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Messages - Maxbulldog_53

Pages: [1] 2 3 ... 30
1
General Chat / Re: Been a loooooooooooong time
« on: Friday, January 18, 2019, 20:09:19 PM »
Yo man! How's it hangin?

2
General Chat / Re: Been a loooooooooooong time
« on: Friday, January 18, 2019, 09:32:40 AM »
haha oh spanky my aa editor sensei.

3
General Chat / Been a loooooooooooong time
« on: Friday, January 18, 2019, 09:13:07 AM »
I usually pop in on this site every now and then and see whats kicking around. Actually fired up the client to see a couple of people in a german server on the map I designed back in the day! Cool to see. How's everyone doing? who's even still here????

5
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 02:11:29 AM »
The old one I had back in 2005 a Mogadishu map fairly large, with today’s servers and bandwidth it should be able to host 64 players 32 a side......... The other idea was destructible lights, lights that blew out when naded or shot out. Is this possible?

the idea of 64 players in one game for aa scares me...lol

just think of the wait time between rounds.

6
Introductions / Re: Hi guys!
« on: Sunday, August 25, 2013, 19:16:00 PM »
welcome aboard! if you're good at all that stuff you might prove to be useful around these parts.

7
mAAp Project / Re: Simple Questions in the Editor
« on: Sunday, August 25, 2013, 14:02:21 PM »
Might just be the texture. Dark textures are hard to see light. Also, you'd need to raise the lightmap setting. Also check if SpecialLit in F5 settings after selecting the surface.

if it was just the texture wouldn't it be like that for all the walls in the room? Killa said all the other walls were fine. I had this issue back in the day and i think the way i resolved it was raising the lightmap setting.

8
mAAp Project / Re: SAI in custom maps
« on: Friday, August 23, 2013, 12:49:38 PM »
aright. I probably should of checked out the other thread before making this one but this guys a little lazy atm haha

9
mAAp Project / SAI in custom maps
« on: Thursday, August 22, 2013, 22:41:49 PM »
So I was running around in Office Assault today on someones server and noticed that the SAI was blank. I didnt take the time to check if it was like this on other custom maps but was wondering if this was a known issue.

10
General Chat / Re: Just jackin it.
« on: Sunday, August 18, 2013, 12:48:54 PM »
WHAT ARE YOU WAITING FOR?? GO FIX IT!! :)

I don't have the editor anymore lol.

11
General Chat / Re: Just jackin it.
« on: Sunday, August 18, 2013, 01:48:59 AM »
and that ied took me and M-Wolf almost 3 hours to find on a server that was on lock down. lmao, we couldnt find that damn thing for shit, even with the compass. lmfao

glad to see some people enjoy my map. There are still some kinks that i know of that need to be worked out. such as the invincible informant and probably some other things.

12
General Chat / Re: Just jackin it.
« on: Saturday, August 17, 2013, 21:51:59 PM »
Welcome back. Wanna make some new maps for us? :)

hahahah It took so long to make my first map and I dont know if I have the time or the patience to attempt another one to be honest. I might give it a shot though. Have to get that douche spanky to give me the editor again since I got a new laptop ;)

bootcamp was almost a year ago now which is crazy to think but the Marines have been treating me aright. Im stationed in San Diego California now which is awesome so I cant really complain too much.

13
General Chat / Just jackin it.
« on: Wednesday, August 14, 2013, 00:25:11 AM »
hey guys. thought i would drop in and see how you all are doing. It's been a while since ive stopped by here but I see some old faces are back so i said fuck it.

waaaaazzzuppppppppp

14
General Chat / Re: BattleTracker
« on: Monday, March 11, 2013, 22:55:33 PM »
not sure if those guys are around much anymore over there. Homey would be the one you'd want to talk to though

15
mAAp Project / Re: [mAAp] CS Office
« on: Sunday, March 03, 2013, 08:51:10 AM »
damn turd. you have easily surpassed my abilities in mapping. well done grasshopper

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