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Assist => News => Topic started by: Maxbulldog_53 on Monday, June 11, 2012, 22:05:35 PM

Title: Round 9 (June 14) - Thursday Night Fights
Post by: Maxbulldog_53 on Monday, June 11, 2012, 22:05:35 PM
Time & Date
Around 8:30 Eastern Standard Time. June the 14th.

Maps

Urban Assault
Pipeline
Mout Mckenna
SF Blizzard

TeamSpeak IP
Brought to you by .neXus
64.31.47.246:9990


Have fun!

Don't forget to join our Xfire community and see whose playing AA! http://www.xfire.com/communities/aa25/
Or check us out on Steam: http://steamcommunity.com/groups/AAO25
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Monday, June 11, 2012, 22:19:29 PM
Congrats on your first news item :) Ever think about a Steam group?
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Maxbulldog_53 on Monday, June 11, 2012, 23:01:28 PM
Congrats on your first news item :) Ever think about a Steam group?

steam group? naa lol
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Alex on Monday, June 11, 2012, 23:11:21 PM
Is a new announcement/thread every week needed anymore? Anyone who is going to participate knows that it goes on. You should just keep it to one topic from now on.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Maxbulldog_53 on Monday, June 11, 2012, 23:13:51 PM
we could but we have been getting new people each weak. its just good advertisement.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Alex on Monday, June 11, 2012, 23:20:42 PM
we could but we have been getting new people each weak. its just good advertisement.
Yeah but it's spamming the front page full of the same thing over and over again. You could make an announcement about it, and then keep updating it with the new dates. That way it's on the front page, but there isn't a new one every week.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Monday, June 11, 2012, 23:21:07 PM
I say a post every week. It's automatically sent to Twitter so anybody following (and not necessarily a member of this forum) can see it. Sometimes people need a little reminder. I wish we had other news to post but this is all we have. Keep it up I say.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: BlueBlaster on Tuesday, June 12, 2012, 01:52:54 AM
Nice max :D

I don't know if anybody had noticed the Xfire calender, but I'll continue adding the events to the Xfire community. http://www.xfire.com/communities/aa25/events/
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Maxbulldog_53 on Tuesday, June 12, 2012, 06:51:57 AM
Thanks Blue. I believe that xfire sends some kind of notification for an event so thats a good idea.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Tuesday, June 12, 2012, 19:18:29 PM
Really excited for this maplist SF Blizzard is one of the most underrated and underplayed maps of all time.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: BiG_SerGiO on Tuesday, June 12, 2012, 19:29:39 PM
Really excited for this maplist SF Blizzard is one of the most underrated and underplayed maps of all time.

It's one of my favorites ones.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Ganja on Wednesday, June 13, 2012, 13:20:24 PM
Well I was gonna say not so good list this week. Popular maps like pipe, urban or mout are getting too difficult with all the pro's hanging around.
Anyone wanna organize it for EU players? I'd like it alot
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 15:25:20 PM
Not really sure how that makes a difference. Better players will probably be better no matter where you put them. and hey the best map in the game is being played this week! SF Blizzard of course!
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Ganja on Wednesday, June 13, 2012, 15:30:54 PM
Well you know they are often One-Map-Whores, escpecially UA
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: nokturnal on Wednesday, June 13, 2012, 15:54:22 PM
and hey the best map in the game is being played this week! SF Blizzard of course!

I second this.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Alex on Wednesday, June 13, 2012, 15:59:04 PM
Why don't you guys pick maps like Taiga and Oasis instead of the overplayed crap like UA, Pipeline, and Mout?
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 16:01:37 PM
Max is going to tell you that if you want your opinion known, hop on TS on Monday and voice your concerns.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Alex on Wednesday, June 13, 2012, 16:06:33 PM
Max is going to tell you that if you want your opinion known, hop on TS on Monday and voice your concerns.
Na, I'm not even going to play. I'm just wondering why everyone bitches about the same maps being played, yet they still play those same maps all the time instead of trying to get people to play new ones.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 16:09:03 PM
IMO, the maps shouldn't be chosen by people, instead randomly via code. That will get more people playing other maps.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Ganja on Wednesday, June 13, 2012, 16:18:32 PM
randomly

+1
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: k!cker on Wednesday, June 13, 2012, 16:41:45 PM
No one is complaining about the same maps being played except for the people who don't participate and post in these forums.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 16:48:08 PM
No one is complaining about the same maps being played except for the people who don't participate and post in these forums.

Comments like this make me think about how shitty the community is.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: k!cker on Wednesday, June 13, 2012, 17:00:38 PM
Comments like this make me think about how shitty the community is.

How does my one sentence reflect on how shitty the community is? What I said is true and everyone who is apart of TNF (Max, {G.O.W.}, Head Hunters, Ak4) try and make the map selection as best as possible. The only negative comments/shitty things I see in this thread is bashing TNF on how lame the maplist is on people who have never shown up or even participated. Everyone has a chance to throw out new maps every week but no one really cares so the people who run it are going to pick the maps we wanna play. I myself try and get new maps voted in every week even mAAp maps but sometimes they just dont make it in. I'm sorry if I offended you with that one sentence but in its entirety its 100% true but all in all I think im trying to get the community united by supporting TNF.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Gnar on Wednesday, June 13, 2012, 17:02:41 PM
Easy solution. Select 6 maps to play on (randomly of course), and have the people participating vote for which 4 maps will be played right before the match. BAM!
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Ganja on Wednesday, June 13, 2012, 17:02:53 PM
No one is complaining about the same maps being played except for the people who don't participate and post in these forums.

You talking in general or for the thuray night fights? Cauz In general everyday you could find players complaining bout the fact full servers are only on hosp, pipe, urban and bridge ...

And yeah I don't even participate but I'd love to see more maps played in those Fights so there could be full severs of em every single day
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 17:04:26 PM
I totally dig the random thing. except, if random means getting HQ Raid and bridge crossing 2 weeks in a row.... Well ill probably just kill myself. basically stay away from whatever algorithm TWL uses to randomly generate a map lol.

Its worth noting that 3 more popular maps have been chosen and that should probably be boiled down to a 'rare occurrence' in the map picking process.

Solution: Just pick new maps each week. way back when in CAL seasons 5 and 6 (maybe it was 6 and 7) we selected maps that would force players to learn new things and at the same time we threw in a few more familiar maps. So i propose this. Limit it to 1 or 2 more played maps each week. then pick 2 or 3 more underplayed.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Ganja on Wednesday, June 13, 2012, 17:08:35 PM
So i propose this. Limit it to 1 or 2 more played maps each week. then pick 2 or 3 more underplayed.

Well I thought that system was used by TNF, That's why I was surprised of seeing UA,Pipe and MM, no need to start a war and start over reacting about the comunity
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 17:10:31 PM
Max has been having little meetings on monday to decide maps. Maybe the maps reflect that meetings turnout?
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Gnar on Wednesday, June 13, 2012, 17:12:10 PM
So far the 4 most popular maps (that I can tell) are Pipe, Bridge, Hospital, and UA. So do this.

Randomly generate 5 maps (not including the ones above). 3 out of the 5 generated maps will be played, leaving the last open slot for the 4 I mentioned above. That way only 1 "popular" map will be played a week.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 17:12:43 PM
How does my one sentence reflect on how shitty the community is? What I said is true and everyone who is apart of TNF (Max, {G.O.W.}, Head Hunters, Ak4) try and make the map selection as best as possible. The only negative comments/shitty things I see in this thread is bashing TNF on how lame the maplist is on people who have never shown up or even participated. Everyone has a chance to throw out new maps every week but no one really cares so the people who run it are going to pick the maps we wanna play. I myself try and get new maps voted in every week even mAAp maps but sometimes they just dont make it in. I'm sorry if I offended you with that one sentence but in its entirety its 100% true but all in all I think im trying to get the community united by supporting TNF.

No offense taken. What I meant is that it reminds me how boring and repetitive the community is. Why do the same boring maps get picked? Because the same boring players pick them. I'm not bashing TNF, I think it's great to try and get people to play new maps (if they happen to get picked). TNF is a great way to get more activity in the community.

I don't play because it's difficult to have fun when you're playing the same static map over and over against whores that have played it constantly for years. It's so cyclical.

Having code randomly pick maps means that maps from last week can be excluded from the current weeks randomizing. It's very easy. Perhaps there should be another weekly event where seldom played maps are tried out?
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: k!cker on Wednesday, June 13, 2012, 17:16:25 PM
Randomizing maps has been done in the past TNF weeks. We just decided this week that we were going to vote on maps and the map list reflects that.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Ganja on Wednesday, June 13, 2012, 17:21:41 PM
Not really sure how that makes a difference. Better players will probably be better no matter where you put them. and hey the best map in the game is being played this week! SF Blizzard of course!

Couldn't say it better


it's difficult to have fun when you're playing the same static map over and over against whores that have played it constantly for years. It's so cyclical.

Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 17:37:50 PM
So we all have opinions, big surprise haha. So after all is said and done we'll just pick different maps next week.

And for the record pro's are generally not map whores. and map whores are NEVER pro's.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 17:39:34 PM
If you guys want a random map generator, let me know and I can build one.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: k!cker on Wednesday, June 13, 2012, 17:42:37 PM
If you guys want a random map generator, let me know and I can build one.

It would be cool if you could put that on the AAO25 website and have it randomly pick maps on Mondays.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 18:06:15 PM
We should totally play the mAAp pipeline!
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 18:10:15 PM
Dont mean to double post. But i wanted to say that it would be a good alternative to the overplayed pipeline.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Possessed on Wednesday, June 13, 2012, 19:39:54 PM
if assist could block servers to start with all these common maps and force them to start with maps like taiga, blizzard e etc..
+ an experience bonus for players :D
just like events on free 2 play games
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Possessed on Wednesday, June 13, 2012, 19:49:23 PM
if assist could block servers to start with all these common maps and force them to start with maps like taiga, blizzard e etc..
+ an experience bonus for players :D
just like events on free 2 play games
make a mod to query the auth server, if X value is returned by auth then it will be the underrated maps day lol :D

I can't edit posts here, sry for double posting :D
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 19:50:46 PM
We should totally play the mAAp pipeline!

Sounds like you really want the editor.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: BlueBlaster on Wednesday, June 13, 2012, 19:55:47 PM
Spanky if you make a random map generator, let me know because from reading through the thread I've come up with some nifty ideas.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 19:58:44 PM
Sure, hop on MSN. I was thinking about making one here shortly.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 20:27:42 PM
I honestly thought it would be a good idea. Interpret as you wish haha
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 20:49:48 PM
First version is up:
http://aao25.com/rand/index.php

I'll be adding more things like regular maps only, mAAp only and then a way of telling it which ones were played last week so you avoid a repeat.

*EDIT*
Right now, you select 4 maps that were played last week and it removes those from the map list and picks 4 others randomly. Shall I continue with it?
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: BlueBlaster on Wednesday, June 13, 2012, 21:58:29 PM
I like it.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 22:09:32 PM
Here's my code:
Code: [Select]
<?php
echo "welcome to spankys random map generator!<br />&nbsp;<br />";

// array of maps
$maps = array("MOUT McKenna""Pipeline""Bridge Crossing""Mountain Pass""Bridge SE""Mountain Pass SE""Urban Assault""Border""Headquarters Raid""Collapsed Tunnel""Insurgent Camp""River Basin""FLS Assault""JRTC Farm Raid""Mountain Ambush""Swamp Raid""Weapons Cache""Weapons Cache SE""Radio Tower""Woodland Outpost""Dusk""SF CSAR""SF Hospital""SF Recon""SF Sandstorm""SF Arctic""SF Oasis""SF Taiga""SF Village""SF Courtyard""SF PCR""SF Extraction""Pipeline SF""SF Blizzard""SF Water Treatment""SF Dockside""[mAAp] Glass Kill House""[mAAp] PBall""[mAAp] Teh Yeti's Lair""[mAAp] UT04""[mAAp] Aztec""[mAAp] Breakout""[mAAp] Shipment""[mAAp] Square""[mAAp] Ice""[mAAp] Monkey Island""[mAAp] Berg""[mAAp] Bridge Construction""[mAAp] Pipeline""[mAAp] Urban Assault SE""[mAAp] Interdiction""[mAAp] SF Refinery""[mAAp] Rummage");
// sort the array alphabetically
asort($maps);





// check if map selection data was already posted here
if($_POST){
// these are the maps that were selected in the form
$map1 $_POST['map1'];
$map2 $_POST['map2'];
$map3 $_POST['map3'];
$map4 $_POST['map4'];
// grab the names of those maps before removing them
$mapname1 $maps[$map1];
$mapname2 $maps[$map2];
$mapname3 $maps[$map3];
$mapname4 $maps[$map4];
// remove those maps from the array
unset($maps[$map1]);
unset(
$maps[$map2]);
unset(
$maps[$map3]);
unset(
$maps[$map4]);

echo 
"You chose $mapname1$mapname2$mapname3$mapname4 as maps that were played last week.<br />They have been removed from the following random selection:<br />&nbsp;<br />";

// choose 4 maps from the array randomly
$maps_rand array_rand($maps4);
echo 
$maps[$maps_rand[0]] . "<br />";
echo 
$maps[$maps_rand[1]] . "<br />";
echo 
$maps[$maps_rand[2]] . "<br />";
echo 
$maps[$maps_rand[3]] . "<br />";
}





// no post data, show the map selection form
else{
?>

<br />&nbsp;<br />
What maps were played last week?
<form method="post" action="<?php echo $PHP_SELF;?>">
<select name="map1">
<option selected value="">Select...</option>
<?php 
    
foreach($maps as $map => $value
    { 
       echo 
'<option value="'$map .'">'$value .'</option>';
    }
?>

</select>
<select name="map2">
<option selected value="">Select...</option>
<?php 
    
foreach($maps as $map => $value
    { 
       echo 
'<option value="'$map .'">'$value .'</option>';
    }
?>

</select>
<select name="map3">
<option selected value="">Select...</option>
<?php 
    
foreach($maps as $map => $value
    { 
       echo 
'<option value="'$map .'">'$value .'</option>';
    }
?>

</select>
<select name="map4">
<option selected value="">Select...</option>
<?php 
    
foreach($maps as $map => $value
    { 
       echo 
'<option value="'$map .'">'$value .'</option>';
    }
?>

</select>
<input type="submit" value="Generate" name="submit">
</form>
<?php
// post else
?>
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: eKC0mm on Wednesday, June 13, 2012, 22:23:18 PM
looks like it gets the job done. :)
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Spanky on Wednesday, June 13, 2012, 23:42:06 PM
Alright, version 1 is finished. Use it or not, it's there!

http://rand.aao25.com/
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: k!cker on Wednesday, June 13, 2012, 23:46:47 PM
Alright, version 1 is finished. Use it or not, it's there!

http://rand.aao25.com/

It will be used.
Title: Re: Round 9 (June 14) - Thursday Night Fights
Post by: Ganja on Thursday, June 14, 2012, 07:36:47 AM
Sounds like you really want the editor.

ROFL !!