Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - -GrAz

Pages: [1] 2 3 ... 5
1
Clans, Matches & Scrims / Re: PLAYERS LOOKING FOR CLANS ONLY!
« on: Wednesday, December 24, 2014, 05:03:34 AM »
Me, I posted up in another thread of its own, but im slowly becoming more active and getting used to the old controls again  :?

Battletracker:
https://battletracker.com/playerstats/aao/377932/-GrAz/

A lil about me:

I currently suck dick, but I'm slowly getting used to things again.

I'm not hugely keen on Bridge, I played it to death 'back in the day' and I find it boring now, nor am I a fan of Hospital, but it seems that these two maps are normally the ones in the filled servers.  I'm probably gonna play an hour or two a night 3/4 nights a week so I'm looking for some friendly guys to help fill empty server's (I'd love to see a collapsed tunnel server that isn't filled with an admin running gay rules).

I can help contribute (cash server costs etc), run stuff, and if needed do some coding.  I have an annoying yorkshire accent and a long time ago I used to run a clan called fmp^ with a guy called nick.  We were okay played twl and cal, a fair few scrims, our server was constantly filled, running collapsed tunnel or urban assault.

2
Clans, Matches & Scrims / Re: Rusty but in 4 days ill have a gaming laptop again.
« on: Wednesday, December 24, 2014, 04:52:22 AM »
Hey, gawd I should check these forums more often.

My laptop specs are as follows:

Nvidia GTX 790m 3GB VRAM
16GB DDR3 (its also a programming laptop and i need the ram for virtual phones/machines and running unity environment)
i7-4710MQ Processor  (6M Cache, up to 3.50 GHz)
Xfi sound card :)

It ran me about ?1100(GBP, forum doesnt like the pound symbol) and I've been running maxed out tomb raider etc (including hair physics) at 60fps, very, very happy with it.

3
Clans, Matches & Scrims / Re: Rusty but in 4 days ill have a gaming laptop again.
« on: Tuesday, December 16, 2014, 04:53:03 AM »
exc graz?? sup mate?? http://ewteam.iclanwebsites.com feel free to join on ts with us ...

yeah think i recognise you from adv / excellent. haha.

Ill pop on your guys server some point, been trying to get used to the game again this weekend, fucking frustrating might be good to play with some old names.

4
Clans, Matches & Scrims / Rusty but in 4 days ill have a gaming laptop again.
« on: Thursday, December 04, 2014, 11:38:07 AM »
I've been dying to get back into this game properly, and now I have a gaming rig arriving next week so I'm back to gaming again.

Looking for some active people to play with, pub/scrims whatever is still actually going these days.

Im from the UK used to prefer scrimming etc to pubs especially collapsed tunnel :)

5
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 17:43:17 PM »
I think most of the people who play now probably dont have the old tweeks, i know i dont, wouldnt make much difference i play on a laptop these days.

6
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 17:02:55 PM »
Quote
Medusa's and sound "tweeks" are fail. See the first reply in my post. There's a fine line by playing "by sound". It's part of the game, it's part of life. In the Army, in a kill or be killed situation, you need to use things to your advantage. Sound is a big aspect of that and there's no reason to ignore it. I'll admit that UE2 has flaws with sound as far as going through walls and things like that. This kind of merges into my point on adjusting brightness for an advantage. It's really the same thing. Tweaking drivers or adjusting in-game settings for an advantage is lame and it ultimately ruins the experience. Get everybody a properly calibrated monitor and something other than onboard audio, use default settings, and you'll have fair gameplay. It's too bad there's people that don't think that way, that try to cheat the system for an advantage.

I, like many I know only adapted this way of playing when it became the only way to play comp, playing against most clans in any league/ladder you were at a huge disadvantage if you didnt tweek up your sound.  It may be 'fail' but back then it was levelling the playing field against people who could you hear you at the other side of the map and you couldnt hear them for shit to a point were it became frustrating.

7
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 11:49:27 AM »
Have to agree with Killer here, back in the day my Medusa's and sound tweeks only ever came out when playing comp, wouldn't have dreamed playing 'by sound' in pubs would have just made it hideously boring

8
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 09:00:19 AM »
Here's how things are in AA:
-You have a class called pawn
--Inside this class defines the basics of all players/pawns.
--Things defined include animation, sounds they make, skins, etc.

Lets take the footsteps example:
-Class pawn
--Depending on what surface theyre in contact with they create certain sounds
--If the surface is metal, select one sound to play from the 'metal footsteps' array
---The player takes a step and that sound is played. Sound radius and volume are already set.
--If the surface is wood, " "
---The player takes a step and " "

 and so on and so on.

There isn't really a way to reduce the volume or radius of footsteps on a single map. You can't really make an efficient exception for a certain map either, the game doesn't understand the concept of a 'map.'


We can look into ways to reduce the volume or something per map, but I don't know how that works unless I have the editor pulled up.
What we can do is add more sounds into the map so its harder to listen for other players walking around.

Is it not possible to override class so that if PlayerX's Position  is > Distance to Player i  footsound not loaded. ??

9
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 06:02:36 AM »
I think its a good idea, cant people give those a nudge who wont use assist on their servers and convince them too

10
General Chat / Re: AA2.5 Assist stops working
« on: Thursday, January 12, 2012, 07:25:15 AM »
Are there any other libraries needed by assist other than ones you included jonny? Any redistributables or something? Not sure what to say if his program decides to 'lock up' when downloading the files.

Attach a debugger? at least then you will get a stack trace.

11
General Chat / Re: 100 + honor
« on: Wednesday, January 11, 2012, 16:07:27 PM »
60 people online, might have helped

12
General Chat / Re: Need help!
« on: Tuesday, January 10, 2012, 18:38:28 PM »
What version of windows are you on?

13
Bug Reports / Re: Honour didnt raise
« on: Monday, January 09, 2012, 18:06:19 PM »
Yeah, it got there, took quite a while i did wait before posting :P

14
Bug Reports / Honour didnt raise [delete please]
« on: Monday, January 09, 2012, 17:56:54 PM »
I dont know if this was due to fact that I had previously been rescued from the land of being 15.

But I was on the border of 75/76 today whilst playing and when i when i should have passed into 76 I was assigned the new point limits but stayed at 75

http://battletracker.com/index.php?page=AAOPlayerStats&pid=377932

15
General Chat / Re: HACKERS / CHEATERS
« on: Monday, January 09, 2012, 17:28:04 PM »
I think he's talking about building so that when people do matches it could be ran.

spot on

Pages: [1] 2 3 ... 5

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager