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Assist => News => Topic started by: BlueBlaster on Monday, June 04, 2012, 21:55:03 PM

Title: Round 8 (June 7) - Thursday Night Fights
Post by: BlueBlaster on Monday, June 04, 2012, 21:55:03 PM
Time & Date
Around 8:30 Eastern Standard Time. June the 7th.

Maps
Bridge SE
Square
Pipeline
River Basin

TeamSpeak IP
Brought to you by Maxbulldog!
74.221.24.50:9995


Have fun!

Don't forget to join our Xfire community and see whose playing AA! http://www.xfire.com/communities/aa25/
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Maxbulldog_53 on Monday, June 04, 2012, 22:17:56 PM
also thank you to that stupid k!cker guy for letting us use his game server.

;)
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Archeh on Tuesday, June 05, 2012, 00:58:10 AM
bad maps, I'll be in Ak4 server
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Spanky on Tuesday, June 05, 2012, 01:00:32 AM
bad maps, I'll be in Ak4 server
Baby.

Bridge SE is pretty cool. Is this the first time a mAAp has been included?
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Alex on Tuesday, June 05, 2012, 01:02:20 AM
Baby.

Bridge SE is pretty cool. Is this the first time a mAAp has been included?
Yeah.

Also, Square is currently short on player slot, that has been fixed(?) in the next release. I'd wait to play Square until the next mAAp release. The warping problem is gone too.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Maxbulldog_53 on Tuesday, June 05, 2012, 01:05:20 AM
is there a mAAp map that doesnt have an issue now that we can play?
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Spanky on Tuesday, June 05, 2012, 01:05:39 AM
If I may, I would like to see mAAp Pipe be included in one of these TNF. Not now, after the next mAAp release.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Maxbulldog_53 on Tuesday, June 05, 2012, 01:11:31 AM
bad maps, I'll be in Ak4 server

again everybody knows we have meetings every monday where decide maps and all that good stuff but NOBODY wants to come to them yet everyone likes to complain about the map selection. if you dont come to the meetings dont complain about the maps. We only had 4 people at the meeting tonight so each of us picked a map simple as that.

and spanky ive been pushing to get mAAp maps in for a while now and finally got one this week so i shall do my best to keep em comin.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: BlueBlaster on Tuesday, June 05, 2012, 01:16:12 AM
Square is more than playable in the current version. TNF's are not like tournaments so Square can fly.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Maxbulldog_53 on Tuesday, June 05, 2012, 01:18:01 AM
Square is more than playable in the current version. TNF's are not like tournaments so Square can fly.

coolio. What about Interdiction? is there anything wrong with that one?
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Spanky on Tuesday, June 05, 2012, 01:20:21 AM
Check the changelog on Dropbox. If a lot of stuff was done to the map then it's probably a good idea to stay away until the next mAAp update.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: BlueBlaster on Tuesday, June 05, 2012, 01:21:29 AM
I don't remember, but I think it's at the same playable level as Square. There might be 1 or 2 small things but they won't cause big problems. You can always load up interdiction in single player and check.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Alex on Tuesday, June 05, 2012, 01:33:43 AM
Square is more than playable in the current version. TNF's are not like tournaments so Square can fly.
The main concern would be the number of player spawns though. It would suck for people to have to sit out because the map doesn't have enough spawns.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: BlueBlaster on Tuesday, June 05, 2012, 01:40:23 AM
It has 15 spawns right? Maybe have Square towards the end.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Koden on Tuesday, June 05, 2012, 12:50:41 PM
coolio. What about Interdiction? is there anything wrong with that one?

There's an object protruding on the ladder (you basically can't reach the top end), not much else. Uniforms were fixed before so the version that's public since late February is fine on that regard, i think. You can download the last version from the Dropbox folder. It's about 10mb so it's not even that huge.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Koden on Tuesday, June 05, 2012, 12:52:57 PM
There's an object protruding on the ladder (you basically can't reach the top end), not much else. Uniforms were fixed before so the version that's public since late February is fine on that regard, i think. Other than that, the newer version added hud text for objects, correct opening for a couple movers, and such. You can download the last version from the Dropbox folder. It's about 10mb so it's not even that huge.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: john on Tuesday, June 05, 2012, 13:18:25 PM
again everybody knows we have meetings every monday where decide maps and all that good stuff but NOBODY wants to come to them

I'm kind of new to this TNF thing so for future reference what time does this meeting usually occur?
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Spanky on Tuesday, June 05, 2012, 13:20:36 PM
I'm kind of new to this TNF thing so for future reference what time does this meeting usually occur?

There should be a sticky about the meeting, TS server and when the games typically take place.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Maxbulldog_53 on Tuesday, June 05, 2012, 15:06:35 PM
We dont worry about the number of spawns because we have a plan if something like that happens because it has the past couple of weeks. We've gotten alot of people playing this thing and what we have had to do is get a second server running. so the number of spawns is irrelevant. nobody will have to sit out
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Spanky on Tuesday, June 05, 2012, 15:16:03 PM
If you guys can organize and rally for more mAAp maps (especially Pipeline after the next release *cough cough*) I would start my server up for it and configure it any way you wanted. Just an idea.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: k!cker on Tuesday, June 05, 2012, 20:33:00 PM
We have several servers to use. The only problem is having enough people to start another server.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Maxbulldog_53 on Tuesday, June 05, 2012, 20:35:36 PM
We have several servers to use. The only problem is having enough people to start another server.

the last couple of weeks we've had to start up another server. It usually only happens when we play a map that doesnt have that many spawns though.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Spanky on Tuesday, June 05, 2012, 20:42:43 PM
Offer will remain if you want it.
Title: Re: Round 8 (June 7) - Thursday Night Fights
Post by: Maxbulldog_53 on Wednesday, June 06, 2012, 09:05:26 AM
Offer will remain if you want it.

definitely will be something that is considered there spanks