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Messages - aniceguy

Pages: [1]
1
Bug Reports / "General protection fault!"
« on: Saturday, October 19, 2013, 11:36:47 AM »
Tried to join a server running weapons cache and got the following:


Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: AMD Radeon HD 6800 Series (7279)

General protection fault!

History: AActor::UpdateRenderData <- AntiPortalActor Weapons_Cache.AntiPortalActor2 <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::findBase <- ULevel::SpawnActor <- (AGP_Character) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Weapons Cache <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


2
Bug Reports / Re: Critical Error ... virtual ram even though have 4GB?????
« on: Saturday, September 07, 2013, 15:24:42 PM »
To be fair I only need 4GB. I don't do modern gaming. I simply have Flight Sim, OMSI Bus Sim, AAO Assist, C&C Generals, Stars - the classic game and my favourite Open Transport Tycoon. So I don't really need any more RAM :) Have set to system manage. Thanks Spanky

3
Bug Reports / Re: Critical Error ... virtual ram even though have 4GB?????
« on: Saturday, September 07, 2013, 14:10:13 PM »
Hi, using http://support.microsoft.com/kb/308417 as reference my settings for my page file are as follows:

Custom size is selected ... initial size is 2046 and maximum is 4092 ... I have the options to set "system managed" or "no paging file"

4
Bug Reports / Re: Critical Error ... virtual ram even though have 4GB?????
« on: Saturday, September 07, 2013, 13:58:05 PM »
Not that I am aware of.

5
Bug Reports / Re: Critical Error ... virtual ram even though have 4GB?????
« on: Saturday, September 07, 2013, 13:03:19 PM »
True, doesn't recognise the full 4GB, reports 3.25gb but still that's not 2047 lol

The PSU is there for when I can afford to get double gfx :)

PS: Both modules are brand new (only 4 months old now) and have checked with memtest86+ and no errors.

6
Bug Reports / Critical Error ... virtual ram even though have 4GB?????
« on: Saturday, September 07, 2013, 12:00:56 PM »
Don't get why I get this as I have plenty of RAM .... my real specs first:

Custom built Gaming Rig:

Antec 900 Gaming Case
Antec 850w High Current Pro PSU
Asus P5-Q Pro Turbo motherboard
Intel Quad Extreme QX9770 at 3.2GHz (not overclocked)
Artic Cooling Freezer 7 Rev 2 cpu cooler
4gb (2x 2gb) Kingston HyperX PC2-8500 RAM
XFX HD6850 Black Edition gfx card
2 x 500gb western digital hdd (1 gaming and 1 os)
sony DVD-RW and DVD-ROM drives
ALL SATAII connections
OS = atm Win XP PRO x86 but plan to get Win 7 Ultimate 64 bit installed before Christmas when I get around to it

Quote
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: AMD Radeon HD 6800 Series (7279)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 7FFAA800 20120 FArray <- FArray::Realloc <- 503*40 <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 1000706D 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

7
Media & Art / Re: Battle Tracker Custom Signature which you can modify :)
« on: Wednesday, August 21, 2013, 02:05:09 AM »
No problem and thank you  :)

8
Media & Art / Battle Tracker Custom Signature which you can modify :)
« on: Wednesday, August 21, 2013, 01:57:20 AM »
Hi all,

Thought I'd share this as a friend of mine said a lot of people would love to be able to take that and mod it so here it is ... You can preview the end result in my signature  :cool:

To set your own signature on battle tracker log in, then go to 'My Profile' > 'Management' > 'Signature banner' > 'Create New Banner' / 'Edit Current banner'.

To edit the Star Trek image (left picture) ...

You can download (use save image as) and edit the banner picture here:



1) Download the above

2) Using Photoshop, Paint Shop Pro, Gimp (Open Source = FREE) or other photo editing software ... take an image you want as your image and size it / crop it down so that it is 188px (w) by 150px (h)

3) Take the cropped / resized image and paste it onto the AAO2banner image so that it covers my original star trek image

4) Resave it and upload to your own battletracker account


Basic Settings:

Set the image width to 768px and height to 150 px.
Choose font type as helr65w.
Margins = 1px

Banner text (feel free to edit the colours "color=#???"):

[text x=220 y=25 s=18 color=#ff3]%playername%[/text]
[text x=575 y=128 s=12 color=#ff3]%status%[/text]
[text x=545 y=105 s=14 color=#FFF]%honor%[/text]
[text x=575 y=105 s12 color=#ff3]Honor[/text]
[text x=190 y=55 s9 color=#0cf]Last Played On:[/text]
[text x=285 y=55 s9 color=#FFF]%lastbattle%[/text]
[text x=190 y=73 s9 color=#0cf]Hours Played:[/text]
[text x=285 y=73 s9 color=#FFF]%playtime%[/text]
[text x=190 y=105 s9 color=#0cf]Total Score:[/text]
[text x=285 y=105 s9 color=#FFF]%score%[/text]
[text x=190 y=123 s9 color=#0cf]Leader Score:[/text]
[text x=285 y=123 s9 color=#FFF]%leader%[/text]
[text x=190 y=141 s9 color=#0cf]Goal Score:[/text]
[text x=285 y=141 s9 color=#FFF]%goals%[/text]
[text x=375 y=65 s9 color=#0cf]Total Kills:[/text]
[text x=455 y=65 s10 color=#FFF]%kills%[/text]
[text x=375 y=90 s9 color=#0cf]Total Deaths:[/text]
[text x=455 y=90 s10 color=#FFF]%deaths%[/text]
[text x=375 y=115 s9 color=#0cf]Fragrate:[/text]
[text x=455 y=115 s10 color=#FFF]%kdratio%[/text]

Banner images:

[IMG=country x=190 y=10 w=20 h=13]
[IMG=rankb x=535 y=0 w=100 h=100]
[IMG=status x=550 y=115 w=16 h=16

9
Bug Reports / General Protection Fault Error ... ?
« on: Sunday, August 18, 2013, 14:01:34 PM »
Quote
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: AMD Radeon HD 6800 Series (7279)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Keep getting this error with a crash to desktop ...

10
General Chat / Re: How do we change our in game name?
« on: Friday, May 31, 2013, 06:40:46 AM »
Thanks; thought it was, just needed to double check.

11
General Chat / How do we change our in game name?
« on: Friday, May 31, 2013, 05:05:07 AM »
Is this just a case of logging into battletracker and changing the aao player name? Thanks.

12
General Chat / Re: Assist moving to 2.8.5?
« on: Friday, May 31, 2013, 04:47:10 AM »
Oh do PLEASE bring back 2.8.5 .... I miss the field dressing.

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