AAO25.com
Assist => News => Topic started by: nikbay on Thursday, August 08, 2013, 21:57:07 PM
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2130 MHz with 1023MB RAM
Video: ATI Mobility Radeon HD 5000 Series (Microsoft Corporation- WDDM v1.20) (1129)
LockRect failed: D3DERR_DEVICELOST
History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Pipeline SF <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Run in windowed mode?
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I've also got C.E when playing last night on the IGC hospital server..
at least 5 times I got C.E.
with this message:
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3193 MHz with 2047MB RAM
Video: ATI Radeon HD 5670 (1172)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
SF][-Winther.
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I've also got C.E when playing last night on the IGC hospital server..
at least 5 times I got C.E.
with this message:
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3193 MHz with 2047MB RAM
Video: ATI Radeon HD 5670 (1172)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
SF][-Winther.
Thats ur punishment for tking me 3 times ;)
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we are going to need help from the community to solve this problem, When you get a CE please post here with details.
do you get CE if you turn off SAI show names?
do you get CE if you disable the SAI.
were you alt-tabbing out of the game when you got the CE?
was the game minimized at the time?
had the round just started?
had the round just ended?
what happened in the game just before the CE?
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2295 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660M (2641)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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we are going to need help from the community to solve this problem, When you get a CE please post here with details.
do you get CE if you turn off SAI show names?
do you get CE if you disable the SAI.
were you alt-tabbing out of the game when you got the CE?
was the game minimized at the time?
had the round just started?
had the round just ended?
what happened in the game just before the CE?
I can say I had:
- names on the SAI
- never tried to disable it
- sometimes minimized, sometimes not
- Will edit my post with further info when i'll look for it
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bump, please report CEs
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Lol be patient, it's the first day since few months I have had social contact with the outside world, but don't worry im back now in my no-life-geek-cave
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Lol be patient, it's the first day since few months I have had social contact with the outside world, but don't worry im back now in my no-life-geek-cave
lol ga naar sportschool ofso :)
to stay ontopic:
do you get CE if you turn off SAI show names? Idk I don't turn that off.
do you get CE if you disable the SAI.? Idk I don't disable it.
were you alt-tabbing out of the game when you got the CE? Well yes, but I got it when I went back to the game.
was the game minimized at the time? No
had the round just started? No
had the round just ended? No
what happened in the game just before the CE? It had 3 lag spikes
So basicly I went back to the game, because I was looking on the my internet browser. When I came back it had 3 short lag spikes and it crashed
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turn off show player names and see if it still crashes.
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turn off show player names and see if it still crashes.
will test it out
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The other day I played mAAp Pipe and minimized probably a dozen times over the course of 2 hours while playing with 10 other people or so with all SAI settings default. Then, at the end of those 2 hours, I wanted to record something funny on FRAPS. Hit the record button and got an instant SplashInteraction critical. I'm noticing that my stock install of AA on my desktop used for testing maps shows the fraps FPS indicator but Assist will flash the FPS indicator or not show it at all. It's almost like there's a fight going on or something like that. The first suggestion I would say is to disable external hooks like TS overlay, FRAPS, Steam, etc...
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The other day I played mAAp Pipe and minimized probably a dozen times over the course of 2 hours while playing with 10 other people or so with all SAI settings default. Then, at the end of those 2 hours, I wanted to record something funny on FRAPS. Hit the record button and got an instant SplashInteraction critical. I'm noticing that my stock install of AA on my desktop used for testing maps shows the fraps FPS indicator but Assist will flash the FPS indicator or not show it at all. It's almost like there's a fight going on or something like that. The first suggestion I would say is to disable external hooks like TS overlay, FRAPS, Steam, etc...
Ts might be the problem for me :(
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hmmm my critical says:
Free up more space on your primary harddrive...
hmmm I got more than 30GB free on my system drive...
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I moved this thread to news, why don,'t it show on the front page?
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It is, but at the bottom of it
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I thought it was due to it being a Sticky but I guess it's just the date it was originally posted.
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I have had at least 20 CE's since sai, Im now starting to play significantly less. Its a royal pain in the a55 crashing if i minimize. Multitasking is what i do.
PLEASE roll back SAI and fix this game. At least til issues are resolved. Its not worth changing if its going to cause all these crashes.
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They are trying to fix the issue. Next time you got CE, try to report here what was happening ingame-outgame etc
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They are trying to fix the issue. Next time you got CE, try to report here what was happening ingame-outgame etc
* I feel I need to say this 1st before my reply since others will flame me *
YES I love this game and appreciate those who spend time and money making it playable. BUT:
We are having updates forced down our throats, and this current one as absolutely destroyed the games stability. EVERYONE is getting game crashes.
Ill be in teamspeak with 10ish people, and 5 minutes doesnt go by where someone says " Sigh, critical error "
We also get a ton of people crashing and sitting idle. Others saying _ _ _ _ _ crashed, plz kick him so he can join again.
Its quite ridiculous, any company or other game in this situation wouldn't force the end user to deal with this, but here were are.
I dont want SAI, I dont want crashes, But if I disable SAI i get absolutely 0 compass / radar, and still have game crashes. Its sitting at a lose lose.
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Happened when I tabbed out to open teamspeak
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Any guesses on how many issues this will cause with the upcoming tournament, assuming it isnt resolved by then.
Ie discarded rounds, time wasted and so on
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Happened when I tabbed out to open teamspeak
Can you tell me something about the situation?
Had you just joined?
were you dead or alive?
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Any guesses on how many issues this will cause with the upcoming tournament, assuming it isnt resolved by then.
Ie discarded rounds, time wasted and so on
And how are you helping?
We are working on a fix.
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And how are you helping?
We are working on a fix.
It should still be in a beta phase if its premature for release. Not the current version.
I know a perfect fix. REMOVE sai and roll back until issues are resolved.
THEN release it again, if still or new issues, roll back again and keep working.
Cut your loses, accept it isnt up to par yet and keep working. I commend you on your work, but we should not be left with an unfinished and unstable game.
Things should be fixed behind the scenes from those who are not involved in development or beta testing and so on.
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Think about potential new players that are just trying this game for the 1st time.
Are they going to put up with multiple game crashes an hour. No way in hell. They will quite literally think " fk this sh1t, what a waste of time".
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These crashes were not an issue in the beta test, we ran a server with several people coming and going with different settings and had no issues. These things happen; think AA3 or BF3 both were catastrophic failures even though there were paid developer teams, beta testers and complete access to the game's source code.
You guys should see if you still get the crash after disabling TS overlay, FRAPS and any other DirectX hooks.
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These crashes were not an issue in the beta test, we ran a server with several people coming and going with different settings and had no issues. These things happen; think AA3 or BF3 both were catastrophic failures even though there were paid developer teams, beta testers and complete access to the game's source code.
You guys should see if you still get the crash after disabling TS overlay, FRAPS and any other DirectX hooks.
I have none of what you have mentioned.
Issue persists.
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There's tons more, any GPU monitoring software such as EVGA Precision? It has the RTSS system built-in which will have in-game GPU stats.
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Can you tell me something about the situation?
Had you just joined?
were you dead or alive?
Can't remember if I was alive. I joined 15 minutes before
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The 'beta' team isn't large enough to find every problem and be effective, given the community size. I suggest extensive use of a bugtracker (maybe use sourceforge's) and have the links to it on this website. That way you can monitor trends and get the best intelligence on what the problem might be.
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My computer is an i5 build, asus p8 mobo, gtx 560. Only needed drivers installed, fully updated win7. Everything was fine prior
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These crashes were not an issue in the beta test, we ran a server with several people coming and going with different settings and had no issues. These things happen; think AA3 or BF3 both were catastrophic failures even though there were paid developer teams, beta testers and complete access to the game's source code.
You guys should see if you still get the crash after disabling TS overlay, FRAPS and any other DirectX hooks.
I had the CE with only AA on.
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You compare anything to EA and it will look good lol. EA has gone down hill the past how long
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You compare anything to EA and it will look good lol. EA has gone down hill the past how long
EA sucked already in 1984. i <3 their game 'karateka', but it used to crash
all the time on my Apple II E. It specially sucked as i was about to free
Princess Mariko and the damn game went down (no level saving in those times)
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i had no CE tonight.
With names sai on
with TS on
with steam on
with ventrillo on
with 20 times going to windows so force a CE, but nothing...
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2129 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The server was lagging, on pipeline, I was dead, teamspeak on, 2 friendlies over, 1 enemy, 2 minutes and I was looking at friendly in main entrance
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hey ganja, can you play ones more at one of the [SWISS] servers please, but do disable the SAI then.
because on all [SWISS] servers, the SAI is deactivated now just to see if the problem is to be find around somewhere there (for lag and critical errors).
thanks you.
if you have lag, just write it as a message like you did before. I am running a program which is searching for all players with a message "lag". I will see it then. if you have no lag at all or a CE, please give me a feedback in here. thank you.
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Roger will try in the afternoon
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nice, thanks.
you did check this one already I guess ?:
aao25.com/general-chat/few-tipstrickstweaking/msg40931/#msg40931
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Ok new problem. Played couple of scrims today, and I put 13 rounds, switch after 6. But at the end of the 7 th round (1st round after switch) everybody gets a critical. Happens every time. any idea?
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did that happen in multiple servers? I didn't get it
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only FP server, cauz we only tried that one ...
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 555M (1422)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Need help :(
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It's being worked on guys. I've got a new version I'm going to test now.
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It's being worked on guys. I've got a new version I'm going to test now.
Hooah! :style:
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hmmm my critical says:
Free up more space on your primary harddrive...
hmmm I got more than 30GB free on my system drive...
hmm thats interesting hmm..
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It's being worked on guys. I've got a new version I'm going to test now.
After this version , will there be the option to work on the ACU mod back again?
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I can't speak for ELiZ but he's stopped ACU mods to help fix the SAI issues so once they're done, I'd imagine he will go back to them.
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I can't speak for ELiZ but he's stopped ACU mods to help fix the SAI issues so once they're done, I'd imagine he will go back to them.
Ha I hope he didn't stop his business to come help us :D
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It's being worked on guys. I've got a new version I'm going to test now.
goodjob :)
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There is something REALLY weird going on with SAI, I'm not even sure if it's an SAI problem or not. On a local server, everything is perfect but in Assist, weird stuff happens.
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I think it has to be SAI because there were no problems before... Also I have not heard any problems with people who turn SAI off.
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I'm 99% sure it's not SAI now. For a while there's been reports of D3DERR_DEVICELOST, even before SAI was implemented. People couldn't start the game in fullscreen mode. It looks like Assist is editing the ArmyOps.ini file which is causing these problems. Running AA in windowed mode doesn't produce any problems on my end.
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I'm 99% sure it's not SAI now. For a while there's been reports of D3DERR_DEVICELOST, even before SAI was implemented. People couldn't start the game in fullscreen mode. It looks like Assist is editing the ArmyOps.ini file which is causing these problems. Running AA in windowed mode doesn't produce any problems on my end.
For me it's always on windowed mode and yet i've had CE 5 times.
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Well then maybe I've only found the problem for D3DERR_DEVICELOST. Perhaps ELiZ and Possessed fixed the criticals in the newest version of SAI that I'm testing with.
If that is true and we can fix both with the next release, that would be epic win.
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yes, I had some strange moments with my servers to.
some of them had - without any action from my side - other maps loaded. but that happened only ones.
so no worries about.
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Weapons Cache on mafia server. Seemed like it was right after I fired a grenade.
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2210 MHz with 1791MB RAM
Video: NVIDIA GeForce 6150SE nForce 430 (783)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level Weapons Cache <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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The interaction master critical errors should be fixed now, thanks ELiZ.
I will now start working on the d3derr devicelost critical error.
Keep reporting here, its the only way we can help you, and give as much info as you can.
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Im not sure if im always having the same ce's but i keep posting them, tell me if i should stop :D
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level fy_pool_day_5v5 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Happened on poolday, I have the feeling 1 person had ce at every begining of new round. That's the moment I had ce. Maybe it could be coincidence, but the last enemy i killed was a guy idle cauz of ce ...
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Oh, so the sai criticals remain.
Fucking dam it!
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They are more present than ever I have to admit :(
Could it be that, the same way someone gets kicked by picking up a -kicked-guys-gun, someone gets CE when killing a guy just having CE?
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yup im having like 20 c'es in 30 minutes ...
mostly are when the round starts... same as the others it says ...
"General Protection Fault"
ill try to disable the names and SAI.. and will try it out and ill update
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ok tried everything , even reinstalling GFX drivers and aa ... disabling sai and names nothing helped most of the c'es to all who played with me happend when the round starts
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what about playing in windowed mode?
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I tried doing it, didn't get any CE, while others had, but at the end i still got kicked for auth slot closed
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at the moment everybody just gets kicked within 5 rounds it seems.
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When you get a slot closed assist will tell you why at the bottom next to the donate button.
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Connection to auth lost.
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Yep, i just reset the auth server to try and fix something else.
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ok tried everything , even reinstalling GFX drivers and aa ... disabling sai and names nothing helped most of the c'es to all who played with me happend when the round starts
did you play on a server with SAI disabled too?
try this one maybe - all [SWISS] servers are with SAI disabled for the moment.
I do not have criticals so far (had 2 of them, but with SAI enabled). maybe I am completely wrong, but as an IT specialist I do always step back if something goes wrong. I know, this is only one way, but let's see.
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So can everyone confirm this does not happen in windowed mode.
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now I played on ganja's server too. had 4 rounds, then I get killed and I did leave (without CE) the game. then I got this:
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2808 MHz with 4095MB RAM
Video: NVIDIA GeForce 8400 GS (1106)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
strange message at all, because I have 16GB ram :(
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Well we pretty much fucked it then.
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strange message at all, because I have 16GB ram :(
It is logical, since AA is 32-bit...
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Windowed mod CE
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I guess it's the same one over and over again right? Happened at the moment I got shot
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Actually since todays update I got CE´s every 2 minutes. Unplayable :-( :cry:
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Actually since todays update I got CE´s every 2 minutes. Unplayable :-( :cry:
I guess that explains why AA is kinda dead today
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Oh I managed to play 10 minutes in a row now and then got auth slot closed lol
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For me another CE on windowed mode after 2 minutes of playing on Poolday while I was alive.
Everything enabled (SAI, Names)
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Another CE for me on windowed mode after 2 minutes of playing on Poolday while I was alive.
Everything enabled (SAI, Names)
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Receiving this while launching the game.
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 1697 MHz with 1023MB RAM
Video: Intel(R) HD Graphics Family (3107)
LockRect failed: D3DERR_DEVICELOST
History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Rifle Range [Infantry M16 Training] <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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It seems that we are having 2 different CE's
LockRect failed: D3DERR_DEVICELOST
General protection fault!
Atm I'm trying to resolve General protection fault!.
Jonny Is investigating LockRect failed: D3DERR_DEVICELOST
Next person that gets General protection fault!, can you please PM me your ArmyOps.log file
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since new update u get a critical error every 10 minutes really annoying plz fix asap :up:
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yea whats going on with all these crits??????????????????
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5th 1 in 10 mins lol
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 4218 MHz with 4095MB RAM
Video: AMD Radeon HD 6900 Series (1191)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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what i can say for sure:
it is NOT the new function SAI. i did disable it on all of my servers, also the players did it on client side. and some have CE's every 4-5 minutes, some none of it.
myself i got 3-4 in 30 mins. now i did download the newest nvidia drivers for my graphic card (was not old, but you never know) and i played 20 mins without CE.
so i enabled SAI on my client again. i will post more informations when i will have played more...
maybe it could have someting with the graphic drives at all. remember with the updates from 2 weeks ago or maybe more, the message on win7 did say "prog not compatible with the graphic settings..." or something like that. and the coloc scheme was changed while assist was running. maybe somewhere there....
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what i can say for sure:
it is NOT the new function SAI. i did disable it on all of my servers, also the players did it on client side. and some have CE's every 4-5 minutes, some none of it.
myself i got 3-4 in 30 mins. now i did download the newest nvidia drivers for my graphic card (was not old, but you never know) and i played 20 mins without CE.
so i enabled SAI on my client again. i will post more informations when i will have played more...
maybe it could have someting with the graphic drives at all. remember with the updates from 2 weeks ago or maybe more, the message on win7 did say "prog not compatible with the graphic settings..." or something like that. and the coloc scheme was changed while assist was running. maybe somewhere there....
well there is no update for my card i have the most update drivers, so it can't be the driver issuse
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Same here newest AMD Catalyst installed :-)
Its funny sometimes I can play half an hour before the next CE happens and then I get it every 2 minutes.
Thats why I dont believe in a driver issue aswell.
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the game is all fuck up, whith this update.
put it back like it was, simple
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the game is all fuck up, whith this update.
put it back like it was, simple
Thank you for your valuable suggestion in helping us solve this issue. We are proud to be introducing new features that make the game more enjoyable and rich with content. If you have any more suggestions, feel free to not post them.
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Thank you for your valuable suggestion in helping us solve this issue. We are proud to be introducing new features that make the game more enjoyable and rich with content. If you have any more suggestions, feel free to not post them.
looool ymmd spanky, I love your sarcasm :D :D :D
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what i can say for sure:
it is NOT the new function SAI. i did disable it on all of my servers, also the players did it on client side. and some have CE's every 4-5 minutes, some none of it.
How is it not SAI? I mean since the SAI update everyone gets these CE. What about a roll-back, so we don't have SAI anymore then we actually can see if it is SAI or not
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That would only work if they did not change anything else except SAI in the last versions :D
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How is it not SAI? I mean since the SAI update everyone gets these CE. What about a roll-back, so we don't have SAI anymore then we actually can see if it is SAI or not
because while disabled, it also happened.
therefor
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I believe the SAI is still loaded but turned off when disabled.
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I believe the SAI is still loaded but turned off when disabled.
Yes, pretty sure of that.
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Or maybe it has something to do with the compass, since that is removed.
Btw: I can't modify my posts anymore?
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Can't modify posts in the news section.
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2213 MHz with 1791MB RAM
Video: NVIDIA GeForce 6150SE nForce 430 (783)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Please stop driving this game further into the ground.
Crashing even worse than before.
Cut your losses, roll back!
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Yea, we'll roll back just as we're releasing fixes.
One more Dav3 and I'll ban you for a week. Tired of it.
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What fixes? There are even more game crashes. Things are getting worse
Also lost audio somehow unsure if thats related or not tho
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There's been 5 AP updates today. Assist does them somewhat silently. Read the news posts. We got a major bug out of the code but there's still others lingering. It's been non-stop work all day by ELiZ and Smoke..
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someone with no account on the forum just mailed me this CE, any idea what this is ?
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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It's the ongoing SAI problems. A new fix is coming in a few minutes.
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thank you very much for the hard work you had with that.
great! love it to play again without CE's :)
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It's the ongoing SAI problems. A new fix is coming in a few minutes.
ok thx ;)
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All seems to be working well now. Post any C/E's you get, Although they should all be worked out.
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Ok, I've observed when it typically happens. In my case it seems to be when a round ends and another is about to begin. I don't know if this will apply to all scenario's, but wanted to throw the observation out there. :idea:
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2210 MHz with 1791MB RAM
Video: NVIDIA GeForce 6150SE nForce 430 (783)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free