!
« on: Tuesday, June 12, 2012, 17:01:29 PM »
i played extraction like once in my life. if its the same as the carryable water treatment obj then yes

182
mAAp Project / Re: eKC0mm wants the editor!
« on: Tuesday, June 12, 2012, 16:46:51 PM »
I have plenty of ideas to make this map one of a kind. particularly I have a draw up for a cell block (which will be the central part of the map) where there will be potential for some great firefights.

I want to give defense options. Initially assault will be able to get 1 of 2 possible objs before extracting. So defense can either try to defend the objectives or defend the extraction. There are a few problems with this idea obviously. I wish there was a way to do a carry-able objective, that would solve my only issue with this plan.

183
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 13:51:41 PM »
Guys this has nothing to do with chatting.

PUG is an acronym for 'Pick Up Game'

Were suggesting a way to easily join a 4v4 pick up game built into assist

184
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 13:15:15 PM »
Listen, back in the day the AA Pug was a way for players to come together (not necessarily knowing each other) could get together and play a match style game. Its basically a way to set up a 4v4 scrim whenever you want. This used to be very big in AA.

185
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 13:07:39 PM »
ease of access = more people! The pug is a great way to play match-style games quickly and easily.

It would be very cool if implemented into assist.

186
mAAp Project / eKC0mm wants the editor!
« on: Tuesday, June 12, 2012, 13:03:41 PM »
Hey guys, I recently began learning the unreal editor and I have been working on a project that i want to be able to perfect and play with my friends on 2.5. That being said, i would like to spend my time working in the 2.5 editor and i hope that what i have built so far is a good representation of what potential i have. I'm a quick learner and wont disappoint! This is what i have been working on so far.

HQ screens - http://teamn3.com/maps/PrisonBreakHQscreens.zip
aao file - http://teamn3.com/maps/PrisonBreak.aao









Thanks guys!

187
General Chat / Re: EditObj fail
« on: Saturday, June 09, 2012, 23:50:59 PM »
So i just did the same thing by mistake. HELP!!! i was making a joke in game to kicker and as soon as i typed the "j" in editobj it kicked me. :(

188
mAAp Project / Re: Untitled Forest/Jungle Map
« on: Saturday, June 09, 2012, 18:54:10 PM »
Finish it imo.

Its defiantly different, It would be very fun to play in a jungle environment. also im pretty sure there's no other map that has a good forest without obnoxiously mountainous terrain to overpower forest play. (i don't count interdiciton)

189
mAAp Project / Re: Goldenrod City
« on: Wednesday, June 06, 2012, 16:48:01 PM »
The rooms are massive, the map is massive. Things i have noticed about maps that get played are that they are compact, have options in terms of where to go, but those options are all relevant in the grand scheme of the map and objectives. Basically every piece of a map has certain relevance to an objective. Hospital, IC, Weapons Cache are good examples of maps that have relevance in open spaces and are popular maps because of it.

Im not trying to bash your creation. I think its a clever idea. BUT your asking for alot out of the gate. A map of this size and openness demands ALOT of players. People may simply lose interest before a server gets big enough to play.

190
mAAp Project / Re: Latest Project
« on: Tuesday, May 29, 2012, 20:07:11 PM »
Symmetrical, even. competition map!

jkjk follow your creative heart. :)

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