AAO25.com

Assist => News => Topic started by: [Majestic]tidididi on Wednesday, October 31, 2012, 08:59:42 AM

Title: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Wednesday, October 31, 2012, 08:59:42 AM
Hi.
First information today- Winter League map rules.

Map name (time per round):
Border   (5)
Bridge Crossing   (5)
Bridge SE   (6)
Collapsed Tunnel   (3)
Dusk   (4)
HQ Raid   (5)
Insurgent Camp   (4)
JRTC Farm   (5)
Mountain Ambush   (6)
Mountain Pass   (6)
Mountain Pass SE   (7)
MOUT McKenna   (3)
Pipeline   (5)
Radio Tower   (6)
River Basin   (6)
SF Arctic   (6)
SF Blizzard   (5)
SF Courtyard   (5)
SF CSAR   (4)
SF Dockside   (4)
SF Hospital   (4)
SF Oasis   (6)
SF Pipeline   (5)
SF Recon (9)
SF Sandstorm   (3)
SF Village   (6)
SF Water Treatment   (6)
Swamp Raid   (4)
Urban Assault   (3)
Weapons Cache   (5)
Weapons Cache SE   (6)
Woodland Outpost   (4)
Title: Re: AAO25 WL- Map Rules
Post by: Kaz on Wednesday, October 31, 2012, 09:30:36 AM
not recon agaiiiiinnnn  :D (joke) , owyeah
Title: Re: AAO25 WL- Map Rules
Post by: [HT]-d0n-@-KeIIo- on Thursday, November 01, 2012, 19:24:57 PM
naja alle maps dabei auser hospi wa ja kla lol
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Thursday, November 01, 2012, 20:12:46 PM
naja alle maps dabei auser hospi wa ja kla lol

Hospital is considered noob map among "pros"...
Title: Re: AAO25 WL- Map Rules
Post by: i9.ntt on Thursday, November 01, 2012, 20:28:58 PM
IceNine unanimously picks Urban Assault for our map choice.
Title: Re: AAO25 WL- Map Rules
Post by: [SWISS]Merlin on Friday, November 02, 2012, 10:27:06 AM
naja alle maps dabei auser hospi wa ja kla lol

ciao kello,
auch Extraction fehlt. Die haben Schiss, das ist allen :D
Title: Re: AAO25 WL- Map Rules
Post by: [HT]-d0n-@-KeIIo- on Friday, November 02, 2012, 16:00:53 PM
lol hospi is a noob map muahahahaaaa waht a bs.
but ok my plroblem is i can see all maps only not hospi and ext why not??????????????
tja merlin so siehts wohl aus lol
Title: Re: AAO25 WL- Map Rules
Post by: Bart! on Friday, November 02, 2012, 16:34:39 PM
Hospital is considered noob map among "pros"...
I actually just based the maplist on TWL.
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Friday, November 02, 2012, 16:53:25 PM
Kello- if you play mostly one map, it's not the reason why Hospital should be present on the list.

Map list is complete. It won't be changed for 99%. Remember, according to the rules creed, Hospital might be picked by you only once. I don't see any reason to not call Hospital as first sort map. It's popular because of fast points and low spams only.

Extraction is too random map, not balanced. The most useless in this game ever.
Title: Re: AAO25 WL- Map Rules
Post by: [HT]-d0n-@-KeIIo- on Saturday, November 03, 2012, 00:12:23 AM
yes tidi my favorit map is hosp.
but i play all maps it is not problem.
and it is not what i mine.
not as important.
but if I understood you correctly.
i can play 1 match on my favorit map?


!!!jo tidi respect gj for aao and for the community!!!
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Saturday, November 03, 2012, 00:32:49 AM
From what I understand, it's up to the playing teams to select the map for a match. So why restrict maps at all?
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, November 03, 2012, 03:38:53 AM
I understand the point. No agression from my side Kello.

As Bart said, he created the map list basing on TWL competition map list. We accepteed the list as a team, with reservations for time settings per one map. Personally, and honestly, I didn't notice the absence of SF Hospital. I came here to explain the situation, to show my point of view and to understand your point.

Map SF Hospital is on the map list now. 4 minutes per round. But the rules about map pick won't be changed:

Quote
Once selected map by exampled team cannot be selected again anymore by this team in the season.

Also there is a change in SF Recon time- from 10 to 9.

No possibility to play SF Extraction in the Winter League.
Title: Re: AAO25 WL- Map Rules
Post by: [HT]-d0n-@-KeIIo- on Saturday, November 03, 2012, 09:04:14 AM
ok tidi

thx for info and gj your team.    :up:

we join the tournament.

when i hav fix the regest.... :P

bb
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Saturday, November 03, 2012, 10:24:06 AM
I still don't understand the logic behind restricting map list, if it's up to the teams to choose them.
Title: Re: AAO25 WL- Map Rules
Post by: teddy_grizzly_bear on Saturday, November 03, 2012, 11:10:39 AM
I still don't understand the logic behind restricting map list, if it's up to the teams to choose them.
I remember when TWL ladder admins said you could decide who wins a match playing chess if both teams agreed. This isn't a ladder, but I'm guessing as long as both teams agree, things can be arranged nobody ever has to know you played for example Pipeline instead of SF Recon ;)
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, November 03, 2012, 11:14:39 AM
but I'm guessing as long as both teams agree, things can be arranged nobody ever has to know you played for example Pipeline instead of SF Recon ;)

Don't be so sure about it :-)
Title: Re: AAO25 WL- Map Rules
Post by: [SWISS]Merlin on Saturday, November 03, 2012, 12:42:02 PM
From what I understand, it's up to the playing teams to select the map for a match. So why restrict maps at all?

THANK YOU PIT - YES, WHY?
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Saturday, November 03, 2012, 13:02:49 PM
I remember when TWL ladder admins said you could decide who wins a match playing chess if both teams agreed. This isn't a ladder, but I'm guessing as long as both teams agree, things can be arranged nobody ever has to know you played for example Pipeline instead of SF Recon ;)

Exactly, that's the point. If teams are organizing match on their own, without any official "judges" monitoring them, restricting such things as map doesn't make any sense.
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, November 03, 2012, 13:07:20 PM
Exactly, that's the point. If teams are organizing match on their own, without any official "judges" monitoring them, restricting such things as map doesn't make any sense.

I said to don't be so sure about no control during matches.

Rules are made. You had a possibility to be one of the organizators. You didn't write to me with question to help, so just accept current rules. Sign in or don't comment :)
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Saturday, November 03, 2012, 13:11:28 PM
I said to don't be so sure about no control during matches.

But does such control has any sense? The point of each match is to have a winner. And those quoted TWL admins were right, when they said game of chess can be used if wished.

Rules are made. You had a possibility to be on of the organizators. You didn't write to me with question to help, so just accept current rules. Sign in or don't comment :)

LOL, I see you don't have any concrete arguments on the issue, and start to write crap.
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, November 03, 2012, 13:14:10 PM
People should enjoy the possibility to play some competition, but they are looking for square eggs.

I don't need any concrete arguments. I repeat once again- Rules are made. Sign in or don't comment.

Enough from me.
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Saturday, November 03, 2012, 13:24:30 PM
Sign in or don't comment.

Sign in? Do I have to sign some official documents and get a certificate from you, before being able to make any input to this?
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, November 03, 2012, 13:27:49 PM
Sign in?

Sign up.

Title: Re: AAO25 WL- Map Rules
Post by: Bart! on Saturday, November 03, 2012, 13:55:44 PM
It would be unfair anyways if some players have to play a defense sided map while others always play total annihiliating maps, thus giving them a lot more round wins.

If however we decide to only count mapwins, then it doesn't really matter what map they play, but that's some internal things the admins have to discuss.
Title: Re: AAO25 WL- Map Rules
Post by: [SWISS]Merlin on Saturday, November 03, 2012, 18:35:20 PM
It would be unfair anyways if some players have to play a defense sided map while others always play total annihiliating maps, thus giving them a lot more round wins.

If however we decide to only count mapwins, then it doesn't really matter what map they play, but that's some internal things the admins have to discuss.

yes, go on please. and make all maps, even the [mAAp] free to play.
why not, realy?
we all are adult's (ok, not all - but the most). so we can decide be ourself witch map we would like to play.
do so, i dosn't hurt, for sure not!
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Saturday, November 03, 2012, 18:48:59 PM
why not, realy?

He already gave us the answer: "because".

But hey, "sign in" and then maybe you are able to change this stupid rule.

Sign in Merlin! (or don't comment!)

Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, November 03, 2012, 19:09:50 PM
Sorry Pit, but your talking is level of fucking bottom.

I had a hope and idea to promote the shit called AA25assist by competitions, raise the popularity by number of people registered, but you are crashing your own bussiness. It's weird. It's fucking weird :)

Spanky and crew- I miss you.
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Saturday, November 03, 2012, 20:11:56 PM
[...] the shit called AA25assist [...]

If you consider it shit, then just change the game. You already started such topic on cfcn.pl that proposed to switch to other game - why not go for it?

If you are unable to make decision for yourself, I can help you with that - please just make some more idiotic retarded comments about e.g. jews, you are good at it.

It's weird. It's fucking weird :)

The only thing weird here is you.
Title: Re: AAO25 WL- Map Rules
Post by: [HT]-d0n-@-KeIIo- on Saturday, November 03, 2012, 21:57:50 PM
hey tidi

if you need help in some way.
and if we can help, we help!!!
Title: Re: AAO25 WL- Map Rules
Post by: zoxee on Saturday, November 03, 2012, 22:59:12 PM
Spanky and crew- I miss you.

omg i'm gonna send u some talking teddy for christmas so you don't cry anymore...ftw

In case u didn't know :

I don't have a crew. I don't ask that people follow my lead or post in a certain way. People do what they want on their own free will, I don't influence anybody's posting habits on this website.

So stop whinin about it once and 4 all.

Title: Re: AAO25 WL- Map Rules
Post by: zoxee on Saturday, November 03, 2012, 23:03:58 PM
quote author=[HT]-d0n-@-KeIIo- link=topic=2684.msg35029#msg35029 date=1351994270]
if you need help in some way.
and if we can help, we help!!!
[/quote]

bruder lass es sein mit der arschleckerei, ich hör das zucken deine zunge bis zu mir nachhause  ^ ^
Title: Re: AAO25 WL- Map Rules
Post by: teddy_grizzly_bear on Sunday, November 04, 2012, 02:34:23 AM
omg i'm gonna send u some talking teddy for christmas so you don't cry anymore
you gonna send me to tidi?
Title: Re: AAO25 WL- Map Rules
Post by: Bart! on Sunday, November 04, 2012, 07:28:11 AM
yes, go on please. and make all maps, even the [mAAp] free to play.
why not, realy?
we all are adult's (ok, not all - but the most). so we can decide be ourself witch map we would like to play.
do so, i dosn't hurt, for sure not!

Well, as I see this topic, some non-competition player called pit already knows exactly what he is talking about, so not much more for me to say.

/sarcasm.

To give a honest answer to this, if you want to do this, in that case you need both teams to agree on playing those maps, instead of both picking one. And I for one does not mind if you both agree on playing other maps then you should if both teams agree. However this is what I say as an individual, not as member of the admin team. I as an individual was also against picking SF Recon in the standard maplist because not everybody got the time to play for 2 and a halve hours since you got 2 maps to play.

That being said, if the rest of the admins do want it, I have to let them do it, it's just the way it works I guess.


So if it was up to me, I would have made the maplist smaller, but put in the option to let both teams agree on playing other maps. However this would make it for the admin team a lot harder to administrate and it might give some biased endscore results compared to others who have to play more defense sided "draw-maps".
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Sunday, November 04, 2012, 07:41:34 AM
some non-competition player called pit

Non-competition??? I compete on hospital every night with many pros. And I do it in a very competitive way.
Title: Re: AAO25 WL- Map Rules
Post by: [HT]-d0n-@-KeIIo- on Sunday, November 04, 2012, 09:34:14 AM
lol zoxe   :D
1.bin ich nicht dein Bruder.
2.bin ich kein Arschkriecher du nap.
3.ich denke das viele aao player und clans spaß an solchen Turnieren haben.
4.und wenn die Leute hilfe brauchen und wir helfen können ist ht am Start jungeee.
5.ich wies nicht was bei dir ein Arschkriecher ist. aber wen ich mir dein kommentar angucke möchte ich es auch nicht erklärt haben.da ich denke aus dein Mund kommt eh nur bs.  :P
Title: Re: AAO25 WL- Map Rules
Post by: BiG_SerGiO on Sunday, November 04, 2012, 10:04:35 AM
First i wanna apologize for being away for quite some time now, i still come to forums every 24h but not as often as before and you should notice that. So i volunteered to help on this League as Tidididididid had great ideas and i do think we may need this now for closure with the Community.

I read the rules when they were created but missed somethings or didn't gave that much importance for them at that time, the thing is... This isn't a ladder, this is a League, i think we should just go with a Fixed MapList, chosen randomly by any of those sites or by the admins, and the teams gotta accept it... Allowing teams to pick their maps is unbalancing a League, i allowing  to see what's the best Map Team and not Global Team.
Any ideas on this?
Title: Re: AAO25 WL- Map Rules
Post by: Bart! on Sunday, November 04, 2012, 11:11:23 AM
Non-competition??? I compete on hospital every night with many pros. And I do it in a very competitive way.
Thanks for proving my point.

That is what is commonly described as "pubbing player". They can take this very seriously and be very competitive towards other because they want to win.

"Competition player" is usually described in America's Army as someone who plays with a fixed team against other fixed team for matches in order to win as many rounds as possible with their own team in tournament mode. This means you play both sides of the map in a fixed amount of rounds in order to see who is the better team.

Oh, and furthermore, I agree with Sergio. Especially the latter sentence, this is why we chose to have a team only able to pick 1 map once.

Another possible structure is to make a set maplist of for example 5/7/9 maps, let both teams ban 2 maps, and then both teams chose one.
Title: Re: AAO25 WL- Map Rules
Post by: pit-23 on Sunday, November 04, 2012, 14:43:46 PM
Thanks for proving my point. [...]

LOL, sorry I haven't put explicit 'sarcasm' tags, and made you waste your time replying.
Title: Re: AAO25 WL- Map Rules
Post by: reb0rN on Sunday, November 04, 2012, 15:01:54 PM
If you consider it shit, then just change the game. You already started such topic on cfcn.pl that proposed to switch to other game - why not go for it?

If you are unable to make decision for yourself, I can help you with that - please just make some more idiotic retarded comments about e.g. jews, you are good at it.

The only thing weird here is you.


pit for president, hahaha this guy totally owned dat polish guy.

Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Sunday, November 04, 2012, 15:04:40 PM
Wow, I got pwnd in internet by unknown person. So strange and painfull.
Title: Re: AAO25 WL- Map Rules
Post by: reb0rN on Sunday, November 04, 2012, 15:06:53 PM
Wow, I got pwnd in internet by unknown person. So strange and painfull.

Clean your tears pleaseeeee, anyways lets stay on the topic.
Title: Re: AAO25 WL- Map Rules
Post by: 1m50ry on Sunday, November 04, 2012, 17:18:11 PM
First i wanna apologize for being away for quite some time now, i still come to forums every 24h but not as often as before and you should notice that. So i volunteered to help on this League as Tidididididid had great ideas and i do think we may need this now for closure with the Community.

I read the rules when they were created but missed somethings or didn't gave that much importance for them at that time, the thing is... This isn't a ladder, this is a League, i think we should just go with a Fixed MapList, chosen randomly by any of those sites or by the admins, and the teams gotta accept it... Allowing teams to pick their maps is unbalancing a League, i allowing  to see what's the best Map Team and not Global Team.
Any ideas on this?


This is all true....but there are not many teams left in this game and many of them are 1-2map teams....so if u ll push them to play maps they dont know they might be not willing play more matches and the league ll fall apart....if u let teams pick their map than both teams  ll be happy playing their favourite map which made em stay in this game even with bf 3 cod6 and w/e is out there.I say put there sf hospital so HT is happy and let teams pick their maps every rnd so they are happy.
You ll mostly know which map ll the other team pick and that give u time to get ready for it...and the most important thing is that both teams are happy.
Title: Re: AAO25 WL- Map Rules
Post by: BiG_SerGiO on Sunday, November 04, 2012, 17:50:52 PM
Then again is players practice another map during the week they eventually might start liking that map and playing it also, so we would have servers on more than 3 maps all the time no? ;)
Title: Re: AAO25 WL- Map Rules
Post by: dapand on Thursday, November 22, 2012, 17:23:16 PM
Mountain Pass SE   (7)

MP SE 4v4, I hate this :p
Title: Re: AAO25 WL- Map Rules
Post by: KARI-30 on Friday, December 14, 2012, 06:53:04 AM
Am I the only one who thinks the rounds are too short? I mean 3 minutes on sandstorm lol. In desbl it was 6. McKenna 3 ? Hosp 4 ? Border 5 ?
Title: Re: AAO25 WL- Map Rules
Post by: Bart! on Friday, December 14, 2012, 06:59:07 AM
Am I the only one who thinks the rounds are too short? I mean 3 minutes on sandstorm lol. In desbl it was 6. McKenna 3 ? Hosp 4 ? Border 5 ?
In ESL this worked out fine for a long time. They where actually already testing 2 minutes, 4 is too much idle timing, 2 is too less time, 3 till 3mins 30 seconds works best for fast paced yet tactical competition.
Title: Re: AAO25 WL- Map Rules
Post by: [SWISS]Merlin on Friday, December 14, 2012, 08:01:40 AM
maybe you can make a mix of both, like:

10 scrims to play, 5 maps will be delivered by an admin and 5 maps can be selected by every team itselfs. and if the admin choose maps not may often played by the teams, it will have a learning effect at all too.
Title: Re: AAO25 WL- Map Rules
Post by: elementx+ on Sunday, December 16, 2012, 06:19:54 AM
I have nothin against the rules, they worked before so there is no need to change them,
But the way you guys talk to others who have some problems with it is just unacceptable. Stop being bigheaded and act like you know everything about this game/competion. Just accept the fact that there are players who enjoys this game in a different way.
 There is no need for you to tell everyone off coz they would like to achive some changes to make this Winter League enjoyable for more players.
Just listen to the community. You can tell me to su and leave just like you did with others, but once again im fine with the rules but admins should be more patient and ready for changes.
Title: Re: AAO25 WL- Map Rules
Post by: Cloud on Thursday, January 03, 2013, 17:47:35 PM
SF No Sandstorm? Please remove it or I'll have to find the old Epsilon tweaks that you probably all still have.
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Thursday, January 03, 2013, 18:03:12 PM
SF No Sandstorm? Please remove it or I'll have to find the old Epsilon tweaks that you probably all still have.

Feel free :D
Title: Re: AAO25 WL- Map Rules
Post by: Revelinio on Friday, January 04, 2013, 10:06:31 AM
you've got to be kidding me with these maps combined with the rule that you can only choose 1 map during the whole season. You might as well just stop the winter league, with that combination you can more or less rule out any vid or shoutcasting.  Nobody is interested in watching those bullshit maps like sf reckon and radio tower etc.

It's no coincidence that ESL , EMS and CAL didn't have the same maplist as TWL.

Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Friday, January 04, 2013, 10:09:27 AM
you've got to be kidding me with these maps combined with the rule that you can only choose 1 map during the whole season. You might as well just stop the winter league, with that combination you can more or less rule out any vid or shoutcasting.  Nobody is interested in watching those bullshit maps like sf reckon and radio tower etc.

It's no coincidence that ESL , EMS and CAL didn't have the same maplist as TWL.

You may don't like that rule, but it let the lower teams to raise their chances playing versus better teams. Sorry but no one is interested in Legendary 11-1 Pubbers from Hospital on McKenna. This is simple- if you are good, you will win. Map or opponent no matters.

Community is small. Every team wants to get the best for them from the league. Don't get everything for yourself, let them play and have fun on their maps also.

You knew that rule for long time before registration. You accepted it, it's deal. It's not ESL, CAL, TWL. If you want to make some competitions there- feel free.
Title: Re: AAO25 WL- Map Rules
Post by: Revelinio on Friday, January 04, 2013, 10:25:09 AM
You may don't like that rule, but it let the lower teams to raise their chances playing versus better teams. Sorry but no one is interested in Legendary 11-1 Pubbers from Hospital on McKenna. This is simple- if you are good, you will win. Map or opponent no matters.

You knew that rule for long time before registration. You accepted it, it's deal.

Why would it raise the chance of a lower team playing vs a better team. The chance of a lower team playing against a better team are the same. Unless you mean that it would raise there chance of winning. But then you can also look at it different.. cause when you have a smaller choice of maps a lower ranked team can play and practice those maps more. Which will raise there chances much more.

I don't think that anyone would care i they couldn't pick sf reckon or blizzard w/e.
Besides there aren't even public servers on those maps so the lower ranked teams and newbies won't even know what sf reckon or w/e is.

Title: Re: AAO25 WL- Map Rules
Post by: Revelinio on Friday, January 04, 2013, 10:28:32 AM
You do realize that i was only pointing out those competitions cause they were well organized competitions.
So since this winter league is also an competition it will get compared to other competitions anyhow.
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Friday, January 04, 2013, 10:35:01 AM
I accept all what you said about rules or competitions form, but my point is unchanged- let the people take the best fun from Winter League. We don't have strong competitive scene and we won't have it anymore. The times have changed, history is history- just forget about it.

I didn't give the idea of Winter League for money prizes, glory, "wow we are unbeaten, we know 6 maps only and we are the best", "fuck wtf long range for noobs, only competitive maps! only UA, CT, MCK, Dusk, IC!" Winter League is fun- you hate it or you like it :-)
Title: Re: AAO25 WL- Map Rules
Post by: Ganja on Friday, January 04, 2013, 10:41:00 AM
I didn't give the idea of Winter League for money prizes, glory, "wow we are unbeaten, we know 6 maps only and we are the best", "fuck wtf long range for noobs, only competitive maps! only UA, CT, MCK, Dusk, IC!" Winter League is fun- you hate it or you like it :-)
[/quote]

I love thos moments I agree with didi  :up:
Title: Re: AAO25 WL- Map Rules
Post by: Revelinio on Friday, January 04, 2013, 10:56:26 AM
I accept all what you said about rules or competitions form, but my point is unchanged- let the people take the best fun from Winter League. We don't have strong competitive scene and we won't have it anymore. The times have changed, history is history- just forget about it.

I didn't give the idea of Winter League for money prizes, glory, "wow we are unbeaten, we know 6 maps only and we are the best", "fuck wtf long range for noobs, only competitive maps! only UA, CT, MCK, Dusk, IC!" Winter League is fun- you hate it or you like it :-)

If it supposed to be fun you should let people play whatever map they like and not restrict them to only picking it once. Since the opponent can also pick there own map, you will have two teams who picked the map they like to play instead of two teams who have to play a map they don't like just cause they picked the other maps.

Turning it into some strategic chess game of picking maps doesn't seem like the fun you are referring to.
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Friday, January 04, 2013, 11:38:23 AM
If it supposed to be fun you should let people play whatever map they like and not restrict them to only picking it once. Since the opponent can also pick there own map, you will have two teams who picked the map they like to play instead of two teams who have to play a map they don't like just cause they picked the other maps.

Turning it into some strategic chess game of picking maps doesn't seem like the fun you are referring to.

Let's make some stuff together.

I like all of you, I don't want to fight or show my claws :-) Idea is simple- let's play this Winter League in current format. We check how the website system works. Let's take this time to do something good for this game, all together, not only Assist Administrators, not only League Administratrators. It's our time to try to get some oldschools back. Bytthis the strong competition scene could be alive again. Then, when we do it, we will create extra super hiper mega competition, the best one ever created. Better than ESL, Clan Base, TWL, CAL, whatever. Just the best, all, together.

Deal?
Title: Re: AAO25 WL- Map Rules
Post by: Ganja on Friday, January 04, 2013, 11:45:26 AM
 :makemyday: DEAL  :makemyday:
Title: Re: AAO25 WL- Map Rules
Post by: krIz+ on Friday, January 04, 2013, 23:46:41 PM
tididi, once you say "We don't have strong competitive scene and we won't have it anymore. The times have changed, history is history- just forget about it. "

and other time you say "Bytthis the strong competition scene could be alive again. Then, when we do it, we will create extra super hiper mega competition, the best one ever created. Better than ESL, Clan Base, TWL, CAL, whatever. Just the best, all, together."

sup?
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, January 05, 2013, 04:37:34 AM
Compare current competitive scene condition with previous competitive scene condition- gulf and Marian ditch.

There is a chance that the people notice the game is still alive and they can spend their free time with friends again, then they come back. Only in this case we could move forward.

That's why I ussually say to people around me. Just help us, do it with our plan, believe us. Support us, then everything will be fine and it will go forward. Only waiting and complaining won't give anything good- it's destroyable.
Title: Re: AAO25 WL- Map Rules
Post by: Ganja on Saturday, January 05, 2013, 04:38:21 AM
When will you guys stop complain and start playing the competition. If you can make a better one, you should have poked someone about it and you should have helped doing it.

I don't even gonna play the competition but I like the effort of making one and I hope it will bring back some activity to the game.

Good job to the organizators !!
Title: Re: AAO25 WL- Map Rules
Post by: Shibby on Saturday, January 05, 2013, 06:51:44 AM
Nobody is interested in watching those bullshit maps like sf reckon and radio tower etc.
Orly? I am interested in.

Besides there aren't even public servers on those maps so the lower ranked teams and newbies won't even know what sf reckon or w/e is.
So they won't choose these maps they don't know. If you don't like these maps or don't know, you also can't choose these maps. Problem solved.
Title: Re: AAO25 WL- Map Rules
Post by: Revelinio on Saturday, January 05, 2013, 07:13:38 AM
Orly? I am interested in.
So they won't choose these maps they don't know. If you don't like these maps or don't know, you also can't choose these maps. Problem solved.

If you like to watch a vid cast of sf recon with 9 mins each round then you've got some serious patience.
Believe me it's boring to watch.

And about the maps, i believe i read somewhere that you have to play 24 matches. The map list isn't even that big, so you would have to pick the maps you don't like anyway since you can only pick one map once.

 
Title: Re: AAO25 WL- Map Rules
Post by: [Majestic]tidididi on Saturday, January 05, 2013, 07:18:04 AM
And about the maps, i believe i read somewhere that you have to play 24 matches. The map list isn't even that big, so you would have to pick the maps you don't like anyway since you can only pick one map once.

Go to aascrim.eu website and look at the groups.

Now count- 8 teams per group = 7 matches = you choose 7 maps.

Easy mathematic from primary school :-)
Title: Re: AAO25 WL- Map Rules
Post by: iCaz on Saturday, January 05, 2013, 09:13:55 AM
So on another note, if I understand the rules correctly.

- Teams can only choose 1 map in the whole season (group stage + playoffs) of the maplist.
- The tournament has a group stage and the x best of the groups go into the playoffs, which is a bracketed system with double elimination.
- Teams first post the map and then decide on the date.
- Matches have to be played before every next monday.
Title: Re: AAO25 WL- Map Rules
Post by: iCaz on Saturday, January 05, 2013, 09:16:07 AM
- Teams play every team of their group
- If a group contains less teams all teams will receive forfeit wins?
Title: Re: AAO25 WL- Map Rules
Post by: iCaz on Saturday, January 05, 2013, 09:18:51 AM
I am happy you guys organise the winter league and this is not a complaint. I just want the rules to be clearer and not as vague as they are sometimes stated right now.

I am willing to help to get them clearer.
Title: Re: AAO25 WL- Map Rules
Post by: Pegesus on Saturday, January 05, 2013, 09:44:06 AM
When will you guys stop complain and start playing the competition. If you can make a better one, you should have poked someone about it and you should have helped doing it.

I don't even gonna play the competition but I like the effort of making one and I hope it will bring back some activity to the game.

Good job to the organizators !!

x2
Title: Re: AAO25 WL- Map Rules
Post by: 1m50ry on Saturday, January 05, 2013, 09:56:20 AM
can u in playofs chose same map like in group? and how many teams go to playofs from group??
Title: Re: AAO25 WL- Map Rules
Post by: Revelinio on Saturday, January 05, 2013, 10:20:00 AM
Go to aascrim.eu website and look at the groups.

Now count- 8 teams per group = 7 matches = you choose 7 maps.

Easy mathematic from primary school :-)

if i had to believe thing that are stated on that website then the winter tournament was already over  ;)
but in the rules it states that no play-offs will be played, correct me if i'm wrong but isn't the bracket system the same thing as playing play-offs. 

Like caz said before the rules are vague, it would help if there is one spot like that " official "  website of the winter tournament where everything can be find and is clear.
Using two different sites to announce winter tournament information is useless.

Title: Re: AAO25 WL- Map Rules
Post by: waNted on Saturday, January 05, 2013, 10:43:57 AM
One thing, why pcr is not in the maplist and courtyard it is?
Title: Re: AAO25 WL- Map Rules
Post by: teddy_grizzly_bear on Saturday, January 05, 2013, 10:54:28 AM
One thing, why pcr is not in the maplist and courtyard it is?
I'll give you that Courtyard can have some HUGELY unbalanced spawn/objective combos, but on PCR for 1 spawn combo, it's next to impossible to do anything.
Title: Re: AAO25 WL- Map Rules
Post by: waNted on Saturday, January 05, 2013, 11:11:22 AM
That's still not fair imho, lose 1 or more rounds just because of unluck
Title: Re: AAO25 WL- Map Rules
Post by: iCaz on Sunday, January 06, 2013, 07:20:04 AM
Can I assume as no one is responding what I said above about the rules is true?

Furthermore, the team we are playing is hardly responding, without a regular playing date is going to take ages with some teams to finally come to a date.