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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - 82nd_DXO_COL=Shad

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1
AA Support / Re: Commands for query an AA25 Server
« on: Wednesday, July 06, 2022, 00:47:03 AM »
1.  Assist uses the original server binary, so you can use GameSpy query with it.
2.  If you are talking about player/game status, AA2.5 can be queried using the GameSpy query protocol on port 1717 (or game port +1).  You have to open a UDP socket to the game server's IP with that port, and send a query code of "FEFD00DEADC0DEFFFF00" and get a data packet back that contains the server status variables and player info.  Split the packet into an array delimited by "00".  Server info is about the 1st 74 items for 2.5, 75 for 2.8.5.  Player info after that.
The server binary is a modified unreal 2-2.5 base developed by the U.S. Army.  Ported to Linux by [email protected] by contract for the U.S. Army, and if you want anything related to how the server responds to UDP packets on the game port 1716, neither the U.S. Army or Icculus will tell you.  Assist modified 2.5 using the unreal base provided uscript engine which is only accessed from the server binary. Custom server mods use compiled uscript modules.  Assist is really just a distributed (vbasic?) client browser and original server binaries for Windows, Linux and Mac with uscript modules for anti-hack and data reporting back to aao25.  AA2.8 on up used compiled C/C++ libraries instead to deter hacking, and dropped Mac clients which is why we don't have Assist for AA greater than 2.5
Hope that answers your question.

2
Feedback & Suggestions / Re: Making MK 12 (B) shoot more rapid
« on: Friday, October 25, 2019, 20:51:28 PM »
If I remember right, the U.S. Army was looking for a door breacher for the game, and started development with the gfx  and sound fx  for the "M870" shotgun with 7 12 guage rounds added to "B" class, an SPR damage clone before deciding on the explosives.  They didn't finish the damage and effects modeling of the 12 gauge round and was never officially used in the game but was left in the inventory and can be accessed by unreal script in 2.5

3
Feedback & Suggestions / Re: Updating the Assist Client
« on: Friday, October 25, 2019, 20:41:34 PM »
The stats tracking and login are doable, but at this point there's not enough players showing interest

4
Support / Re: critical error
« on: Monday, May 28, 2018, 00:11:17 AM »
The AA game engine (which hasn't been updated or supported by the US Army in years) failed to release memory from the old map/reallocate/ran out of memory for the new map when switching maps. Try waiting a minute, closing anything else you have open and try again.  If it happens all the time you can try restarting your computer, shutting down unnecessary programs, add more memory to your system, switch to SSD drives instead of regular rotating hard drives - but you'll still have the problem from time to time.

5
Anti-Cheat / Re: rapid single fire SVD Glitch?
« on: Tuesday, January 16, 2018, 01:47:50 AM »
It was a forceclassed weapon, so everyone should have had the same weapon.  Didn't pickup up another gun.

6
Anti-Cheat / rapid single fire SVD Glitch?
« on: Monday, January 15, 2018, 01:44:54 AM »
Teroxin   MAC   d0:50:99:4a:8a:0d   
eXiled-TEROXIN   NAME   eXiled-TEROXIN   January 21st, 10:42:06 PM
Week ban:  single fire/rapid single shot SVD

Was observed by multiple players rapidly firing the SVD

7
AA Support / Re: PunkBuster problem
« on: Saturday, January 06, 2018, 19:25:58 PM »
I have Windows10, and have absolutely no PB Kick issues, so it's not Windows10 and it's not Assist.  You have an AntiVirus or something blocking the PnkBstr service executables or it's ports.

8
Games & Programming / Re: Respawn repair software writer
« on: Saturday, January 06, 2018, 19:20:39 PM »
Was it Ultimate25?  I have the u file that ignores callback.  You'll never get Assist to approve it for 2.5 though.  Might work for 2.8.  What did it do?

9
AA Support / Re: A way to kill a player as an admin?
« on: Wednesday, November 29, 2017, 23:49:28 PM »
for ROE penalty there's bEnableROEKickDeath=True

10
General Chat / Re: [-A$$-]Pain
« on: Saturday, March 18, 2017, 01:22:52 AM »
Pain's a decent guy, despite his nick

11
General Chat / Thanks for the pumpkin heads!
« on: Sunday, November 01, 2015, 00:46:26 AM »
Thanks for the extra effort in keeping interest in the game

12
Feedback & Suggestions / Re: mapvote
« on: Wednesday, July 22, 2015, 20:50:56 PM »
mapvote updated to 1.3 pending the next assist update
Ver 1.3
Changes:
-ini:  Added VoteRestSecs to allow timeout period between mapvotes per voter to discourage preventing others from starting a map vote
-ini:  Added Agree variable to allow custom vote agreement keyword (default is "yes")
-ini:  Added EchoCommand to allow/disallow global repeat of mapvote/maplist commands.  Turn off for less noise, turn on so others can see
how the commands are being used
-fix:  maplist command respects ini EchoCommand now instead of always repeating
-added support for timeout period per player between starting map votes
-various bug fixes and spelling corrections



Instructions:
aa25.ini:
mapvote=1

aa25srv.ini in System and System/server is automatically created by assist and should contain:
ServerActors=mapvote.main
in the
[Engine.GameEngine]
section

configure to your liking
mapvote.ini
Code: [Select]
;mapvote ver 1.3 Original by -{DG}- Crusade, reworked by Shad for Assist
[mapvote.main]
; How often to advertise "Say mapvote..." in the console.  Doesn't display during a vote.  Default (minimum) is 60 without this .ini
AdvertiseSecs=120

[mapvote.mapvote]
; Everyone can see usage of commands (mapvote, maplist).  Can be too much noise and turned off, or left on to educate others on what to do
; 0 to disable, 1 to enable.  0 is default without this .ini
EchoCommands=0
; Maximum times a player can ask for a mapvote.  Set to 0 to disable.  0 is default without this .ini
MaxVoteStarts=10
; Rest period between starting a map vote in seconds.  Set to 0 to disable.  0 is the default without this .ini max is 600
VoteRestSecs=30
; Colors: 0=white 1=yellow 2=green 3=dark blue 4=cyan 5=purple 6=light blue 7=pink 8=magenta 9=red
; personal message, map list...ect.  Default is 8 without this .ini
MsgColor1=8
; broadcast, asked for a mapvote, mapvote running... ect.  Default is 1 without this .ini
MsgColor2=1
; mapvote command.  Default is "mapvote"
Command1=mapvote
; mission list command.  Default is "maplist"
Command2=maplist
; agreement keyword
Agree=yes

13
Big Clan Day / Re: I'm considering to stop the Americanse BCD Server.
« on: Thursday, April 30, 2015, 22:19:25 PM »
Our admins have had access to launch a BCD server on Sundays for a while now.  I made a script about half a year ago to configure and load a BCD branded server from one of our existing ones.  Whoopin I believe did it.
So the resources are there, it's just finding anyone that has the time on Sundays, so I'll ask my guys again.
Part of the IL thing was that when you joined the server on BCD, the IL guys were stacked on one side, so some of us lost enthusiasm for playing BCD.  I'd rather sides be mixed up (ASS command) every map change.

14
AA Support / paintball
« on: Tuesday, March 17, 2015, 21:42:28 PM »
Last night we were having problems with paintball crashing the server and somebody told me it was an age old problem with shooting the boxes.  Anyone know about this?

15
Always thought this was VBulletin.  fsocketopen routine with a $timeout might fail more gracefully

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