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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5


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Messages - -[unR]BENDAWICH

Pages: [1] 2 3 ... 14
1
Clans, Matches & Scrims / Re: [RG]
« on: Wednesday, June 08, 2016, 12:24:13 PM »
I see urban on steam quite often, dont know if he plays aa anymore though.

2
General Chat / Re: Close the shout box
« on: Sunday, June 05, 2016, 17:39:53 PM »
The concept of people being nice to each other is long gone.

P.S *love u all =o

3
The Lounge / Re: Anyone in Berlin Wednesday night?
« on: Sunday, June 05, 2016, 17:35:34 PM »
nope =p

4
Events / Re: Scrim Cup 26th September - Invitation
« on: Friday, August 14, 2015, 18:16:22 PM »
Nice mix of maps

5
General Chat / Re: Help me out for the better!
« on: Wednesday, July 29, 2015, 20:15:51 PM »
use your iron sights if you have the m16/ar, for sf maps i prefer the dot for close/mid range maps, and the 4x scope for longer range maps. You are more accurate in a crouch position than a standing position and again even more accurate in a prone position. Just basically try and outsmart your opponents, utilize smokes to your advantage, alot of people have very good sound in aa (waits for spanky to give me the old audiophile debacle hehe) But using smoke in the right areas can make it harder for enemies to hear you. Unless ur confident dont run straight through a door pop ur gun through and more than likely someone will start to shoot if they start to see your gun. Pay attention to your SAI (the little mini map) as your friendlies can target a enemy and it will show the general direction and to where he/she used the enemy spotted command. Don't get comfortable playing one side of a map. Playing both sides will give you a better understanding on how both sides generally work, and as aa is based on repetition you can learn how to counter the most often used attack/defense strategies. Also if you die you can always spectate the more experienced players and pick up some tips. Plus the most important thing is to have fun and have a keybind: "Bind / say Honeydew melons are better than watermelons" and you will go far =p

But yeh alot of the game cant be put into standard post, but over time if you try and change it up every now and then, you will learn alot.

6
Slots & Loadouts / Re: SF Hospital
« on: Monday, July 27, 2015, 18:32:52 PM »
I think there would be uproar if u changed obj on the most popular map, maybe public trials would be good if you did, to get the feedback like they did on the 203 change. iam afraid ppl are so used to repetition that if something disturbs that, then they dont like it. Whether that change is for the better or not.

7
Slots & Loadouts / Re: SF Hospital
« on: Sunday, July 26, 2015, 23:33:40 PM »
That was the only way i could put it =p

8
Slots & Loadouts / Re: SF Hospital
« on: Sunday, July 26, 2015, 23:13:15 PM »
I was always under the impression that it was removed because it was op, on escort u could spam it through the window at the start and take out like 4 each round (unless it did the old banana shot) Its blast radius was huge i.e it didnt have to get even close to a target to take them out. Was fun though getting 10k roe because someone stood behind u at the start of the round. Memories.

Just googled when it was removed and it was in 2004, fuck me it didnt seem like it was 11 years ago

9
AA Support / Re: gamma and brightness
« on: Sunday, July 26, 2015, 17:21:57 PM »
Doesn't assist still have that little program that was bundled in with it? Forget its name but it worked perfect for me when i was playing and got a dark screen.

10
Feedback & Suggestions / Re: Player base dropping, new features needed?
« on: Saturday, July 25, 2015, 20:48:42 PM »
I used to enjoy the ES2 maps where you could identify random bombs that where dotted around the map each round (kinda like what ArmyAntiCheat posted under number 7). It was something pretty minor but it did peak my interest for a bit. The swap teams one would be great. kinda like a forced swap rather than the current system where someone can decline.

This was the ES2 training, couldnt find a video of the urban assault online version.

11
Slots & Loadouts / Re: Steamroller
« on: Friday, July 24, 2015, 18:21:25 PM »
M16 x 32

12
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Friday, July 24, 2015, 15:22:44 PM »
Never been a fan of other ppl posting mac addresses of people, although it poses no security risk, someone with half a brain can spoof that said address. There was a reason that aci tool removed some of the mac address from its public tool. I wont go into too much details though dont wanna give people ideas.

13
Clan Recruitment / Re: ^this.is.a.recruitment.topic
« on: Friday, July 24, 2015, 14:59:17 PM »
Quick important question, do you provide snacks?

14
News / Re: competition: get admin rights on [SWISS] servers
« on: Friday, July 10, 2015, 21:59:13 PM »
I won a goldfish once at a fair

15
News / Re: competition: get admin rights on [SWISS] servers
« on: Friday, July 10, 2015, 19:18:38 PM »
Hypothetically speaking could i ban t3ddy if i won?

Pages: [1] 2 3 ... 14

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