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Author Topic: ATTENTION PLAYERS, mAAp needs your help!  (Read 10293 times)

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Offline BiG_SerGiO

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #15 on: Tuesday, December 11, 2012, 17:33:22 PM »
It was me and did on purpose since it's mAAp related and so on the future people will still be able to find this...
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline Spanky

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #16 on: Tuesday, December 11, 2012, 17:56:42 PM »
Alright then. Thanks for making it a news topic :)
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Offline Possessed

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #17 on: Tuesday, December 11, 2012, 19:37:12 PM »
There is a bug on collapsed tunnel sometimes you are like behind a invisible wall in the corridor up where you go inside the door
+1
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline Alex

Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #18 on: Tuesday, December 11, 2012, 20:09:46 PM »
There is a bug on collapsed tunnel sometimes you are like behind a invisible wall in the corridor up where you go inside the door
I know exactly what you are talking about. I'll check it out when I get home.

Offline Spanky

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #19 on: Tuesday, December 11, 2012, 20:48:02 PM »
I'm not sure of where or what that is but I just took a look. If you're going to work on tunnel, lower all the projectors at the lower level, the ones in those little 2-man rooms that people use for cover/camping. The projectors aren't low enough to touch the ground (trace distance) I'm not sure why the devs didn't see that, it's like they put them there without looking at the screen... Also, increase the lightmap quality in the vent access rooms, there could be some sexy shadows in there.
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Offline Alex

Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #20 on: Tuesday, December 11, 2012, 21:03:24 PM »
I'm not sure of where or what that is but I just took a look. If you're going to work on tunnel, lower all the projectors at the lower level, the ones in those little 2-man rooms that people use for cover/camping. The projectors aren't low enough to touch the ground (trace distance) I'm not sure why the devs didn't see that, it's like they put them there without looking at the screen... Also, increase the lightmap quality in the vent access rooms, there could be some sexy shadows in there.
Yeah I just noticed that. It's really weird but it wouldn't be the first time they added something and didn't use it. The elevator in Weapons Cache is actually a mover with different locations and everything, there just is no trigger to make it work. It's like they planned for it to work and then scraped the idea.

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #21 on: Tuesday, December 11, 2012, 21:11:15 PM »
o.O I did not know about that... Interesting.
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Offline Spanky

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #22 on: Tuesday, December 11, 2012, 22:18:37 PM »
MOUT McKenna - when you are down inside Blue, near windows to main street and if the street is smoked, you are able to see no smoke while you look at the window glass. 

Fixed, I edited the T-Windows package. For the map release of Assist, there will be some original AA files that are edited and ELiZ (or whoever) will have to modify the original packages on sourceforge and the MD5's (pretty sure Assist uses them for verifying downloads).


For future reference for any mappers, to fix this issue, in the FinalBlend of a transparent texture, you have to set ZWrite to False.
It's like shaving your pubes to make your junk look bigger.
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Offline Alex

Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #23 on: Tuesday, December 11, 2012, 23:13:15 PM »
Well after hours of rage inducing searching/deleting/adding on Collapsed Tunnel I can officially say that Collapsed Tunnel isn't going to get fixed. There seems to be no reason why it is happening. I even deleted all of the meshes in the tunnel and still got stuck.

Offline Spanky

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #24 on: Wednesday, December 12, 2012, 00:30:54 AM »
I looked at the map and deleted the vents/grates on the floor. That seems to allow players to run down the hallway without crouching. However, you still get hung up on the edges. I'm not sure why this is but it looks like a BSP error/glitch.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #25 on: Wednesday, December 12, 2012, 01:58:32 AM »
Does anyone know if Collapsed Tunnel in 2.8 was the same way?

An easy solution would be to remove the pipes and playerblock from the halls but we don't really want to do that.

Offline Spanky

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Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #26 on: Wednesday, December 12, 2012, 02:16:12 AM »
Just checked 2.8, it's buggy on there as well. Although, both tunnels are clear, just like in the copy I have on Dropbox.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [SWISS]Merlin

Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #27 on: Wednesday, December 12, 2012, 03:32:58 AM »
we can test the maps too. just give me the download link and some instruction to install correctly.

btw: [mAAp]Square has to bugs.
1. sometimes you can not move up the ladders (from tunnel up or from ground to wooden towers. you got stucked then.
2. honor count. you do not need 4 players. as a single one you can select one side. if changed, just change back and you got 120 honors on your side. do the same again and another 120 honors are yours. maybe you can fix that too.

Offline Ganja

Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #28 on: Wednesday, December 12, 2012, 04:07:16 AM »
Well if you're talking about points it would be nice to use the system they had in 2.8.5 (maybe they had it before) i.e. must play all the rounds to get your points ...

Offline [SWISS]Merlin

Re: ATTENTION PLAYERS, mAAp needs your help!
« Reply #29 on: Wednesday, December 12, 2012, 06:00:50 AM »
as i can remember, 2.8.5 counted honors even when you finished a round, but you had to be at least 4 players. this would be ok for me, also if only 2 players are in. but without any other player to get the points, this is not good.

 

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