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Messages - B@lestra^

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1
General Chat / Re: ww roof
« on: Tuesday, March 05, 2013, 05:39:49 AM »
Mothagoose, i appreciate it that you were at least trying to do something about this ww glitch. I can tell that there is indeed a glitch/bug where enemy players/bodies become invisible when they make a crouch action after climbing up the ladder. I've played several hours as Sniper on Escort and i think that it has to do something with the boxes (or are it vents? anyways thos objects standing in front of the ladder). The bug appeared mostly when players crouched to the left or right (but also between the boxes) of these boxes. I sometimes even manged to make blind shots and could thus kill an enemy player whithout seeing him. But that were lucky shots which i placed left, right or between the boxes. Wickid, these players are not crying like babies, it's a bug which gives unfair advantage, because you are not visible around these boxes as ambush. Maybe there is even a technique of going invisible, bc i couldn't reproduce the glitch while being on ww as ambush sniper. If you really want to investigate in this bug, you will need two players who test it, one on third floor escort building and one on ww roof.

2
Background Checks / Re: =]ES[=H3!!Y=]DE[=
« on: Tuesday, January 08, 2013, 05:28:26 AM »
Lol a cheaters dream come true, guess noobs NoW can just say there running windows 8... I know these use to be used as screen shot blockers

That is what i thought too when i heard about these issues. I agree that Win8 users should be blocked as long as this issue isn't solved.

3
General Chat / Re: Flash time Poll
« on: Tuesday, January 08, 2013, 05:24:16 AM »
Actually, i adapted to the new (old) flashbangs, but i will base my vote on the fact how long real flashbangs have an effect. Sadly, i don't know the effect (blinding effect) lasts in real life. Another thing is that 2.8.5 flashbangs were pretty much useless in open field combats, that's what i don't want to be changed. So will the change only affect the time duration or also the efficiency of flashbangs?

4
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 13:37:41 PM »
Are u frikken kiddin me? Very good Job, seriously  :up:
I will try it out as soon as possible!

5
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 11:02:55 AM »
ya, miss steamroller too... also miss the old SMU maps, old town, floodgate and that one longrange, was a church for B and mayors house was C...forgot the name, but was badass

Oh yeah, i miss especially SF Floodgate, but Steamroller and SF River Village were also quite interesting maps.

6
The Lounge / Re: Happy new year everyone!
« on: Tuesday, January 01, 2013, 17:59:49 PM »
Happy new year  :style:

7
Ban Appeals / Re: Ban for ServerMOD using?
« on: Tuesday, January 01, 2013, 07:27:42 AM »
Bart is so right and you other guys didn't bring one legit argument why moded servers should be tracked. I am still waiting for an answer!

It's a clear fact that mods if you think of pickup a weapon,or those servers showing that you have damaged some1,so that you know where enemies are located, or jumping with low gravity on places of the map where we have never been before with the original aa2, completely changes the integrity of the game and stats and also the balance between skills in fight on sight and blind fire. On these servers you just have to be an expert in spamming blind than fighting on sight. Is this seriously the game which you guys want to stay alive? As I said,moded servers can co-exist with classic servers,but please untracked.

And there is no empirical truth nor estimate that the game would loose a big amount of players or even die if moded servers get untracked (it could also be the other way round that we loose players if modes servers get tracked or overwhelm the amount of classic servers - did you ever ask yourself why our community is not really growing although we keep getting new comeback-players? Players actually quit aa25 again,ok?).

Please stop spreading (wrong) conclusions if you can't base them on clear facts. We can't say what our active player community prefers since there has not been yet a survey on that topic.We have no numbers, no nothing than just two fractions with their opinions. But what is clear that we want aa2 to stay alive and everyone should remember how and what aa2 was like before and why we loved this game so much over all these other games. Personally, it makes me sad to know that there are players in our community which pretend to share the idea of keeping aa2 alive without contributing to the core idea of what aa2 was all about. I seriously hope that the aa25 admins make up their mind on how they want to keep this game alive, either on neo-popular preferences of players or those who just want to play aa2 like it was always meant to be. I know what I will do in either way decision and i know what will be left over of the game in either way decision...

8
Background Checks / Re: }{onors2]{onner ignoring md5tool queries
« on: Monday, December 31, 2012, 15:05:43 PM »
Roger that.

9
Background Checks / }{onors2]{onner ignoring md5tool queries
« on: Monday, December 31, 2012, 14:04:16 PM »
I just played on the server: http://battletracker.com/aaoserver/81.19.211.196:1836/
The server admin was }{onors2]{onner
First, i've noticed strange lagspikes on this server (while it's british server and pingwise np for me since i had an average ping of 13~). Then i've got kicked in a very strange way out of the game. I was stuck in the server with my acc and had to wait some minutes to join again. Then i rejoined the server again and i've noticed that pb kept reporting (several times) for the admin pb issues 'ignoring md5tool queries 5 minutes', 'ignoring md5tool queries 0 minutes' and so on and that he has to re-install pb. Usually players get kicked with this pb message, but }{onors2]{onner kept playing on the server. He also didn't answer to me when i asked him if he would mind to re-install pb first before playing on the server. Another player reported that he had some lag, too, although ping was fine. Dunno if i'm overreacting or if it had something to do with the auth problems in general which occur since yesterday. What do you think?

10
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 11:54:14 AM »
I know there is no point on arguiing here, thats why I do it. It's funny to see people's reaction.
I have to admit Balestra is the funniest. Talking crap about modded servers, lol, 1 hour ago he's playing on normal bridge, but then good players join and Balestra leaves and go to sf bridge and camps in tower shooting 203 at people.
Next time you talk about BOOM BOOM AA shit modded server blabla imma laugh to death.

And btw there are enough non modded servers, dont say it's the servers fault. Players join Servers, Servers dont force players to play there

Stop talking bs. I played Assault all the time and then left, bc there were too few players. Then i switched to other server bc there were more, then again the player amount droped and i left. I prefer playing on full or neraly full servers, thats why sometimes players are (with aa25) forced to play on moded servers.

@Yahoo

Tracking has always been a part of AA2, so why should we stop it? What should be stopped is the moded servers, especially too crazy moded servers with low gravity, dmg-counter, bazillions of Gs, 203, rockets etc. These servers may exist, people could join them for fun, but these servers should imo not be tracked, like it was meant to be.

To the Ganja fraction: you still did not answer in any wy to your incoherent argument why moded servers should be tracked. If they play for fun, why must they be tracked? If they harm the game/stat integrity and original idea of AA2, why shall they be tracked?

Try to learn to argue, instead of bringing bs crap after bs crap.

11
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 11:34:32 AM »
Yahoo, basically it means that majority of players want modded servers, cauz fewer players play regular. And you want regular so you say let's ban the others. Kinda hardcore mentality

Again wrong argumentation. There is no proove that the majority of players wants to play on moded servers. It's the majority of servers who has been setup like this. That was the first mistake in allwoing to setup moded servers. If you stop tracking these, these servers can exist parallely and don't harm the integrity of game/stat/core of AA2.

12
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 08:11:32 AM »
On the one hand you say 'this game is dead ffs' and on the other hand you say 'that this game is rising again...'

The ignoration of your incoherent argumentation let's me know how absurd and pointless your comments are...it's like your preference in BIG BOOM BANG aa2-gaming.

 I won't argue on that anymore with people who can't argue coherently. Let's see what the aa25-admins decide next year.

13
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 06:54:21 AM »
Ganja is right at some point. If we remove modded tracking we will loose people anyways. I do not support to be tracked but either not supporting to remove tracking on modded servers. I've been playing for a very long time and reading all the comments on this thread makes a grin smile on my face. [VerteX] clan is old and dead only I left in the clan and as I remember all clan members enjoyed classic servers with normal weapons and was fun and more difficult, now modded servers are easy kills and easy points but we have to stick with what we got. Leave how it is now. I think making a list is great idea. Kids may come and complain but it's not hard to lock the topics, that's part of admins job.
Anyways don't do anything expect making a list, this would solve all the problems caused and yes more points for 1 kills is one of the shetest things i've heard of all AA history I would rather make less points for a kill to make it harder:)

Your (as well as Ganja's) argument is not coherent. If players who prefer modded servers would quit when modded servers get untracked, then they would quit bc they can't fragwhore anymore, or gett kills more easily. So also for them it's about fragrate. But then again we are at the point where modded servers harm the integrity of the game and stats system and the whole idea of AA2. So either these players should quit, if modded servers should get untracked or play just for the fun of it without frag and honor whoring. Do you get the point, finally?

And on a sidenote: what if the player who are not supporting modded server being tracked would threat to quit the game? The game would die also, so the quit argument is pointless in any way.
And trust me, addicted aa2 players won't just quit, they will adapt instead. Players who don't support, don't want to protect the integrity of the game/stats system and the original idea of AA2 should just move to another game, that's a coherent conclusion.

Edit: Bart has been faster to figure that incoherent argument out.

14
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 05:49:32 AM »
You guys are dumb. Seriously.

Untrack modded servers and you will see the spirit of AA .... It wil be dead again.

Bored of arguiing about this because you guys are all the same. Competition players ...

Modded doesn't always mean BOOM BOOM BOOM. Admin can fc a gun like VSS, SVD or whatever to change habbits, to make it funnier but you guys always want oldschool, oldschool, oldschool. sad

If you don't want it oldschool, then leave pls, thanks.
Unlike you, i don't need to attack you personally.

Edit: Wait, this has nothing to do with oldschool. AA2 has always been like that (without fc weapon when it comes to honor tracked gaming).

15
News / Re: Auth Down
« on: Monday, December 31, 2012, 05:37:47 AM »
After reading the post and comments, I am not sure the issuE has been resolved or not.  As of this moment I still can't join any server and get this message from yesterday of tryings:

"ERROR: You a not in the List of Authorised players on this server,
Something has gone wrong, Please try again

OK"

And yet there are 2 players on 2 servers running.
Is it me or the problem still persist with Auth Down?

Thanks

You are not alone. Just be patient.

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