AAO25.com
Assist => News => Topic started by: Spanky on Wednesday, January 01, 2014, 20:23:37 PM
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The next version of Assist is planned for release in the next 3-6 hours. To build hype and get people excited, I thought I'd create this thread with some screenshots of the current maps as well as answer any questions you may have about the release. There will be an official news post when the release happens but that will come later. Below are screenshots I just took in-game for the maps to be used on this website, in Assist and in-game. These screenshots are in lossless PNG format without any modification in Photoshop or similar programs.
I've just created a special forum board for AA3 map related talk and bug reports. Please use this forum when submitting suggestions or problems you've found.
List of all "extra" maps in Assist (not found in AA 2.5):
mAAp Aim Maps: Glass Kill House, PBall, Teh Yeti's Lair, UT04
mAAp CQB Maps: Aztec, Breakout, Pool Day, Residence, Rooftop, Shipment
mAAp Outdoor Maps: Berg, Bunker Crisis, Ice, Monkey Island
mAAp Renovated Maps: Bridge Construction, Pipeline, Urban Assault SE
mAAp SF Maps: Office Assault, Contingency
mAAp City Maps: City Block, Petrol, Square
2.8.5 Maps: Canyon, District, ESL Dusk, Interdiction, River Village, Rummage, SF Floodgate, SF Old Town, SF Refinery, Steamroller
AA3 Maps: Airfield, Alley, Bridge, Impact, Pipeline, Ranch, Shantytown, Stronghold
Screenshots from all multiplayer maps included in this release:
https://dl.dropboxusercontent.com/u/464376/aac_maap/AST8_Map_Screenshots.7z
For those that don't want to download that package, here are the AA3 map screenshots:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_airfield.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_alley.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_bridge.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_impact.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_pipeline.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_ranch.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_shantytown.png)
(https://dl.dropboxusercontent.com/u/464376/aac_maap/aa3_stronghold.png)
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Looks good spanky, yet there are bugs that needs fixing;) Feel excited about it! Good job assist!
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Yea, I see you going apeshit with bug reporting. I better start another pot of coffee -_-
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Yea, I see you going apeshit with bug reporting. I better start another pot of coffee -_-
Well I give you a brake and I go to bed, working tomorrow, hope to see a new client released after work:)
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Thanks :) Some of the minor bugs will stay because frankly, we could fix bugs for another 3 months and still not have things perfect. Gotta release to the users at some point and update them as time goes on.
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Thanks :) Some of the minor bugs will stay because frankly, we could fix bugs for another 3 months and still not have things perfect. Gotta release to the users at some point and update them as time goes on.
I understand spanky, there is enough coffee for you;)
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Original post updated with full list of extra maps included in Assist.
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Is there anything server side that will need to be done beside maybe a restart?
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looks better than americas army 3 !
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Is there anything server side that will need to be done beside maybe a restart?
The server should update by itself within 1 hour from the time the new update is released.
Worst case would be that if you run the server from within the client, you can anymore.
You will have to use the new Assist Server Manager if you want a GUI to configure the server.
Don't worry about the Assist Server Manager, I'll post a guide how to use it when release comes closer.
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holy siht this is sooo fucking awesome omggggg hanks guys this is the top game in my world thanks for all the support for all the 170 players new record holy dhit hope it get like 1000 players
marry xmas :style: :style: :style: :style: :o :P :up: :idea:
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Can anyone help with the error below?
An exception of class OutOfBoundsException was not handled the application must shut down
thank you
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I had the same, but it disappeared after ~5 minutes.
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As you said, the problem disappeared! Thanks!!
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Hooah!!