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Author Topic: 25Assist v7.20 is released  (Read 22779 times)

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Offline ELiZ

25Assist v7.20 is released
« on: Monday, January 07, 2013, 03:26:21 AM »
Version 7.20 has been rolled out today to all Servers and Client.

In this update we have concentrated on expanding the [mAAp] section of 25Assist.


Info on the new update written by Spanky:
This is a long-awaited update that is finally done. This has been almost a year in the making and there are many changes and I will try to cover them all in this post.

First, I would like to thank Jonny for making Assist and allowing all of us to unite together and remember the fun times we all had playing America's Army. I also want to thank Pit for taking lead of this project when nobody else wanted to, keeping it alive. A thank you also goes to ELiZ for making this update possible, doing all the work behind the scenes to update Assist and make sure everything is working properly.


Servers should auto-update within the next several hours, clients will update upon startup.
If you don't have Assist, get it here:



Now for the dirty details on the update:

7 New maps:
(click on image for full 720p)

City Block

Credit: Killaman

Petrol

Credit: Killaman and iZi

Pool Day

Credit: Original 2.8 map author

Rooftop

Credit: Killaman

SF Contingency

Credit: MothaGoosE

SF Office Assault

Credit: Maxbulldog

Steamroller

Credit: Original 2.8 map author



Map Changes:
mAAp Pipeline has the most significant upgrades with visual improvements, FPS increases and more features:


Ice, Aztec and Breakout also have significant graphical improvements. Most all other maps have minor tweaking of graphics or FPS improvements.

Tons of bugs were fixed with mAAp maps and official maps as well, a few of the notable ones are:
- Player going underneath ice sheet and black ice texture on Ice.
- Unusable spawn points on Berg.
- Fixed missing meshes on Dusk.
- Rendering issue in control room, added zone portals and tweaked objectives on Breakout.
- Bright lighting and enemy clothing on Rummage.
- Texture alignment, enemy clothing, default game type, added playerblocks and fixed comm location issues on Aztec.
- Door warping, sound and scoring issues on Square.
- Enemy clothing on Shipment.
- Removed windows allowing Defense to spam Assault on mAAp Pipeline.
- Rebuilt Ambush roof and added playerblocks in various areas to prevent glitches on SF Hospital.
- Added extra player slots to Shipment, Berg, Breakout, Ice, Square, Urban Assault, SF Hospital and Pipeline.
- Added objectives, moved Defense spawn points, fixed clothing, added missing light fixtures, fixed missing sounds, and added playerblocks to various areas to prevent problems on Interdiction.



If you have comments, suggestions or bug reports, please head on over to the discussion thread:
http://aao25.com/maap/maap-v7-2-discussion-thread/
« Last Edit: Monday, January 07, 2013, 03:45:34 AM by ELiZ »

Offline marten77

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Re: 25Assist v7.20 is released
« Reply #1 on: Monday, January 07, 2013, 06:31:35 AM »
Still no update for flashes???

Offline Possessed

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Re: 25Assist v7.20 is released
« Reply #2 on: Monday, January 07, 2013, 06:35:41 AM »
nope, not enough feedback from the "majority" part of the community.
but this is another topic.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Ganja

Re: 25Assist v7.20 is released
« Reply #3 on: Monday, January 07, 2013, 07:48:02 AM »
I think you guys made a great job. The ambush roof on hosp made ma laugh though :)

Offline BiG_SerGiO

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Re: 25Assist v7.20 is released
« Reply #4 on: Monday, January 07, 2013, 08:07:58 AM »
GJ everyone :)
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline tacstealth

Re: 25Assist v7.20 is released
« Reply #5 on: Monday, January 07, 2013, 08:16:52 AM »
GJ everyone ! Our Server Will Be Updated Today ! HOOAH !
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Offline [Majestic]tidididi

Re: 25Assist v7.20 is released
« Reply #6 on: Monday, January 07, 2013, 08:24:30 AM »
Can I, and if I can, where can I give you an idea about new (old one back) map?


Offline teddy_grizzly_bear

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Re: 25Assist v7.20 is released
« Reply #7 on: Monday, January 07, 2013, 08:44:56 AM »
Read the first post, tidididi, look at the bottom, there's a link, try that.
<image removed due to imgur stuff - probably for the best>

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Offline KARI-30

Re: 25Assist v7.20 is released
« Reply #8 on: Monday, January 07, 2013, 09:27:45 AM »
The new SF Hospital is BS. I want the old map back. The slots and wwroof is serious bs. Why change the original maps? Create a new maap sfhospital and change whatever you want. But changing the original maps i dont understand.

Offline BiG_SerGiO

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Re: 25Assist v7.20 is released
« Reply #9 on: Monday, January 07, 2013, 09:33:08 AM »
What changed in slots?
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline Ganja

Re: 25Assist v7.20 is released
« Reply #10 on: Monday, January 07, 2013, 09:40:51 AM »
More slots lol but no idea why he cries about that. And yeah roof is bit frustrating but dont be so conservatist

Offline [SWISS]Merlin

Re: 25Assist v7.20 is released
« Reply #11 on: Monday, January 07, 2013, 09:42:33 AM »
What changed in slots?

slots at SF Hospital now 32

Offline soupcakes

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Re: 25Assist v7.20 is released
« Reply #12 on: Monday, January 07, 2013, 09:44:13 AM »
NJ guys, hope some usa servers are actually running those maaps...they look fun.and thanks for all the hard work and effort put in by everybody to keep improving this game.
You gotta have a nuclear soul
To melt down all your sorrowful load
And you gotta have a mercury soul
To weigh down any glimmer of gold

Offline butters

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Re: 25Assist v7.20 is released
« Reply #13 on: Monday, January 07, 2013, 10:51:48 AM »
Still no update for flashes???
they can't touch the game code , only modify maps , when will you understand MARTEN?!?

Offline kaledo

Re: 25Assist v7.20 is released
« Reply #14 on: Monday, January 07, 2013, 12:02:35 PM »
very very Thanks!!! Great Job... Standing Ovation!!!

 

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