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Messages - aao25.com

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1
Anti-Cheat / Re: resistence
« on: Tuesday, October 06, 2015, 19:04:12 PM »

2
News / Re: New weekly event coming, starting on 9th October
« on: Monday, October 05, 2015, 17:31:58 PM »
is that a pipe bomb in that guys hand on the left?

3
Events / Re: Scrims with draft or random teams
« on: Friday, October 02, 2015, 10:15:19 AM »
What time is that in GMT -8?

4
Events / Re: Scrim cup
« on: Thursday, October 01, 2015, 09:54:46 AM »
sure just let me know when and where

5
Events / Re: Scrim cup
« on: Wednesday, September 30, 2015, 18:35:01 PM »
we should write a script that everyone signs up as players, and each weekend it picks teams, and matches. So each weekend you play with new people vs new teams.

6
General Chat / Re: Quickswap "bug"
« on: Sunday, September 27, 2015, 22:49:59 PM »
From what i remember is it was okay to use, as long as you didn't use a double action keybind.

7
General Chat / Re: Quickswap "bug"
« on: Friday, September 25, 2015, 10:30:27 AM »
Quote
And that difference doesn't matter at all when talking about gaining an unfair advantage.

If you feel this way, ban kids that have sound cards, that is unfair to people that don't. I know thats tongue and cheek but based on how you perceive this matter sounds cards _would_ fall into the unfair category. 

Quote
How are we going to punish them? It's impossible to do effectively and you know it. You're arguing just for the sake of arguing here. I'll also reiterate that why does one thing not being punished for mean another thing shouldn't be? Smoke grenades through walls and quickswap are 2 completely separate issues and should be treated as such. This thread is about quickswap, focus on that.

What I'm saying is one is worse than the other. Yet the item of discussion is a bug that doesn't do much compared to the other.

Quote
Again, this isn't really a reason to not get rid of it. " A lot of people know how to use it" is a poor argument.

Not really, things like this have been accepted across many games on many platforms. One that I know relates the closest is COD4 for PC. In the comp scene players used a key bind that canceled animation time so if you were swapping weapons you could stop and your gun would be up. Soon this key bind was widely used across the game and accepted. In CS players boosting players over/on top of objects, it isn't directly how the game is supposed to be played. Yet people figured out how to do it, and it is widely used and accepted.

Killa, you and I are just one person in a community of many. I think your "iron fist" mentality is wrong in this case and still believe this is an acceptable glitch in which the community should vote on.

8
General Chat / Re: Quickswap "bug"
« on: Thursday, September 24, 2015, 22:55:15 PM »
Like I said earlier, I don't see why editing game files to gain an advantage is any different than using an exploit to gain an advantage. The advantage is still gained.

The difference isn't between an advantage the difference is between a "cheat/hack" vs a "glitch/exploit".

Your smoke comparison is poor too. The problem is that the smoke going through walls is unfixable as far as I know. You'd have to change how the smoke interacts with BSP and I doubt that can be changed outside of the game source code. Quick swap might be fixable. Since some things aren't fixable we should give up on the things that could be? 

The smoke isn't a poor reason. I understand that you can't fix it, but the point I'm making players are knowingly using it to gain an advantage, one that is more useful than being able to quick swap. Why shouldn't you also punish these players? 

Also, if quickswap isn't an advantage like you said, why do people use it? It might not be a big advantage, but the advantage is there and denying it gets this conversation nowhere.

I haven't denied that it gives an advantage. I'm just saying that most players know how quick swap works and accounts for it while playing. I can't tell you the last time someone killed me in game because they quick swapped.

What I think would be a bit better would be to take a vote, quick swapping has been around long enough thats its ingrained into many players, and is a welcome change (acceptable glitch) to the game by many players. I believe it actually enhances CQC battles, it makes them more engaging and dynamic. It would be interesting to see if other players feel the same way.

9
General Chat / Re: Quickswap "bug"
« on: Thursday, September 24, 2015, 20:11:32 PM »
I saw what you wrote about altering the game, but that doesn't make your opinion any more reasonable. What about pokes? Those were built in console commands to cheat. No external hack needed. I don't understand why altering game files makes any  difference. You're looking for an advantage either way.
 If all you have is "everyone has the possibility to do it" maybe you need to find some better reasons for keeping it.
I don't care about realism. Not everyone knows how to do it, it's just another thing that makes the game harder to get into for some players. If we can make the game even a little bit more level it's a win.
It is not supposed to be a part of the game. The devs removed it (at least the way to do it everyone uses on 2.5) from later versions for a reason. If people want a faster game (which quickswap is negligible anyways when it comes to speeding up the game) they can go play a faster game. There's no reason we should compromise what AA should be to satisfy a market the game was never meant for.

Even though pokes are a command they edited game files that point is null.

There really is no advantage to quickswap imo based on games i have played. Yes you can change weapons faster, but if you play good players it doesn't matter; most of them are expecting it anyways.

The Dev's tried to remove it after 2.7 or 2.8 but you could still do it and people did.

If you can't fix things like smoke going through walls, then I don't think you should fix quickswap. I think they are very relatable in nature with the former providing more of an unfair advantage.

10
General Chat / Re: Quickswap "bug"
« on: Thursday, September 24, 2015, 19:35:06 PM »
Everyone also has the possibility to hack. That's not a very good argument for keeping it. The bottom line is that it's something we would like to get rid of, but if it's not possible in any decent way (shake won't cut it here) then it will have to stay.

I did say that your not altering the game or modifying game files. I thought that would be clear enough to distinguish between hacking and something like quickswap.

The "realism" argument isn't very good for getting rid of it either.

Quote
The America's Army concept was conceived in 1999 by Colonel Casey Wardynski; the Army's Chief Economist and Professor at the United States Military Academy. Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."

Nothing in that says realistic or implies that the game was created for realism. Just don't lose sight that this is a game for entertainment. Small things like quickswap make the game more engaging because it speeds up an already slow game without doing any real harm. You can die just as much using quickswap as you can without, but its the feeling of speed people are after.

11
General Chat / Re: Quickswap "bug"
« on: Thursday, September 24, 2015, 16:45:49 PM »
I don't see how this is unfair.

Everyone has the possibility of doing it, and how to do it has been well documented. Plus your not altering the game or modifying game files. If you don't agree with it don't do it and move on. Theres really no reason for this to be a large topic.

12
Hardware/Software / Re: Fun Link
« on: Wednesday, September 23, 2015, 10:15:02 AM »
There's a link that will crash google chrome browser because of an (double)encoded NULL charecter sent to the browser.
The one he provided is that link. I just made it unclickable and added the one line explanation.

thats no fun :(

13
Hardware/Software / Fun Link
« on: Tuesday, September 22, 2015, 17:52:15 PM »
This is a fun link to mess with your friends.

Code: [Select]
http://a/%%30%30The link will crash chrome.
 :up:

14
mAAp Project / Re: City Block Map
« on: Wednesday, August 05, 2015, 19:27:09 PM »
I know petrol has fps issues but this is the first I'm hearing of issues on city block from someone with a half decent pc.
That being said, there are still fixes and optimization to do before the next update.

cool, i might hop on to double check maybe i'm thinking of petrol

15
Support / Re: Hello
« on: Wednesday, August 05, 2015, 10:22:36 AM »
yo if english isn't your first language, write in spanish or w/e you would natively.

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