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Messages - SF][-Sp4rTuX

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1
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 17:41:30 PM »
http://archive1.forum.americasarmy.com/viewtopic.php?t=81282&page=1

People called it indeed the ROE stick because they were either killing their teammates or the civilian in the hospi.
However devs removed it because it gave too much power to Escort, and almost none to Ambush, sniping on wwr was impossible at the time, as it is now. Everyone but  2 or 3 guys was happy when they made the change, I remember as I started to play AA for real few weeks before 2.4 was released, that's how I discovered this map too.


Anyway, I give up, even if I'd bring you an excel sheet full of statistics proving the current loadout on Hospi is aweful, it wouldnt make a difference.

2
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 13:40:27 PM »
Quote
The original devs didn't replace RPG with sf, they had sf all along and just removed the RPG because of ROE.
Lol, now you're just making things up.

3
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 12:55:23 PM »
How could they kill the ennemy if they're unable shoot? ....

4
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 11:30:09 AM »
You didnt understand me, I said 2.8 not 2.8.5 when you were talking about flashbangs. Anyway are you sure it works indoors as it used to in 2.8.5? It really seems overpowered there too..


I know that you have tons of people coming all the times to complain about things they don't like, however you should admit that the points I made, especially regarding RPG/m203 in hospi are true as in this current state SF Hospital is TOTALLY unbalanced between Escort and Ambush side. You know, i'm talking  by pure fairness, cuz as someone who spent his life on this map for multiple years, I can kick arses on it no matter what  :style: . Also, the devs themselves updated the map to delete RPG and put 203 on it, thats proves something, doesn't it?!  :)

Considering prone shooting, would it be possible to just block the action of shooting for a few ms instead of shaking the screen for several seconds?

5
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 10:11:05 AM »
I don't think the "shooting while going prone is a bug"  argument is valid. We are talking about executing one of the most basic action a game can offers. I agree about creating countermeasures to block abnormal "advanced" commands used for the sole purpose of triggering a glitch (like fast swapping), but this?! It reminds me of this american server, where it was forbidden to jump because" it would mess with the hitdetection system" or some other excuses because the admin there couldn't adapt to a legit aspect of the game.

Almost every features in this game is bugged, what is next if we follow this way? Forbidding to nade people who are handling a nade?  :? (if you do so and if you only hurt you target, it wont be able to use any item anymore and then become an easy kill).

It's a great thing you asked the community about chosing m203/RPG on Hospital. However it has been proven that community doesn't know shit about balancing in videogames  :D . Take a look at any MOBA/MMORPG forums or even CSGO/BF4 if you dont believe me.
Anyway I have the certitude that it would be better for the game integrity and for everyone to balance things accordingly to the greater good and not to the preferences of any players. Have you ever thought about creating a team of "wise players" dedicated to balance things in the game?

No offense intented, I really appreciate the work you put to keep the game alive, but what's up on your argument with the flashbangs?! It has been corrected in version 2.8.3 for this reason:
Quote
The flashbang has been tuned a bit to make it more realistic. The effectiveness has been reduced when used outdoors. Also the blackout duration has been reduced.
Why do you talk about version 2.8? Shouldnt be the game as close as the last version published? Now, the way you replied, looks like that you are trying to make the game the way you like it and not how it should be. :cry:

6
Feedback & Suggestions / My feedback for what it's worth
« on: Monday, February 01, 2016, 18:11:12 PM »
Hey there!

             So I am back in the game after many many years, i've already played several hours since and I wanted to share with you my thoughts in order to help make things better. As an exclusive Hospital player, I may not be right on some points but I sure do hope my post will be taken into consideration  :style: .

  • Glitch detector system: It is a really nice addition but IMO, it works "too well". For instance, when I get into a close fight, i like to hit C to crouch but sometimes, my finger rips on X to prone and then the detector triggers, shaking my screen, and making me lose instantly the fight. An activation delay of the detector would be a great addition because as everyone knows, AA is one of the most glitchiest game ever created and it's just too easy to trigger a glitch by mistake  :(.
  • RPG in Hospi: I know it has been discussed but yeah, I liked m203 better because now, its waaay too easy for the vip to rush helipad safely. People also tend to do crazy shit on wwroof since there is only one RPG spot/its in the last bracket.
  • Firerate: It may just be my imagination but shooting in single fire mod seems weird nowadays ?!
  • Flashbangs:  WAAAAAY too strong, it kills many options we had to counter rushs from Escort team. For example, now, if you're not camping deep, you're pretty much fucked if you're waiting behind the cars by Helipad stairs.
  • Self field-dressing: I liked this option in the last versions of AAO  :cool:
  • Stamina system: Looks a little bit buggy to me


I'll add more things later if I find anything else.

Thanks for reading!


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