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Messages - marten77

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1
General Chat / Official Launch of AAO-DAILY
« on: Friday, December 27, 2013, 21:31:31 PM »

Many years have passed since our favourite game has gone down the drain. Many years, in which we constantly tried to fill the void that America's Army left behind with other games. Sometimes we succeeded. We started playing other FPS games, MMOs like WoW, or completely tried that scary game called RL. Some of us have succeeded to completely wash clean of the AA virus and will likely never be seen in the America's Army world again. However, there are many of us left that will never completely forget that feeling. I am talking about the feeling that you have when you execute a well thought out strategy with your team mates and overcome the opponent. The hundreds and sometimes thousands of hours we have spent on maps like Pipeline, Mout McKenna, Weapons Cache, and Insurgent Camp. For the "newer" guys on this mailing list, those maps would be SF CSAR, SF Pipeline, Sandstorm, Urban Assault, and SF Hospital. We will always remember those times when this game series won award after award for Best Game of the Year and where we had more than 500 teams in the TWL Ladders. Yes, those times are long gone - but with the release of America's Army: Proving Grounds, there is a light at the end of this long tunnel. Ladders and even tournaments have started back up for America's Army and so did AAO-DAILY, which now resides at http://www.aao-daily.com !

The main reason if this email is to let you know about the fact that DAILY is back up and we invite you to head over and check it out. If you have not tested the new version of America's Army yet and are curious about what it looks like, check our VOD section which features a lot of the live casts we have already done for the game. We invite you to hop on our Teamspeak3 server and instantly meet up with some old school players from way back. Talking about old school:

Check out this roster of former talents (read: "old farts"): http://www.teamwarfare.com/viewteam.asp?team=old+but+gold All of them are active in the game and would love to meet up with old buddies again. The IP to our TS3 server is following: ts.aao-daily.com (no password)
This is a server with 400 slots and you can request to get your own teams password-protected channel for free on our forums.

One more thing: AAO-DAILY is running an invitational tournament on the first and second weekend of January 2014 to promote high level competition in America's Army. All the matches will be live streamed on http://www.twitch.tv/jcarter123 and we invite you to join us to celebrate the re-birth of our beloved game series. More information about the tournament can be found here: http://www.aao-daily.com/index.php/events/invitational-new-year-tournament-2014

By the way, your old account for DAILY still works. All you have to do is to log in and leave us a message in the welcome section of the forums. In a few weeks time, we will clear the database from all the inactive accounts that have not logged into the site in years. If you would like to keep your account and thus support DAILY, please make sure to login soon.

Last but not least, the game is Free-2-Play and is available on the Steam network.


Hope to see you soon on our site, TS, and on the battlefield,

Your AAO-DAILY team!

HOOAH!

AAO-Daily on social media:

http://twitter.com/AAODaily
http://www.facebook.com/aaodaily
http://twitch.tv/jcarter123
http://steamcommunity.com/groups/aao-daily

2
News / Re: HT - FLC Cup Season 1 Winners
« on: Sunday, November 03, 2013, 08:11:18 AM »
Being pro on a dead game where comp level is near 0 is pretty fun

3
Clans, Matches & Scrims / Re: Looking for clan for fun league
« on: Wednesday, August 28, 2013, 06:47:45 AM »
I liked reading ur Guestbook... you have a lot of nice guys posting there haha

haha thnx good old times

4
Clans, Matches & Scrims / Re: Looking for clan for fun league
« on: Wednesday, August 28, 2013, 06:00:32 AM »
I'm not saying that, only asking just to see your experience lol

this would give you a better overview http://www.esl.eu/ee/player/log/3563740/

5
Clans, Matches & Scrims / Re: Looking for clan for fun league
« on: Wednesday, August 28, 2013, 05:54:05 AM »
BT link?

im not a fr whore i mostly idle on pubs

6
Clans, Matches & Scrims / Looking for clan for fun league
« on: Wednesday, August 28, 2013, 04:25:45 AM »
Hey

Im looking for a clan to play some matches on fun league.

Started playing since 2003 and have played on invite level etc


Cheers

7
General Chat / Re: Sai blows.
« on: Sunday, August 11, 2013, 16:02:50 PM »
Dav3 is some random randie dont even bother

8
General Chat / Re: Leadership elections
« on: Sunday, August 11, 2013, 10:32:08 AM »
Brussels sorry but your a downie if you would think a lil bit with your small brain then you would understand why pit23 got unbanned seriously use your fucking brain

9
General Chat / Re: AAO2.5 - Competition
« on: Wednesday, August 07, 2013, 18:23:24 PM »
There wont be any good competition until we have 200-300 players active

10
General Chat / Re: LEGENDS OF AAO!
« on: Tuesday, August 06, 2013, 20:39:42 PM »
Well, this picture is bit better and has much more sense than your emo face from one of this thread pages. I mean this one:



Retard I was 12 at that picture

11
General Chat / Re: LEGENDS OF AAO!
« on: Tuesday, August 06, 2013, 10:41:59 AM »
Well, rtn = remember the name.

He did succeed in that.

Rtn has a down syndrome for sure look the pics his posting on facebook

12
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 07:19:19 AM »
Here is the message from the dev what jonny talked about:

Message subject:   Re: Hey
From:   [Dev]Doc
Sent:   23 Jul 2013 03:53
To:   deadmau5
 
 
Message

I have some bad news. There are two layers of legal hurdles that we'd have to miraculously jump through in order to release source for AA2. The first layer is Epic - they expressly forbid the release of source content as part of the licensing agreement.

Though I don't think it would be impossible to get them to allow it somehow (that licensing agreement was written a long time ago, when we were Epic's first licensee, and I'm willing to bet they'd relent), the next part would be impossible. Army legal. The full might of the bureaucratic machine would have to be brought to bear on the question of whether or not to release official US Gov't property. That would take years, if it ever did actually happen. IT would absolutely be easier, better, cleaner, and faster for a team of modders to make AA2.9 from scratch at that point.

So, we are left with few options. One is to hold out hope that we can get our [TOS Violation] together and maybe AA:PG will be close-to-worthy of it's legacy at some point. Next build should be removing the accuracy cone completely, for instance, among other things. Another is that maybe we're able to get AA2 supported again through the channels we have with Steam, given the precedent set by 3 and PG...we couldn't convince the purse-holders last time that it would be worthwhile, but maybe we can try again and get AA2 back on line...though I kinda doubt it. OR - and this is a big 'or' - enterprising modders can take tools like CE3 and UDK and just...kinda...make AA2.9ish. A long shot, but it would likely come together far sooner than any approval process on our end - if that ever did, in fact, come together.

Sorry it couldn't be good news, man.




But I have an idea maybe we could have a chat with this dev and as he mentioned they might open AA2 section again.So I was thinking might we could offer some help then that coders from here could help making new patch for AA2 or something like that.Also im in contact with a guy who has a coding team maybe we could team up with them also?There are many ways we could make this work again

13
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 15:51:20 PM »
Like I said, I doubt they would ever let random people use their brand name for a game. Hell, some game companies shut down mods for using their brand name. I doubt they would even consider it.

Dont be so sure they wont give the source code  ;)

14
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 12:44:43 PM »
WHy spend time on 2.5 if we could build the game on 2.8.5?

15
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 10:41:50 AM »
And brussels you said your willing to spend money right?Hire 3-4 C+ coders and I will give you the source code also you will have your own game then :D and we all will be happy to play AA2 with the best fixes and things

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