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Messages - Dialects

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1
Drama & Spam / Re: SO you dont believe in God.
« on: Wednesday, April 22, 2015, 05:13:11 AM »
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[Yes Dan you did get carried away. And I noticed you put in a lot of effort in this post compared to your other posts.

I didn't put quite as much effort to this post as I would've liked. I've been known to write quite the essays when it comes to subjects that involve more than a simple Yes/No answer...yet even in those I tend to end up using three of four phrases for the effect.

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Looks like you are looking for some approval/back slapping. So well done nice philasophical post.

I appreciate your feedback eventhough I wasn't effectively looking for approval or back-slapping of any kind. I was merely adhering to the debate and sharing my views on the subject. I'd be better off suited looking for approval/dismissal somewhere else more in-line with the kind of approach I presented above.

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When I asked for inteligent conversation. I was only asking we could raise the conversation to my childrens level. What you posted there is completly wasted in here. So if you really want to post something that you actully understand on said subjects please feel free to post.

Oh, but I am quite the children myself. Regardless of whether or not what I posted is considered to one's perspective as waste I'm rather happy that I got to put some thoughts down. Heck, if anything it made me type & think which is quite the joy :)

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Seems you might be somewhat of a dipnasophist?

You got me there. The correct word is deipnosophist, though!


/Dan

2
Drama & Spam / Re: SO you dont believe in God.
« on: Tuesday, April 21, 2015, 23:15:37 PM »
At first I was interested by the thread's title. Then, as I caught up to the several on and off-topic replies, I somewhat started to feel very wary of even commenting, let alone share my own take on Evolution and sub-sequently God as one can never really talk about the former without at the very least considering the latter.


Despite this I figured it wouldn't hurt to participate even if only to later realise how de-contextualized or misunderstood my words may have been --or, on the contrary, how lacking my ability to express, understand, percept and summarise may have been altogether.


The aforementioned realisation that within a circunstancial event (1) lies an ever established conflict / morphe between two or more points of perception is the very key to understanding the degree of subjectivity and relativeness that humanity has ever since tried to understand and convey in an objective manner. While this nature-driven premisse enriches and provides versatility and dynamism abundantly it often limits and preemptively prevents us from connecting to the core essence that ties us to the Earth, further inducing humanity unto an individual-based perception of any events in occurrance while simultaenously alienating the value of its various forms of input and output.


(1) - Whether the nature of the conflict in understanding something is made responsible at the expense of an exterior reaction or at the otherwise lack of a clear enough action from its punctual source; --In order words, whether the nature of the conflict arises from the deflected frequency of an output or otherwise the infected input of the same kind.

Evolution henceforth becomes not just a simple matter of belief or proof given how fragile and human-limited these concepts are in nature. It could then be said or otherwise refuted that we understand nothing of the World we live in but merely of the World we, as a form of genetic compromise, can perceive. Given this condition it is then possible to presume Evolution as not being a systematical and cyclical progression/regression from Point A to Point B but rather an a-systematical and terminal form of expression of a single exclusive Point A that is subsequently theorised and hypothesised as progressive or otherwise depending on the given ability to percept at the exact moment of the event.

Figuratively speaking you could say Evolution is not within the sum of the colours and strokes that make a painting but rather in how unrelated they are throughout the process. Evolution exists not in what is but in what isn't. Have you ever thought about it? Religions tells us what is through no need of proof [i.e:. This is a painting and it is absolute as a single entity] whereas Science tells us what could be through the seek and summarise of proof [i.e:. This might be a painting given the sum of its various entities] -- though none look to assert both what was and was not at the given moment of its discovery/contemplation.

Ironically, it is Art who has been most concerned with documenting perception of what was/is and wasn't/isn't. For instance, Prehistoric Art/Paintings are a prime example of this as it produced records of what several animals looked to be and not be, were and weren't and came to be and be not. In this sense, one could bring fundament to the statement that percept of Evolution is only as great as that through which it is expressed. In this regard, the Bible and any other past/current scientific thesis should be considered records of the evolution of its components deflective of conjugal meaning or quantitification as opposed to singular veins from which Evolution is sought perceptively.


P.S:. I might have, well, gotten a bit carried away in all this. I did try writing as little as I could without sacrificing too much of the vital information that coheres around the subject that is Evolution and its fundamental ingredients.



That's my contribution!
/Dan

3
Media & Art / Re: My Piano Music
« on: Thursday, February 12, 2015, 17:56:09 PM »
Nice musical phrases. Interesting to say the least!

4
Media & Art / Re: One Music A Day!
« on: Thursday, February 12, 2015, 14:08:36 PM »
The Robert Glasper Experiment -- Say Yes [cover]

5
AA Support / Re: Mute mode
« on: Thursday, February 12, 2015, 13:53:57 PM »
The game already has a mute button. It's in the Admin Panel -- can't remember where exactly though. It definitely is there though.

Also, nice concept Ganja. I'd love to try a few rounds of this myself : )

6
Support / Re: Why did I get banned from the shout box?
« on: Thursday, February 12, 2015, 13:52:03 PM »
I banned a single person from the shoutbox but it wasn't No-Nonsense.

Would you happen to have any other alt account that you play at?

7
Feedback & Suggestions / Re: a new Revolution
« on: Thursday, February 12, 2015, 13:43:45 PM »
The majority of people here seem to be under the impressions the Administrators have a personal vendetta against either the tracked or modded servers -- or anything else the community asks for for that matter...so, maybe it's time I share the secret motto that lurks around the administration forum:

Whatever we do, people will bitch and moan about it.

Really, it all comes down to this. I've heard mentions of "where's the fun in AA?" yet no one member has recalled instances where we pro-actively brought fun elements to the game such as the Christmas re-mapping, the optimised mAAp Maps [there are quite a few that'll provide fun for countless successive hours]. Furthermore, we have added various forms of communication and interaction to the game precisely in spite of a more connected and flexible community. As it stands, you have all the tools you'll ever need to have the most fun you can get...all you have to do is start having fun.

Yet still...people are discontent. Why? Because servers aren't tracked. I understand that as much as I understand that making those servers tracked will increase hype for a few days and revert back to its normal state right afterwards. You can blame the administrators all day long but at the end of the day the question remains:

Why aren't you guys having fun or at all working/dedicating your time to making modded trackers a plausible and trustable feature?

A few ideas almost instantly come to mind:
-- Make a modded tournament or event such as the Big Clan Day.
-- Take screenshots, share those with the community.
-- Start playing in modded servers and getting a proper fanbase.

If you do any of these or all three for that matter, the administrators might feel convinced or otherwise inclined that going forward with such a proposition is actually worth their time and won't simply turn out to be another "Here we go..." bitch and moaning parade. Instead of expecting all of the community's demands to become of supreme godly importance maybe you should start adding some more value to your suggestions? Dedicate yourself to Assist and AA in essence.

Don't take my words the wrong way. I understand everyone's points and have in no way taken any value from them. I'm merely suggesting you each take a better look at what you've done for the community and how you can further help the administrators and AA flourish. It'd be unfair to trust the future of AA/Assist lies only in the administrator's responsibility. That's never the way its been and never will be. The sooner we all realise this the better this game's future will be -- the game we all love to hate and hate to love...but still come back to and play even after a decade has gone by.


My two scents,
/Dialects

8
General Chat / Re: Getting New Players
« on: Wednesday, February 11, 2015, 20:06:37 PM »
A quick update on the promotional banners:

I haven't had the time to kick on with it yet due to how work (a rather tedious design commission if you're curious) has been eating most of my time. If all goes according to plan I might have something somewhere today or the day after.

Just figured I'd chim in & update you w/ the news.

- Dialects

9
Feedback & Suggestions / Re: GameServers
« on: Tuesday, February 10, 2015, 00:24:57 AM »
We already have an official server provider company hosting Assist's official servers.

https://vortexservers.com/

10
General Chat / Re: Getting New Players
« on: Monday, February 09, 2015, 23:49:10 PM »
Thanks. What would be even more nice is to remove this shoutbox. It is getting out of hand.....

I just brought this matter to the rest of the Administrators. We'll have a verdict as well as an announcement on any future changes to our current shoutbox and the way it works shortly. Meanwhile, feel free to PM me if the shoutbox is getting out of hand again and I'll take care of it.

By the way, welcome to the community : )
/Dialects

11
General Chat / Re: Getting New Players
« on: Monday, February 09, 2015, 23:35:19 PM »
I'll do the official promotion graphics. It seems right given I was the one that designed the logo and helped build the current Assist layout. Jared would be a better potential but he's currently AFK. I'll have them ready by tomorrow morning/afternoon.

Good to see this thread going. It's a nice fresh air of motivation.

12
General Chat / Re: Getting New Players
« on: Monday, February 09, 2015, 17:27:04 PM »
I'll come up with a few promotional banners.

13
The Lounge / Re: :)
« on: Thursday, February 05, 2015, 22:30:05 PM »
kk not worth it in that case.

so... where's delta? (you can keep it brief...)

I don't remember exactly what went down...but I'm sure it had to do with a possible religious clash w/ someone back then as well as the abuse of foul language by some of HsC/mAAp members. Delta couldn't stand either.

14
The Lounge / Re: :)
« on: Wednesday, February 04, 2015, 11:13:08 AM »
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#2 and #3 accounts were apparently deleted (I think one was Delta, not sure about the other).

#2 was Delta's and #3 was my old [first] account if I remember correctly. The one I'm using right now is placed at #5, right next to Killa's.

Anyhow -- welcome back Gnar : )

15
Drama & Spam / Re: Sweden vs. Islamic State
« on: Sunday, February 01, 2015, 14:54:15 PM »
cmon Dan you're smarter than that, don't feed him ;-)

I just couldn't see ELiZ being targeted by such ignorance and not comment at the very least : )

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