AAO25.com

Assist => News => Topic started by: BiG_SerGiO on Sunday, November 11, 2012, 16:43:38 PM

Title: Future of AAO25.com
Post by: BiG_SerGiO on Sunday, November 11, 2012, 16:43:38 PM
Help needed!!!

As some of you don't know Pit-23 left after some people pressing him without even giving any credit for what he done... We had some issues but we still want to keep this up and update it as each player that plays this game deserves it from us. We have some updated cvars and some maps ready to release, hope to see they out in the next few day but in the meanwhile...


(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmsHHP.jpg&hash=315032bbc2cbb35a68b410c744155117)

So we are looking for extreme dedicated people that would like to take our project further... If you think you have what we are looking for, if you have the urge inside you to make this grow or even if you don't have the time to help but have some really nice ideas then, please PM me or email me at [email protected] saying why you, why should be you helping us. We will look for 3 new persons willing to help us, it all depends on their abilities...

I'm also looking for someone with Real Basic programming knowledge and this is very important as i need someone i can trust to join our project at https://sourceforge.net/projects/aa25assist/ and keep everything updated as intended...
Title: Re: Future of AAO25.com
Post by: Ganja on Sunday, November 11, 2012, 17:38:42 PM
The community will help to take the project further, like it did until now.

All I can offer is free time. I'm not an informatical genius but I got plenty of time and I am (too much) dedicated to this game.

So I am not willing to be in the 3 persons you pick but I can always offer my help !
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Sunday, November 11, 2012, 18:01:46 PM
GL Sergio.
Title: Re: Future of AAO25.com
Post by: reb0rN on Sunday, November 11, 2012, 18:24:07 PM
GL with the search for ppl and good work keeping america's army alive my portuguese fellow and all the other ppl that keep this game alive also!
Title: Re: Future of AAO25.com
Post by: Spanky on Sunday, November 11, 2012, 18:38:59 PM
Like I've said, I'll do whatever I can to ensure the mAAps get updated. Beyond that, if people want to see more map work done, I will continue.
Title: Re: Future of AAO25.com
Post by: MothaGoosE on Sunday, November 11, 2012, 19:41:21 PM
Like I've said, I'll do whatever I can to ensure the mAAps get updated. Beyond that, if people want to see more map work done, I will continue.

I'll continue to work on maps as well. I'll learn as much as I can.
Title: Re: Future of AAO25.com
Post by: ELiZ on Sunday, November 11, 2012, 19:48:38 PM
I'm here.

I've been coding in basic since the late 80's..... crap I'm old.
I've looked though some of the Assist Code, and it's seems straightforward.

Ant further development by me would exclude MAC and Linux Clients.
Title: Re: Future of AAO25.com
Post by: Spanky on Sunday, November 11, 2012, 19:57:49 PM
Ant further development by me would exclude MAC and Linux Clients.

Which would mean that we could include physics on every mAAp map then :D Mac clients aren't really used anymore (who has a PowerPC these days...) Linux is good but I think it has the worst port. Fact is, the game runs best on Windows.
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Sunday, November 11, 2012, 22:53:45 PM
Nothing against Mac but we should keep support for at least Linux, as everyone says it will be the future of gaming, unless you move forward to 2.8.5 and then we can only support Windows ;)
Title: Re: Future of AAO25.com
Post by: Spanky on Sunday, November 11, 2012, 23:00:51 PM
Linux might be the future of gaming (distant future at best), it has no future with AA2. Nobody is going to build a better port or improve performance for AA2. I think it's a topic that should be discussed and voted on. Physics in mAAp maps (among other things like DirectX hacks for bloom and more) would be pretty cool.
Title: Re: Future of AAO25.com
Post by: JonnyM on Monday, November 12, 2012, 02:35:30 AM
Apart from lacking physics support the linux client is very good, you could not make a better port. The assist client on linux is not great.
This game has no future on windows, it wont work on win8.
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Monday, November 12, 2012, 02:47:48 AM
if i could, i would help you for sure. i am an IT Expert, but not a programmer. but if you need - like Ganja said - some time to help for someting, i am here.

and in the short future, i will put a guide into the forum "how to make a dual boot system". then windows8, like i already did, can be installed - and aa2 can be still played :D

good luck and thank you all!
Title: Re: Future of AAO25.com
Post by: Spanky on Monday, November 12, 2012, 02:50:54 AM
Apart from lacking physics support the linux client is very good, you could not make a better port. The assist client on linux is not great.
This game has no future on windows, it wont work on win8.

Aren't there rendering issues with shadows as well? I always thought the port was rushed after seeing the bug tracker from the guy that made it. Which was one of the reasons why it wasn't continued for later versions.

I wouldn't be worried about Windows 8. The adoption rates aren't going to be very high, people are still sticking to 7 for gaming needs. I work on computers all the time that are running Vista still, with an occasional XP mixed in. We're hardly at the point of saying "you'll have to downgrade to 7 in order to play AA" to everyone. Plus, it wouldn't be so outlandish to get rid of PunkBuster anyway and code CVARS into mods. PB is pretty useless and easily bypassed by hackers.

Someone whack me upside the head, I'm dreaming about AA's future again.
Title: Re: Future of AAO25.com
Post by: Ganja on Monday, November 12, 2012, 04:20:42 AM
Holy crap Jonny and Spany r back ?!?!

I guess the community can only encourage you to help us out and take the projecht you started (jonny) further !!

Good luck with it
Title: Re: Future of AAO25.com
Post by: JonnyM on Monday, November 12, 2012, 04:59:25 AM
Sorry, i'm not back, i'm just giving advice.
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Monday, November 12, 2012, 05:35:14 AM
One step each time... ASAP cvars and maps, the future we will see...
Title: Re: Future of AAO25.com
Post by: Ganja on Monday, November 12, 2012, 05:46:59 AM
The fact you went away and now you're here means you are back :)

Whatever, thanks for giving advice then
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Monday, November 12, 2012, 06:11:52 AM
Guys on the Topic title, i don't need only more people, i need more ideas. Even if you don't want or don't have the time to help, say what you would like to see, tell us your ideas, here or email, PM me, whatever...
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Monday, November 12, 2012, 06:55:40 AM
i would like to have the following items posted:
- new players should make a training to become active
- changing player names should not be that easy again
- cheating control should be better then now, all known hacks should be dedected, players banned
- ban not for lifetime anymore, depending on what happend (from 1 day to 1 month)
- the know bugs should be corrected
- the radar from aa 2.8.5 would be nice to have again
- open slots as a selection in game (on/off)
- more maps to play (even if i did not all yet, but it will bring back more players)
- the chatlogger should be standard in new version
- do not change the the home installation - this is real great how it is now
- maybe more will follow.
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Monday, November 12, 2012, 07:05:24 AM
i would like to have the following items posted:
- new players should make a training to become active
- changing player names should not be that easy again
- cheating control should be better then now, all known hacks should be dedected, players banned
- ban not for lifetime anymore, depending on what happend (from 1 day to 1 month)
- the know bugs should be corrected
- the radar from aa 2.8.5 would be nice to have again
- open slots as a selection in game (on/off)
- more maps to play (even if i did not all yet, but it will bring back more players)
- the chatlogger should be standard in new version
- do not change the the home installation - this is real great how it is now
- maybe more will follow.

- No radar. It's awesome now, casual. Radar is bad idea.
- More maps? We have enough maps. We don't need it, we need players.

Rest is ok.

From me:
I want cvars. Cvars cvars cvars cvars cvars.
Title: Re: Future of AAO25.com
Post by: God on Monday, November 12, 2012, 07:07:33 AM
agree whit u tidi we dont need more maps....what we need now is more people .....
Title: Re: Future of AAO25.com
Post by: pit-23 on Monday, November 12, 2012, 08:11:31 AM
As some of you don't know Pit-23 left after some people pressing him without even giving any credit for what he done... [...]

Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)
Title: Re: Future of AAO25.com
Post by: God on Monday, November 12, 2012, 08:18:43 AM
Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)

too bad to hear that.......
Title: Re: Future of AAO25.com
Post by: Yahoo on Monday, November 12, 2012, 09:56:26 AM
Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)

This is really the truth?
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Monday, November 12, 2012, 10:00:16 AM
This is really the truth?

Yes.
Title: Re: Future of AAO25.com
Post by: krIz+ on Monday, November 12, 2012, 10:15:44 AM
Make flashes less effective like in 2.8.5, minimap radar, AC client
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Monday, November 12, 2012, 10:38:04 AM
- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)

i hope they are far, far away now and not anymore registered users in here. sad to hear that.
Title: Re: Future of AAO25.com
Post by: Alex on Monday, November 12, 2012, 12:55:30 PM
Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)
That's sad as fuck.
Title: Re: Future of AAO25.com
Post by: -NicK.! on Monday, November 12, 2012, 12:58:32 PM
Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)
Wow i used to like Jared. What a fucking asshole.
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Monday, November 12, 2012, 13:09:24 PM
Guys it had nothing to do with the players, even if they were the ones most affected but it was because of other reasons, so let's just move on and leave all that behind us, after all we are all grow ups ;)

Let's keep this running :up:
Title: Re: Future of AAO25.com
Post by: Yahoo on Monday, November 12, 2012, 13:12:06 PM
Wow i used to like Jared. What a fucking asshole.

And once i respected Spanky...
Title: Re: Future of AAO25.com
Post by: -NicK.! on Monday, November 12, 2012, 13:20:07 PM
And once i respected Spanky...
People never fail to amaze me with how childish they really are.
Title: Re: Future of AAO25.com
Post by: Spanky on Monday, November 12, 2012, 13:21:45 PM
Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)


I'll admit it's true. I don't want to stir up more shit but I will say that I always was admin on the Sourceforge project. I didn't do anything malicious (I could have fucked over the Assist files making it so that nobody could download/reinstall Assist but I didn't). I gave admin back and I forwarded the donation money to Sergio. That's it.

I said it in PM and I'll say it here, I don't have a grudge against Pit.
Title: Re: Future of AAO25.com
Post by: Spanky on Monday, November 12, 2012, 13:34:18 PM
A message from Jared:

Quote
Jared: People only respect you when, you give up your time to please them. We put a lot of time into aao25, and matter of fact a lot of time into Headshot, which we just dropped to please aao25 and people think we did nothing.
Jared: I say fuck you to the chumps, and everyone else can piss off
Title: Re: Future of AAO25.com
Post by: -NicK.! on Monday, November 12, 2012, 13:53:59 PM
A message from Jared:
Jared is an idiot. Did he honestly think he would get constant praise for this? What fantasy world was he living in? Plenty of people were grateful for what you guys have done. You guys just got so arrogant that you felt it wasnt enough. This false sense of "everyone should constantly worship me for this is laughable. You guys ignored those of use who respected you for what you did and instead focused on those who didnt. You only have yourselves to blame.

That is not the bad part. The bad part is, If you are upset with that, then just leave. Dont be a little bitch and try to screw everything up for others. All that does it show you have no class and are nothing more than a pathetic child.
Title: Re: Future of AAO25.com
Post by: Spanky on Monday, November 12, 2012, 14:04:49 PM
Again, I didn't do anything malicious. I wasn't involved with the site going down. Which reminds me of a little tidbit of info; the reason why Jared had those passwords is because Pit & Possessed got a hold of the league site (I uploaded it for Possessed) that Jared made and started requesting lost passwords for those accounts. Well, in the code Jared gets CC'd on all e-mails as part of debugging. The passwords for the league site's accounts were sent out in e-mails, one of which was Pit's. Pit used the same password on AAO25 as he did on the league site, you can figure out the rest.
Title: Re: Future of AAO25.com
Post by: -NicK.! on Monday, November 12, 2012, 14:28:59 PM
Again, I didn't do anything malicious. I wasn't involved with the site going down. Which reminds me of a little tidbit of info; the reason why Jared had those passwords is because Pit & Possessed got a hold of the league site (I uploaded it for Possessed) that Jared made and started requesting lost passwords for those accounts. Well, in the code Jared gets CC'd on all e-mails as part of debugging. The passwords for the league site's accounts were sent out in e-mails, one of which was Pit's. Pit used the same password on AAO25 as he did on the league site, you can figure out the rest.
The second part was mostly for jared. And just because he had the password (i assumed he got it in someway like that) doesnt mean he had to be an asshole and use it. He could have been a real man and just left but he decided to be a brat and look what happened.

Pit was nice enough to take on this project then you guys had to be childish and ruin it for all of the players who counted on him. But hell, what do you guys care? You are only effecting the people who thanked you and respected you for helping this. I feel bad that i ever respected you two.
Title: Re: Future of AAO25.com
Post by: Spanky on Monday, November 12, 2012, 15:47:13 PM
Another note from Jared:
Quote
Jared: Nick your just a fucking waste and understand nothing, except your perceived thought of what's happened.

We did a lot of things for this community and listened to players countless times. I for one understand you can't make everyone happy, and I get that, that was never the issue. This was just a fun house for me, I liked to mess with the sites and write a bit of code here and there. Nate invested a shit ton of time never got paid for it, Johnny got little monetary value for what assist is actually worth. For the most part we accepted this and where okay with it, where it went sideways for me was when Johnny left, and we did a call out for help. The tight community that was developed over years was now gone, along with respect and truth. No one was talking freely and moving this project forward, most of the conversations where done in PM's with select few people in the loop.
Jared: This special group of people, delayed and delayed, even when solutions, and questions where asked to help move this project forward. Then when these people where pressed after months of nothing getting done, the rants started and the respect was thrown out of the window. I will be the first to say, in the private staff forums I said disrespectful shit, but it was because I was watching our project get pissed on with no reason for it. What most people around here now don't understand is Headshot was in the making for 6+ years. To watch it come to a halt when outsiders stepped in to help, yeah I was pissed.

A few weeks or days ago Nate comes back and does a check up on progress, which turns into this epic thread of Pit rants. That's what did it for me, Pit tells us to fuck off, like we don't understand the issues with this project and dealing with shit in real life. We have had 6+ years of it. That was the final rant of disrespect for me.
Jared: I will leave you with this, where is your fucking update?


Nick, I've said all I can about Pit in other threads, I'm not going to re-touch on that subject. I will say though that respect over the internet is cheap. I honestly don't care if anybody here respects me or not. That doesn't mean that I'll bash anyone any chance I get because that's not me, that just means that I'm not kissing ass or seeking approval. I do what I do because I enjoy it, that's it. If other people like what I do then that just motivates me further.

I may get hated on for helping drive Pit away but what nobody saw were the e-mails me, him, Possessed and Sergio had while the site was down. To sum it up, I apologized to Pit and said that he shouldn't leave. He gave other reasons for leaving, which are up to him to reveal if he wants. So, don't put all your blame on me. I didn't do anything malicious, I apologized and then gave everything back as it was.
Title: Re: Future of AAO25.com
Post by: Alex on Monday, November 12, 2012, 15:53:01 PM
SO who's paying for everything right now?
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Monday, November 12, 2012, 15:54:49 PM
So, Pit is off and you are back?

You are back, because he left?

Weird :D
Title: Re: Future of AAO25.com
Post by: Spanky on Monday, November 12, 2012, 15:58:36 PM
You are back, because he left?

No. Go look at the update thread and check the dates. When I heard Pit intended to create an update (as opposed to never do one) I wanted to help because I (and several others) have a lot of work into the pending updates for mAAp.
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Monday, November 12, 2012, 16:06:34 PM
No. Go look at the update thread and check the dates. When I heard Pit intended to create an update (as opposed to never do one) I wanted to help because I (and several others) have a lot of work into the pending updates for mAAp.

I know, I know. I always respected you, like every one. Chill, you don't need to explain:D
Title: Re: Future of AAO25.com
Post by: bollie on Monday, November 12, 2012, 20:37:57 PM
*sitting in his chair with popcorn and a beer*

Title: Re: Future of AAO25.com
Post by: zoxee on Monday, November 12, 2012, 23:59:35 PM
I apologized and then gave everything back as it was.

The damage is done, you ruined Pit's credibility, stepping on it with ur muddy boots
and now try to seek for redeption, Well that's too late.

You should've remained in the anals of history as the oracle who thrived this project,
instead you will be remembered as a plain and simple asshole...

Sad, considering that you really made an impression on me the day i joined here,
i would have never thought you would mastermind such a BS, or rather "inspired"
it as you keep sayin that you did nothin,
you didn't do nothin, 

You lost credibility by double-posting and having your signature read "LiNUX RULZ u  /cut/ SOFT uSERS AND M@C GRANNY /cut/ xD"

Talkin 'bout credibility, ain't that your forum ?
Title: Re: Future of AAO25.com
Post by: DDi-dragon on Tuesday, November 13, 2012, 00:25:16 AM
Email Sent bro.
Title: Re: Future of AAO25.com
Post by: -NicK.! on Tuesday, November 13, 2012, 00:45:58 AM
I love how Jared tries to spin it to make somehow try to justify his piece of shit move. He can criticize me all he wants but he is the childish one in the end. If he would have just had some balls and left silently I wouldn't have cared. But he had to throw his little tantrum and seek revenge. What a pathetic, classless, asshole.
Title: Re: Future of AAO25.com
Post by: Spanky on Tuesday, November 13, 2012, 01:13:50 AM
The damage is done, you ruined Pit's credibility, stepping on it with ur muddy boots

How is Pit's credibility ruined in any of this? I think you used that word wrong. Here's a good example:
You lost credibility by double-posting and having your signature read "LiNUX RULZ u dUMB FUCK MERDASOFT uSERS AND M@C GRANNY FUCKERS xD"
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Tuesday, November 13, 2012, 04:28:57 AM
Email Sent bro.

hey dragon, can you post it in here? others can see then what is already on the list.
thank you.
Title: Re: Future of AAO25.com
Post by: DDi-dragon on Tuesday, November 13, 2012, 13:10:47 PM
hey dragon, can you post it in here? others can see then what is already on the list.
thank you.
The E-Mail sent to Sergio?
Title: Re: Future of AAO25.com
Post by: tacstealth on Tuesday, November 13, 2012, 15:12:03 PM
e-mail sent to sergio
Title: Re: Future of AAO25.com
Post by: Alex on Tuesday, November 13, 2012, 15:13:16 PM
pit is a sissy for giving up so easily, no need to defend him
Giving up? He doesn't want to deal with the bullshit, Just like Jonny. Are you going to insult him too? The guy paid to keep Americas Army 2 alive and just gets constant shit for it. What the fuck have you done? Nothing.
Title: Re: Future of AAO25.com
Post by: tacstealth on Tuesday, November 13, 2012, 15:20:21 PM
Hi mate, if you need help for your project i will be glad to help you, i know linux system, windows system as network administrator, i know a little prog like bash, php, powershell,.

i have some space on my 3 dedicated server to .
Title: Re: Future of AAO25.com
Post by: Koden on Tuesday, November 13, 2012, 15:52:56 PM
This thread is also being used by people like Tactstealth that are willing to offer their contribute to keep the project running. Please keep the thread clean and try to keep the spam to a minimum, thanks.
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Tuesday, November 13, 2012, 16:12:09 PM
I have received a few good applys guys, will take a close look on all of them :).
I'm liking that people do wanna help :)
Title: Re: Future of AAO25.com
Post by: SPC-D.Pelerine[3rdID] on Tuesday, November 13, 2012, 18:23:09 PM
i sent you my app to help and with what i know with realbasic i can help make the game better then before with help from other ofcourse
Title: Re: Future of AAO25.com
Post by: Alex on Tuesday, November 13, 2012, 18:38:44 PM
The only thing I'm worried about is people wanting to change the game. When it was the original group of admins we all agreed that we should keep the game just as the devs made it. New maps and security updates were fine but gameplay changes were off limits. I really hope that policy continues for whoever gets the project.
Title: Re: Future of AAO25.com
Post by: Ganja on Tuesday, November 13, 2012, 18:50:39 PM
The only thing I'm worried about is people wanting to change the game. When it was the original group of admins we all agreed that we should keep the game just as the devs made it. New maps and security updates were fine but gameplay changes were off limits. I really hope that policy continues for whoever gets the project.

+ 1

We don't need new things to attact players, just time ... Im playing again every day and we easily reach 230 now sso its a good thing
Title: Re: Future of AAO25.com
Post by: SPC-D.Pelerine[3rdID] on Tuesday, November 13, 2012, 19:16:23 PM
if and when i am part of the proect only small things will be changed but since everything is edited in realbasic not alot will be changed without being told to change something and for the game i was a beta tester before and help do some of the codding for the game and i know my way around the code and for maps i know how to make basic maps like the SF Watertreatment that was a map i made for the game it was an easy map and something that i can add back into the game is the mini map that is easy since i know the old code for it but it would just need to be enabled on the maps so they will show for everyone to see and use and if there is other things people wanted add or fixxed if and when i am part of the project i will make sure everything gets done and fixxed so everyone is happy
Title: Re: Future of AAO25.com
Post by: Spanky on Tuesday, November 13, 2012, 19:35:52 PM
if and when i am part of the proect only small things will be changed but since everything is edited in realbasic not alot will be changed without being told to change something and for the game i was a beta tester before and help do some of the codding for the game and i know my way around the code and for maps i know how to make basic maps like the SF Watertreatment that was a map i made for the game it was an easy map and something that i can add back into the game is the mini map that is easy since i know the old code for it but it would just need to be enabled on the maps so they will show for everyone to see and use and if there is other things people wanted add or fixxed if and when i am part of the project i will make sure everything gets done and fixxed so everyone is happy

You're saying some earth-shattering stuff there. You made Water Treatment? You can enable the mini-map? I've always seen the "Radar Map" stuff in the editor but obviously it doesn't work, is that what you're talking about?
Title: Re: Future of AAO25.com
Post by: Ganja on Tuesday, November 13, 2012, 20:07:27 PM
Well if you made maps we play now, respect  :up:
Title: Re: Future of AAO25.com
Post by: k!cker on Tuesday, November 13, 2012, 22:00:27 PM
This thread is full of win.
Title: Re: Future of AAO25.com
Post by: ZakuAce on Wednesday, November 14, 2012, 01:30:57 AM
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)

now that's funny
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Wednesday, November 14, 2012, 03:05:37 AM
The E-Mail sent to Sergio?

yes, please. so we all can see what we are looking for in future of aa2assist
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Wednesday, November 14, 2012, 03:08:59 AM
The only thing I'm worried about is people wanting to change the game. When it was the original group of admins we all agreed that we should keep the game just as the devs made it. New maps and security updates were fine but gameplay changes were off limits. I really hope that policy continues for whoever gets the project.

yes, completly agree with that. leave the soul and body of this game as it is, please!
Title: Re: Future of AAO25.com
Post by: Alex on Wednesday, November 14, 2012, 13:18:26 PM
Apart from lacking physics support the linux client is very good, you could not make a better port. The assist client on linux is not great.
This game has no future on windows, it wont work on win8.
And it won't work on the newest version of mac. If it goes Linux only there will be nobody playing it.
Title: Re: Future of AAO25.com
Post by: waNted on Wednesday, November 14, 2012, 14:20:06 PM
if and when i am part of the proect only small things will be changed but since everything is edited in realbasic not alot will be changed without being told to change something and for the game i was a beta tester before and help do some of the codding for the game and i know my way around the code and for maps i know how to make basic maps like the SF Watertreatment that was a map i made for the game it was an easy map and something that i can add back into the game is the mini map that is easy since i know the old code for it but it would just need to be enabled on the maps so they will show for everyone to see and use and if there is other things people wanted add or fixxed if and when i am part of the project i will make sure everything gets done and fixxed so everyone is happy
Have the mini map back would be a veeeery nice thing
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Wednesday, November 14, 2012, 14:46:19 PM
hihi, called radar :D
yes give it back as i was asking for.
Title: Re: Future of AAO25.com
Post by: voxik on Wednesday, November 14, 2012, 17:07:20 PM
- No radar. It's awesome now, casual. Radar is bad idea.

I don't agree with you. I think that the radar restory is a good idea. Now, a lot of people have a high roe, because they don't know where the other players are.
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Wednesday, November 14, 2012, 17:17:06 PM
We used to play without any gay radar since 2002 until 2.8.5 release. It's really useless.

It's only nothing worth gadget. We need other, more important things and updates. Radar should be 99th in the queue.
Title: Re: Future of AAO25.com
Post by: Spanky on Wednesday, November 14, 2012, 17:19:10 PM
IMO, it would be cool to have/make a new radar. We had one in the process of being built but Crusade stopped work on it and there's no good way to add it into Assist without adding a loophole for hackers. That being said, I thought it was pretty cool:

(https://dl.dropbox.com/u/464376/mAApPackFiles/mAAp_TeamView/ArmyOps%202009-07-04%2015-35-48-74.png)
(https://dl.dropbox.com/u/464376/mAApPackFiles/mAAp_TeamView/ArmyOps%202009-07-04%2015-43-34-46.png)

Friendly radar with color that changes depending on their health. The HUD also matches your chosen HUD color.


tidididi, we also used to use computers without a GUI. I guess that's pretty useless too?
Title: Re: Future of AAO25.com
Post by: waNted on Wednesday, November 14, 2012, 17:20:04 PM
In matches it's useless if u communicate well, but in pub it's a different story :D
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Wednesday, November 14, 2012, 17:22:02 PM
Gimme setconsolewidth 99 and possibility to change crosshair size and hud opacity. And, the most important, cvars. That's enough- I will be 100% happy with it.
 
AA was, and is, one of the games without radar. That's why it's not mainstream shit.
Title: Re: Future of AAO25.com
Post by: waNted on Wednesday, November 14, 2012, 17:25:15 PM
Gimme setconsolewidth 99 and possibility to change crosshair size and hud opacity. And, the most important, cvars. That's enough- I will be 100% happy with it.
 
AA was, and is, one of the games without radar. That's why it's not mainstream shit.
Title: Re: Future of AAO25.com
Post by: Spanky on Wednesday, November 14, 2012, 17:35:13 PM
AA was, and is, one of the games without radar. That's why it's not mainstream shit.

You're sooooo lucky I don't know RealBasic and UScript and don't run the project :)

Seeing friendlies on a minimap is more unrealistic than it is in a radar. A radar gives you a sense of depth and more of an insight in how your team is laid out across a map.
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Wednesday, November 14, 2012, 17:38:50 PM
Well, the poinf of view is different. I'm not running the project and I'm just a little beattle here. Shitness of radar/minimap is just my opinion.
Title: Re: Future of AAO25.com
Post by: Spanky on Wednesday, November 14, 2012, 17:44:41 PM
Well, the poinf of view is different. I'm not running the project and I'm just a little beattle here. Shitness of radar/minimap is just my opinion.

Your post also applies to me ;)
Title: Re: Future of AAO25.com
Post by: [SWISS]Merlin on Thursday, November 15, 2012, 03:15:06 AM
tidididi think radar is shit, Spanky would like to have it - like i do.
so 2:1 for radar :D
Title: Re: Future of AAO25.com
Post by: ELiZ on Thursday, November 15, 2012, 03:38:14 AM
tidididi think radar is shit, Spanky would like to have it - like i do.
so 2:1 for radar :D

If you want a full blown SAI, then why not a full move to 2.8.5?
Title: Re: Future of AAO25.com
Post by: Ganja on Thursday, November 15, 2012, 03:58:50 AM
Because 2.8.5 is not compatible with Linux?
Title: Re: Future of AAO25.com
Post by: ^^UnDiSpUtEd^^ on Thursday, November 15, 2012, 04:07:18 AM
support spanky and would like to see changes, also would be good making better experience for MAC OS X users since this is the only game you can really play and would bring more people. You can't improve in the game because i played since old age of aao and i improve slicy.

Nice to see spanky, i respect u and what u done for aao, and good that pit left. He did nothing since u left.
Title: Re: Future of AAO25.com
Post by: soupcakes on Thursday, November 15, 2012, 06:23:31 AM
your all drama queens....still.... i vote killaman takes over (now that spanky&his lover scared away the pitbull)

420, gotta do some stuff about things
Title: Re: Future of AAO25.com
Post by: Vanoke on Thursday, November 15, 2012, 19:04:33 PM
I do not know how to help Assist my skills are
http://www.youtube.com/watch?NR=1&v=8IeeWt46HyA&feature=endscreen
and a little photoshop
I am dedicate to a good game call 25Assist to quip it alive  i spent sumtime a litle monny,and
try to gif players a good time in server. A server that my friend make work like it works now.
O yhee i for got my family needs to time.
So if you see that i can help ask 
ALL good luck 

 
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Friday, November 16, 2012, 13:38:22 PM
I will announce my decision by Monday :)
Title: Re: Future of AAO25.com
Post by: ^^UnDiSpUtEd^^ on Friday, November 16, 2012, 14:41:59 PM
Find the best coder best staff for the game and make improvements, like new maps and a lots of updates
Title: Re: Future of AAO25.com
Post by: Ganja on Friday, November 16, 2012, 16:25:18 PM
New maps or not needed, there are so fuking many maps not played now so why would we add maps??
Title: Re: Future of AAO25.com
Post by: Koden on Friday, November 16, 2012, 17:26:51 PM
New maps are not needed, there are so many maps not played now so why would we add maps??

You know, it's about people willing to contribute to something they're really after, and i can't see any shortcoming for offering some worthy content to the game. Plus, it adds variety. Many today's games are so limited because of the lack of content, and inability for the players to experiment and design their own. Dozens of games have born as a mod, off of the original game (Red Orchestra, Killing Floor, Team Fortress, Counter Strike, etc).
Title: Re: Future of AAO25.com
Post by: MothaGoosE on Friday, November 16, 2012, 17:27:41 PM
New maps or not needed, there are so fuking many maps not played now so why would we add maps??

Woah, chill. The reason is because there are already new maps that have been made that people put a LOT of work into. Also, some people like to try out new maps. Not all maps were created equal, so maybe some of the new ones will get played. It doesn't really have any negative impact on you.
Title: Re: Future of AAO25.com
Post by: teddy_grizzly_bear on Friday, November 16, 2012, 21:32:14 PM
Woah, chill. The reason is because there are already new maps that have been made that people put a LOT of work into. Also, some people like to try out new maps. Not all maps were created equal, so maybe some of the new ones will get played. It doesn't really have any negative impact on you.
I've got to agree.. even if people don't like the new maps, they can never really HURT the game. I see a far greater chance of the few people who like new content to give an impact than the people who don't care giving no fucks at all...
Title: Re: Future of AAO25.com
Post by: Killjoy on Saturday, November 17, 2012, 05:55:42 AM
Ah, this is what I missed in AA3, all the AA2 drama! Luvit!  :up:

Anyway skip radar/SAI, more cvars and AC that's all, more maps never hurt but make competition maps!  :style:
Title: Re: Future of AAO25.com
Post by: dapand on Saturday, November 17, 2012, 09:26:34 AM
I've got to agree.. even if people don't like the new maps, they can never really HURT the game.

There's not so many players on AA... it's saturday afternoon and right now there are 110 servers for 91 players...
When AA was still supported by the US Army, they were making new maps for each version, until we reached a peak with the pack that had Floodgate - which was not really needed since we already had so many maps... That led to having maps that were not played at all ; and maps getting harder to play on. Sometimes there were no HQ Raid, no Mountain Ambush, even new maps (back then) were abandonned like Taiga, Arctic (which I can understand ^^).

My point is : if you make new maps right now, it will reduce the amount of players we have on other maps. Right, it wouldn't kill the game, but it wouldn't do much good to it either ^^ It would be fun for like 10 players (maximum) within these 90 players...

As for competition, we don't need new maps. There are so many competitive maps right now, just stick to what we used to play in CAL, ESL, TWL. Those maps are great, I don't see why we should change them ; AA got great maps for matches !
Title: Re: Future of AAO25.com
Post by: MothaGoosE on Saturday, November 17, 2012, 10:15:41 AM
There's not so many players on AA... it's saturday afternoon and right now there are 110 servers for 91 players...
When AA was still supported by the US Army, they were making new maps for each version, until we reached a peak with the pack that had Floodgate - which was not really needed since we already had so many maps... That led to having maps that were not played at all ; and maps getting harder to play on. Sometimes there were no HQ Raid, no Mountain Ambush, even new maps (back then) were abandonned like Taiga, Arctic (which I can understand ^^).

My point is : if you make new maps right now, it will reduce the amount of players we have on other maps. Right, it wouldn't kill the game, but it wouldn't do much good to it either ^^ It would be fun for like 10 players (maximum) within these 90 players...

As for competition, we don't need new maps. There are so many competitive maps right now, just stick to what we used to play in CAL, ESL, TWL. Those maps are great, I don't see why we should change them ; AA got great maps for matches !

I understand the bit about maps being abandoned, as far as losing players: correlation does not necessarily mean causation. New maps will not hurt the game because at the very worst, they will simply be ignored, which changes nothing.
Title: Re: Future of AAO25.com
Post by: KARI-30 on Saturday, November 17, 2012, 10:20:36 AM
The current compas is more than enough. No need for a radar or something...
Title: Re: Future of AAO25.com
Post by: wickid on Saturday, November 17, 2012, 11:49:30 AM
Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)

That's pretty fucked up

Only like to see more cvars and I agree it only takes 10 seconds to make a new acct,should go back the old way if new account is wanted, and scre that stupid ass radar
Title: Re: Future of AAO25.com
Post by: Ganja on Saturday, November 17, 2012, 13:11:04 PM
I mean, like mAAp project, people played it but if you look at the time put into it/people playing it relation I think is it not worth it.
Now it's true it doesn't affect me, but many times people complain about fact they spend lot of time into mapping and nobdy plays it, it was actually a tip not an order :)
Title: Re: Future of AAO25.com
Post by: dapand on Saturday, November 17, 2012, 14:20:15 PM
At the very worst, 10 players or so would play on these "new" mAAps... again, it wouldn't hurt the game much, it would benefit to a small amount of players so putting efforts in creating mAAps is a question of choice, dedication and passion ^^ your call.

The only thing I find gay in this version is the length of flash effect - nobody likes getting flashed but this is way too long.
Title: Re: Future of AAO25.com
Post by: Spanky on Saturday, November 17, 2012, 14:35:02 PM
The only thing I find gay in this version is the length of flash effect - nobody likes getting flashed but this is way too long.

http://youtu.be/JTyPu0Qc8mc :)
Title: Re: Future of AAO25.com
Post by: Killing on Saturday, November 17, 2012, 15:12:40 PM
http://youtu.be/JTyPu0Qc8mc :)

  :D
Title: Re: Future of AAO25.com
Post by: LifrA on Saturday, November 17, 2012, 23:00:34 PM
For me all AAO2.5 needs, atm is:

A Chat on assist, because it would be usefull to get a scrim or talk with someone.  :idea:

Cvars + AC.  :mad: :mad: :mad:

2.8.5 radar, or a new one... Would be usefull but not mandatory.

New maps are useless.
Title: Re: Future of AAO25.com
Post by: Spanky on Saturday, November 17, 2012, 23:27:19 PM
A Chat on assist [...] New maps are useless.

Your priorities sure are interesting. You mentioned probably the most useless thing Assist could have now (sorry Jonny). Have you not heard of MSN, Yahoo, AIM, GTalk, XFire, Steam, Mumble, Teamspeak, Ventrillo or anything like that? Much faster and with a lot of those, you can actually chat while in-game. I can't imagine many people would sit with Assist open waiting for someone else to invite them into a scrim...

But, hey, we all have different likes.
Title: Re: Future of AAO25.com
Post by: wickid on Sunday, November 18, 2012, 00:34:00 AM
[quote

The only thing I find gay in this version is the length of flash effect - nobody likes getting flashed but this is way too long.
[/quote]

Only the weak players use em, 
Title: Re: Future of AAO25.com
Post by: KARI-30 on Sunday, November 18, 2012, 06:50:06 AM
A Chat on assist.....
Sorry Lifra, I have to agree with Spanky on this one. You have all the ts ips anyway...
Title: Re: Future of AAO25.com
Post by: Yahoo on Sunday, November 18, 2012, 07:59:43 AM
Only the weak players use em,

That's ridiculous!
Title: Re: Future of AAO25.com
Post by: Shibby on Sunday, November 18, 2012, 08:55:30 AM
I would like something like a beep (optional) at the end of the round. It would be very helpful when playing on public servers. :)
Title: Re: Future of AAO25.com
Post by: teddy_grizzly_bear on Sunday, November 18, 2012, 09:43:12 AM
I would like something like a beep (optional) at the end of the round. It would be very helpful when playing on public servers. :)
My game says "Your squad has been eliminated!", "Mission failed!", "Opposing forces eliminated!" or "Mission complete!" at the end already.
Title: Re: Future of AAO25.com
Post by: Shibby on Sunday, November 18, 2012, 09:58:04 AM
I wrote about a beep (or maybe something like popup) from Assist. I know the messages from the game but I can't hear it when I play in fullscreen mode and minimizes (ALT+TAB) the game after KIA.
Title: Re: Future of AAO25.com
Post by: dapand on Sunday, November 18, 2012, 09:58:47 AM
An in-game chat would be way better than using any of the ways you said since it would centralize all players that are actually logged-in to AA25. That way no third party software would be used to get a scrim which would greatly ease the process of getting one. Sure we can find scrims with using TS3 or anything, but the point is to get scrims faster and easier : if you want a scrim, say you get into that "Scrim chat request" then read some like "4v4 Pipe our serv" and just insta PM the guy !

Back in the days everyone was on MSN, now people use fucking Facebook to chat... MSN has been deserted. With MSN being still used by every team, I wouldn't request for a chat like Lifra did - as for now, we sure could use it ;)
Title: Re: Future of AAO25.com
Post by: Pegesus on Sunday, November 18, 2012, 12:35:31 PM
why not just set up an irc like old days, ikno its still on a 3rd party app, but its less for the team here to do :p
Title: Re: Future of AAO25.com
Post by: dapand on Sunday, November 18, 2012, 13:13:29 PM
Because IRC never worked out since it was harder to use and way less popular than MSN. Maybe people would use it now, we could still give it a go, however someone has to idle in it for the chat to remain active so that's a kind of commitment which we can't all do.

I don't know if implementing a chat in the AA25 lobby would be hard but I'm pretty sure it's the way to go. Then we would only have to log into AA to get a scrim which has never happened in any AA version ^^
Title: Re: Future of AAO25.com
Post by: Pegesus on Sunday, November 18, 2012, 13:21:07 PM
irc did work when there was more competition teams and users
a site like cssmixes.eu would be awesome :p
Title: Re: Future of AAO25.com
Post by: LifrA on Sunday, November 18, 2012, 13:34:47 PM
Sorry Lifra, I have to agree with Spanky on this one. You have all the ts ips anyway...

No i dont...

I just have urs, mortiferus, Polish, and now French guys ts...

I think the teams could share more ts.

For example creating a Team leaders section in this forum, where we could see everyone teamspeak with actual pw.
Title: Re: Future of AAO25.com
Post by: LifrA on Sunday, November 18, 2012, 13:40:31 PM
An in-game chat would be way better than using any of the ways you said since it would centralize all players that are actually logged-in to AA25. That way no third party software would be used to get a scrim which would greatly ease the process of getting one. Sure we can find scrims with using TS3 or anything, but the point is to get scrims faster and easier : if you want a scrim, say you get into that "Scrim chat request" then read some like "4v4 Pipe our serv" and just insta PM the guy !

Back in the days everyone was on MSN, now people use fucking Facebook to chat... MSN has been deserted. With MSN being still used by every team, I wouldn't request for a chat like Lifra did - as for now, we sure could use it ;)

100% Agree ;)

Chat would be really usufull.

I played some weeks a go a free game named Artic Combat, and it works more a less like Assist. There um had a chat where everyone could ask for live help about, kicks or configurations, and at the same time ther were many teams asking for a scrim, and that was really usefull and easy to find a scrim.
Title: Re: Future of AAO25.com
Post by: LifrA on Sunday, November 18, 2012, 13:50:50 PM
Sorry guys about spam...

But it can be usefull for everyone.

Im not good at IRC, neither have it installed, but someone who have it can create an oficial IRC channel:

Something like #AAO2.5_Scrim @ Quakenet.org.

And using the next link it would be easy to anyone acess and find for a scrim.

http://webchat.quakenet.org/#
Title: Re: Future of AAO25.com
Post by: Spanky on Sunday, November 18, 2012, 14:48:34 PM
There um had a chat where everyone could ask for live help about, kicks or configurations, and at the same time ther were many teams asking for a scrim, and that was really usefull and easy to find a scrim.

A lot of you guys weren't around when Assist did have a chat built-in. There was a lot of abuse, complaining and random people popping in saying "help me" and then "hello" 5 times before they left. It might work if there was admins/moderators there to help and watch for abuse and if everyone had Assist open just sitting there (which also puts more load/bandwidth on the Assist Server).

You're then talking about having it be in-game chat, that's a whole other realm of work & effort and it would most likely end up causing more issues because you have to use a DirectX hook. There's several other programs that do this already, FRAPS, XFire, Steam, TeamSpeak and adding another hook means a much greater chance of crashing something.

It's just not practical. It opens a huge door for abuse, complaining and hassle. Been there, done that.

I dislike IRC. It seems odd to setup and nobody knows how to use it anymore.

It would be great if there was a compiled list of TeamSpeak servers where users could freely submit their TS and it just shows up in a list.
Title: Re: Future of AAO25.com
Post by: Taxet on Sunday, November 18, 2012, 15:35:40 PM
Hi, used to play AA2 alot, have started a server and need to find download of AA2.5 any help would be appreciated.


                                                                                                             Taxet{VISF}







 
Title: Re: Future of AAO25.com
Post by: MothaGoosE on Sunday, November 18, 2012, 16:00:25 PM
Just download the Assist Client here on the main page: http://aa25assist.sourceforge.net/
Title: Re: Future of AAO25.com
Post by: Taxet on Sunday, November 18, 2012, 16:07:39 PM
Downloaded assist get a error message, running windows 8 :cry:
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Sunday, November 18, 2012, 16:37:08 PM
Downloaded assist get a error message, running windows 8 :cry:

Ain't compatible with Windows 8.
Title: Re: Future of AAO25.com
Post by: Taxet on Sunday, November 18, 2012, 16:41:27 PM
Laptop works great Win7, server is Vancouver Island Special Forces, {VISF}, 64.31.55.210:1726, I'm a bridge junkie.
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Sunday, November 18, 2012, 17:14:26 PM
I posted before about a great system for getting scrims, same as CS and COD, etc players use but none cared, take a look now ;)
http://aao25.com/general-chat/gamers-portal/msg25986/#msg25986
Title: Re: Future of AAO25.com
Post by: BiG_SerGiO on Tuesday, November 20, 2012, 09:19:20 AM
Well guys i got a few nice apply's but at the moment they can't offer what we are looking for and we don't have enough players to just accept Moderators. As the coding part we are working now with ELiZ and there should be an update very very soon, more maps, maps fix and updated cvars for our Tournament.

I would like to thank all that volunteered for this, those that really wanna help and see the community grow and even those that didn't say anything but that i do see everyday helping new players and players that have issues. I may not thank all of those but i do see it on forums and trust me, as soon we need more people i will consider all of those and will invite them.

So sorry for those that didn't get accepted for now, who knows soon ;)

For now... Hooah to Pegesus that will be our new Mod and will be responsible for the developing of our Forum and League Site.
Title: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Tuesday, November 20, 2012, 09:23:14 AM
Excellent, good people on AAO25 administration.

Future is our!
Title: Re: Future of AAO25.com
Post by: ^^UnDiSpUtEd^^ on Tuesday, November 20, 2012, 09:37:13 AM
Why not add voice into the game?

Why chat? we can use our voice in the game and this would help us communicate easier and quicker than having a sit and writing a whole sentence or even typing buttons.
This would include more teamwork and would give more effect.
This has been discussed for many times but don't know yet 100% reason why it can't be.

Just a quick tip off
Title: Re: Future of AAO25.com
Post by: Possessed on Tuesday, November 20, 2012, 09:41:10 AM
Why not add voice into the game?

Why chat? we can use our voice in the game and this would help us communicate easier and quicker than having a sit and writing a whole sentence or even typing buttons.
This would include more teamwork and would give more effect.
This has been discussed for many times but don't know yet 100% reason why it can't be.

Just a quick tip off

Unreal Engine 2 has this feature, theres something in AA code, not sure if can be enable... btw ppl uses Ts3/Ventrillo/Raidcall...
http://www.raidcall.com never tried my self, but ppl of Bf play4fre use this, and wow, this game sux hard, looks bugged to the bone.
Title: Re: Future of AAO25.com
Post by: ^^UnDiSpUtEd^^ on Tuesday, November 20, 2012, 09:46:10 AM
Unreal Engine 2 has this feature, theres something in AA code, not sure if can be enable... btw ppl uses Ts3/Ventrillo/Raidcall...
http://www.raidcall.com never tried my self, but ppl of Bf play4fre use this, and wow, this game sux hard, looks bugged to the bone.

I understand what you saying, but using ts3 for example having an open software makes the game laggy for me for example having MAC OS X 10.5.8 version which is fast and strong just really sucks and i can't be bother opening ts3 because i could not play but what i just tiped off i think is great idea. I think we would bring even mor epeople and would be more fun and more realistic towards the game and since this community is on the moving position towards the future this is just great. Like 2.8 and any other version has it, and each time side could chat and help each other, it's just an encouragment to you guys so there is a tip of something that this game is missing.
Title: Re: Future of AAO25.com
Post by: Possessed on Tuesday, November 20, 2012, 10:02:19 AM
and thats something that the game will ever miss IF theres no code for this feature :) but theres still hope..
Title: Re: Future of AAO25.com
Post by: Ganja on Saturday, December 01, 2012, 07:43:57 AM
What was finally decided?
Title: Re: Future of AAO25.com
Post by: pit-23 on Saturday, December 01, 2012, 09:12:02 AM
What was finally decided?

That the future is bright.
Title: Re: Future of AAO25.com
Post by: Possessed on Saturday, December 01, 2012, 09:29:37 AM
What was finally decided?
update will be released but we just started to work on it, but expect something good.
Title: Re: Future of AAO25.com
Post by: Ganja on Sunday, December 02, 2012, 06:38:58 AM
So we're talking about flashes again ...

I meant what was decided about the "new direction" since Pit had left and all that those stories ...

Who's gonna be "in charge" who's gonna receive some more powers and stuff.
Title: Re: Future of AAO25.com
Post by: Koden on Sunday, December 02, 2012, 08:23:40 AM
Cleaned the thread, mind you all, threads have a certain topic to them.