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Messages - Go_Cat75

Pages: [1] 2 3 ... 13
1
Server Support / Re: Server 2012 R2 Failing Port Test
« on: Friday, December 22, 2017, 21:31:57 PM »
When all else fails delete, restart, reinsall and start again..  It now works.

Welcome to the Only Australian AA2.5 Server - NFA..  Next trick is to fill it..  Hoping to get a revival in Oz going again. 

2
Server Support / Re: Server 2012 R2 Failing Port Test
« on: Friday, December 22, 2017, 19:13:19 PM »
New Error

Browse: Pipeline?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Failed to enter Pipeline: Servers can't open network URLs
Executing UObject::StaticShutdownAfterError
UGameEngine::Init
UServerCommandlet::Main
Failed to enter Pipeline: Servers can't open network URLs



History: UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 11 MByte 812 KByte 176 Bytes from HD took 0.016000 seconds (0.015000 reading, 0.001000 seeking).
FileManager: 0.002000 seconds spent with misc. duties
Name subsystem shut down

====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
Checking for Map Status for Pipeline
Result was 100% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Pipeline?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Failed to enter Pipeline: Servers can't open network URLs
Executing UObject::StaticShutdownAfterError
UGameEngine::Init
UServerCommandlet::Main
Failed to enter Pipeline: Servers can't open network URLs

3
Server Support / Re: Server 2012 R2 Failing Port Test
« on: Friday, December 22, 2017, 19:08:55 PM »
Thanks Possesed - But I should have mentioned all rules ect are correct. 

Stupid me was overthinking it.  Having configured 100's of servers I naturally thought I needed to use Multihoming.  I've set this to 0.0.0.0 and it looks like its past the test but seems this has created another issue.

I'll keep looking.

4
Server Support / Server 2012 R2 Failing Port Test
« on: Friday, December 22, 2017, 18:56:36 PM »
Hi I'm trying to start an server in Australia, I'm using Server 2012 R2.
I'm using the Assist Server Manager 8.19.1 for the first time and its Failing at the Port Test from what the logs say.  I'm fairly rusty but running out of ideas.

I've read the Natl loopback but not sure how or if I need to do something here as its a dedicated server and the routing should is already be done to the WAN.  I am running multiple IP's on the Server and using the multihome command. 

Is there a way to disable this test?

Thanks
Cats

5
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Sunday, February 10, 2013, 04:55:30 AM »
Let's say for the sake of argument that what Spanky did to the roof was a mistake. Fine. But why does everyone need to an asshole and bitch and whine about it? What ever happened to politely addressing the situation or asking for a poll? How come when any mistake is made, people automatically resort to blowing up about it. Show some respect. Spanky's intention was to fix a bug, not make the roof unplayable. If you feel that a change should not have been implemented, post about it without being a dickhead. Do you honestly wonder why Spanky and Killa are pissed off? Really?

Well said, didnt really realise when I was agreeing with retorx post it was so bad on reflection.  It was more to point out that im not alone.

As I said I willing to help Spanky ect fix any bugs that need fixing on this one and keep the die hards (Myself included) happy so hopefully everyone is happy.   There is a list of the bug in another post I have.

6
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Friday, February 08, 2013, 11:38:55 AM »
Spanky, nigga please, roof change was hardly an improvement. I don't know what you fixed in other hosp parts, but the roof was basically _unplayable_. Read it again: _unplayable_. Did you try to go there at least once, go prone, and try to aim at the opfors in esc bld? If you would, you would see that the railings are obscuring the view. It made the roof a suicide for ambush.


Excatually my point.  Also can't remember the last time I seen someone using an exploit up there.

But thanks for changing it back, 2 servers full tonight and for the US servers that keep kicking me please stop, I pwn you because I know the map like the back of my hand because of lag which actually makes it harder for me not you.

7
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Thursday, February 07, 2013, 06:25:00 AM »
of course KiLLaMaN, i know, was joking too :)
and yes, it is ok, np for me. it is only a pitty that this map would never been played again.
but ok for me too.
it was my input to change this map, therefor my reaction about (and i did see that with hospi, so i thought maybe a change back also for sqare).
thanks

If anything in square needs fixing its the guns, either everone with AK47 or all with RPK's.

8
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Wednesday, February 06, 2013, 06:00:19 AM »
dunno what they did on Square, all I know is that the points were Fixed, large ammount for a small & custom map.

Nothing like the good ole days where honor was really earnt :) 4 v 4 Minimum and large maps.


9
Server Support / Re: Selling AA2.5
« on: Tuesday, February 05, 2013, 06:50:58 AM »
You could host the server and sell the hosting to a Clan in need of a server but with 100+ servers I doubt their is much call for it.

10
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Tuesday, February 05, 2013, 06:46:59 AM »
tomorrow I revert to the old map(without railings). both client and servers should auto download teh file, if you cannot conect to a server with SF hospital just wait till the server auto update the map(wich may take longer in some servers).
or try another server.

thx Koden for the file  :up:

Thanks possessed you have made my year.  lol Koden didn't even remember the posts on this.

Not sure about 2.5 but anything above 22 Slots on SFHospital used to lag most servers on 2.8.x.  Had a server that could do 26 but it was struggling, so 30 may be a problem.

11
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Saturday, February 02, 2013, 20:58:25 PM »
The roof you mean? Modification alone (it was discussed on the forums too) about 7/8 months ago i think, it was released early in January with 7.2 .

FFS This was the best map of all time, now its been turned into a noobs paradise.

If you want to fix some of the bugs I can help with that but what you have done has changed the whole game play.

Please lets get this changed back.

BTW I have been the # 1 SF Hospital player in my country for many years and in the top 5 in the world when I was actively playing this map most of the time so I may know a thing or 2 about it.

12
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Saturday, February 02, 2013, 08:08:09 AM »
When did SF Hospital get changed? 

13
Bug Reports / Re: Hospital bug
« on: Saturday, February 02, 2013, 07:58:16 AM »
Just need to turn objectives off to solve.

14
General Chat / Re: Easy Steps to JOIN a server while auth is "Down"
« on: Saturday, January 26, 2013, 01:29:24 AM »
This used to work automatically when the Auth went down in the past not sure about with it on Assist.

The only other way is to change the server ini file, off the top of my head it is "RequireAuthorization=True" change this to false and this will allow players to join outside the Auth server.


15
General Chat / Re: Auth System Sucks
« on: Friday, January 25, 2013, 09:44:43 AM »
Im a realtime chat with one of their tech guys.
Cool looks like your onto it good luck.  Ask him to tweak the B/W and connections numbers as im sure its been throttled..

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