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Community => The Lounge => Media & Art => Topic started by: Dialects on Thursday, December 02, 2010, 00:48:58 AM

Title: Seven Deadly Sins
Post by: Dialects on Thursday, December 02, 2010, 00:48:58 AM
Info: This is a poster for a 2D Animation I am currently doing for University. Painted frame by frame and digitally, the animation is to follow the same aesthetics as the promo. This animation will represent "Wrath" from a man-in-a-cell point of view.

First Promo Poster:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi980.photobucket.com%2Falbums%2Fae290%2FKlaasillu%2F2DPromo.jpg&hash=1d1a797622253a2a0a81c6978112a305)

Second Promo Poster:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi980.photobucket.com%2Falbums%2Fae290%2FKlaasillu%2F2DPromo2B.jpg&hash=906afff41f072811db8207bfc0b4e0c8)

Third Promo Poster:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fsphotos.ak.fbcdn.net%2Fhphotos-ak-snc4%2Fhs737.snc4%2F65721_469407718369_564653369_5810839_6298575_n.jpg&hash=2c0e6554b0b68c8ac2ad3960c0225e0e)


Preview Animation w/o Soundtrack & S.Effects:

http://vimeo.com/17459584
http://www.youtube.com/watch?v=GEnQC1vN5AA (Youtube version is screwed...Go figure!)


Update:
I should have explained the concept, so that you could understand what I am going for with this.

Man in a locked cell/room. Black and white, with rough strokes and a noir-based style. Throughout the animation, you can see sporadic blood splatters, along with ambiguous text --dynamic typography-- popping in and out. The character then starts moving around, smacking the wall, shouting random undefined words and so on. "Kill, who --Kill, who to kill first? -- Kill HIM!! --Kill him, who? Kill HIMself" is displayed as the tense grows in both the animation (rougher strokes, blood splatters) and soundtrack (I am in the works of producing the soundtrack as well!).


Any feedback is appreciated!
Title: Re: Seven Deadly Sins
Post by: Knight on Thursday, December 02, 2010, 01:08:04 AM
I like the style you are going with a lot. I can't wait to see more. Only thing I would say is the text is a little to pronounced for this piece.
Title: Re: Seven Deadly Sins
Post by: Dialects on Thursday, December 02, 2010, 01:10:28 AM
What text is? Bear in mind most of the text in this promos will not exist in the animation. These are promos I export so I can keep my group-mate updated with the stage (in the storyboard) I'm at. Since I have to upload it to the internet so I can show it to him, I decided I'd show around as well. Is that the text you are referring to, or was it the "Death" word above his head-area?

Thanks for the comment.
Title: Re: Seven Deadly Sins
Post by: Knight on Thursday, December 02, 2010, 01:14:42 AM
I was referring to the promo text :)
Title: Re: Seven Deadly Sins
Post by: BlueBlaster on Thursday, December 02, 2010, 03:01:12 AM
Im expecting to see savage animation to coincide with wrath. Blots, splatters, scratches, non-conformity, inability to stay in the lines; lovely.
Title: Re: Seven Deadly Sins
Post by: Dialects on Friday, December 03, 2010, 22:45:36 PM
Preview without soundtrack:

http://vimeo.com/17459584


Edit:

Video links (Vimeo & Youtube) as well as 3rd Promo Poster updated to the OP.
Title: Re: Seven Deadly Sins
Post by: Dialects on Saturday, December 04, 2010, 20:49:32 PM
That settles it. It would appear is not worth posting my stuff around this forum.

Thanks for making me realise the only way to get "noticed" (bear the quotation marks) around here is to either flame Killaman or act like a prick.
Title: Re: Seven Deadly Sins
Post by: Spanky on Saturday, December 04, 2010, 20:52:27 PM
That settles it. It would appear is not worth posting my stuff around this forum.

To be fair, you gave it less than 24 hours.
Title: Re: Seven Deadly Sins
Post by: Dialects on Saturday, December 04, 2010, 20:57:24 PM
I am talking about the entire thing as a whole. However...in regards to your comment; 24h is more than enough for me to realise it is not worth. We've had this discussion before, or most of my stuff (written, imagery, whatever else) not being easily accepted or appreciated around here. Those who do appreciate my work have my thanks, and you certainly are apart of that group, as for the rest....niente.
Title: Re: Seven Deadly Sins
Post by: Archeh on Saturday, December 04, 2010, 23:14:02 PM
I don't look at anything of yours for fear of being seen as a dumb bunny.
Title: Re: Seven Deadly Sins
Post by: Dialects on Saturday, December 04, 2010, 23:18:23 PM
Then you are stupid.....is what I felt like saying.







There's nothing in you that would, should or could possibility resemble to being Dumb Bunny. Not even when you posted cat pictures on the DRAAT/Ak4 forums. However...if sarcasm and satire is the best of paths to take towards someone who has never "bombarded" you with any kind of hostility whatsoever, then sure. Be my kind guest. Not sure that is the best way to go, but ultimately, that is a decision for you to make.
Title: Re: Seven Deadly Sins
Post by: Alex on Saturday, December 04, 2010, 23:58:07 PM
The name reminds me of the intro to an Iron Maiden song. Not really related to the work but at least it is a response.  :-\

It looks cool. I mean, I really don't have the knowledge to comment on something like this. It could be brilliant, it could suck. I have no idea. All I know is that it looks pretty cool. I feel like I have said this before.
Title: Re: Seven Deadly Sins
Post by: Jared on Sunday, December 05, 2010, 00:27:07 AM
Im with nate on this, the start was kinda like is it just going to repeat the whole time, but when it started to get crazy it really was like dang, this is pretty creative. Tho, its hard to really get into it without the sound track but as of right now i say it really a great piece of work. 
Title: Re: Seven Deadly Sins
Post by: Spanky on Sunday, December 05, 2010, 01:24:11 AM
I really don't have the knowledge to comment on something like this.

I'm just going to say that you don't need knowledge to know how to express your feelings about something. Proper grammar and language skills would be good though...
Title: Re: Seven Deadly Sins
Post by: Alex on Sunday, December 05, 2010, 01:32:18 AM
I'm just going to say that you don't need knowledge to know how to express your feelings about something. Proper grammar and language skills would be good though...

I'm just saying that I don't know what is good or not. I can only say what I think looks good, which holds very little weight.  Also, how was my sentence grammatically incorrect?
Title: Re: Seven Deadly Sins
Post by: Spanky on Sunday, December 05, 2010, 01:33:53 AM
I can only say what I think looks good, which holds very little weight.
That's the whole point. Your opinion holds a lot of weight when it's deliberately asked for.

Also, how was my sentence grammatically incorrect?
I never said it was. I was just saying that's all you need to express one's opinion.
Title: Re: Seven Deadly Sins
Post by: Dialects on Sunday, December 05, 2010, 01:50:58 AM
Jared: Yes, without the soundtrack is does seem like the first bit is but repeating images, one after the other. That initial scene will have rain sounds, thunderstorm (thus the over-lighted frames) and will have a narrative recorded by myself. Once the story is told, or rather, once people are aware of what bothers the character, it then shoots off to him going berserk. From that point onwards, it will consist of a rather confusing music I will be recording tomorrow, following with screams, shouts, loud distorted sounds and a light electric guitar soloing it all up. The description may sound grandly chaotic and to an extent even, resemble metal-electronic music, but knowing myself as I do; I'll probably go with some primitive composing...despite the confusion embed with the junction of such noisy playing.

The story is simple: Man gets cheated on. Attempts at killing the man she cheated on him with. Fails. He is then caught and locked away in a cell. He remains there for an unbelievably amount of time. What the video illustrates is the remnants of his insanity. His anger and hatred have accumulated to a point where the only thing he wants to do is kill; It no longer is that specific man who has brought misery to his life...Kill is the most important thing. Kill himself, kill others, kill the world...KILL!


Killaman...err; Mr. DumbBunny: Again, you prove plenty worthy of the nickname you are most known as on my Contact List. No one in this community has any technical knowledge on Animation whatsoever. 70% of the world doesn't either. Some people, however, have their share bit of knowledge in Art...but then again, 50% of the world hasn't. I believe you either do not give a fuck (both literal and metaphorical meanings applied), or you are simply too narrow-minded to stretch your thoughts out of your comfort zone: American Football, Games and Computers   ---Care to prove this statement wrong? Please do. Whilst you read these offensive words against you and think "OH, Dann is such a douchebag!!", I would like to say that; No, I do not truly believe you are dumb. However, for reasons that go beyond me, you do come out as one typical dumb-American (no offence meant to the American Population, for as much as I would have enjoyed so....in ignorance). It is now up to you to either express yourself differently or simply man it up and start believing you aren't all that smart...and most of your smartness is an act of your subconscious.


Nate: I have a man-crush on you.
Title: Re: Seven Deadly Sins
Post by: Spanky on Sunday, December 05, 2010, 03:18:03 AM
nates being a time wasting cunt in reference to giving me replies on msn

PostQuote'd. Sorry, I was busy Photoshopping for this:
http://www.xn-somnia.com/insomnia/viewtopic.php?p=3085#p3085
Title: Re: Seven Deadly Sins
Post by: Alex on Sunday, December 05, 2010, 11:03:05 AM

Killaman...err; Mr. DumbBunny: Again, you prove plenty worthy of the nickname you are most known as on my Contact List. No one in this community has any technical knowledge on Animation whatsoever. 70% of the world doesn't either. Some people, however, have their share bit of knowledge in Art...but then again, 50% of the world hasn't. I believe you either do not give a fuck (both literal and metaphorical meanings applied), or you are simply too narrow-minded to stretch your thoughts out of your comfort zone: American Football, Games and Computers   ---Care to prove this statement wrong? Please do. Whilst you read these offensive words against you and think "OH, Dann is such a douchebag!!", I would like to say that; No, I do not truly believe you are dumb. However, for reasons that go beyond me, you do come out as one typical dumb-American (no offence meant to the American Population, for as much as I would have enjoyed so....in ignorance). It is now up to you to either express yourself differently or simply man it up and start believing you aren't all that smart...and most of your smartness is an act of your subconscious.

I have more "comfort" zones than that.... Art doesn't really interest me. I guess you could say I'm narrow minded then if you want.

I would also like to point out that I have never claimed to be very smart.
Title: Re: Seven Deadly Sins
Post by: Dialects on Sunday, December 05, 2010, 11:54:47 AM
It is not because you do not like Art that I believe you to be, hypothetically speaking (my previous statement, too, was a hypothesis; never have I said that you are indeed fatally narrow minded), narrow minded. However...given the circumstances, that is indeed the way you come out as to me. And Yes; it is true that you have not yet, to date, claimed to be smart. Ironically though, your speech says otherwise. Your speech is constantly shouting "I Know It All!" --which is why I kept charging back at you with the "Oh no, Killa knows it all!". It may be a case of your speech not expressing your personality accurately, which at any rate is none other's than your fault. Be it as it may, you are indeed smart. Not the smartest I've met thus far, but certainly a solid smart.

Who knows, in a three-years-estimative, MrDumbBunny might no longer suit you at all!
Title: Re: Seven Deadly Sins
Post by: Archeh on Sunday, December 05, 2010, 12:12:52 PM
I think that Killaman may have reacted hostilely to one of your posts weeks ago and you've been dragging this Mr. Dumbbunny thing on to the point of at least one member losing all interest in the community.

I am narrow-minded as well, I find art quite uninteresting. I don't comment on it because, like Killaman, I don't know anything about the work you put into it or whether it is impressive or not.

My Opinion:

It's black, and white, and sometimes red, and sometimes a greenish-bluish color as well. I like gray and red. Those are my favorite colors. So your art is good. Nicely done using gray and red, it pleases me.

The word "Death" reminds me of the band "Death". That also reminds me that the anniversary of the "Death" of their vocalist, Chuck Schuldiner, is approaching. Nicely done reminding me of Chuck Schuldiner's day, I had totally forgotten it was coming up.

The words "Kill all of them" remind me of Metallica. I don't like Metallica. Now I'm not so sure that the red and gray made it "good".


Overall, I give it a 2/3.

Two of the three things I noticed were positive.
Title: Re: Seven Deadly Sins
Post by: Dialects on Sunday, December 05, 2010, 12:24:44 PM
Thanks for your opinion, AJ. Well appreciated!

Herein, you have proven that knowledge does not defeat sensibility. In other words, you have proven that you must not be wise in the doings of Arts, nor be extremely keen to Art itself; to form an opinion. I was only looking for that, nothing more. Whereas I would have appreciated suggestions as to how to make the animation better-looking, I never expected it from this community --For fair reasons! There are loads of other communities packed with Professional Artists that are very much suited for that kind of assistance. When I post things in Headshot, I post them simply to share my doings with my supposed mates. I am not as sure about this last sentence as I once was.

Killaman will simply have to learn to deal with "Mr.Dumbunny", as I have learned to deal with "Resident Prick". He should know better than to think I actually mean it. Obviously, there were times where Mr.DumbBunny was the only thing fitting to describe Killa's words, but I'm sure we all look stupid and ignorant at times throughout our lives. Natural course of humanity; not to be steady, to be a ever-changing-melody. And I am starting to write stuff that doesn't matter anymore. I'll now shut up and leave it at that.
Title: Re: Seven Deadly Sins
Post by: Alex on Sunday, December 05, 2010, 12:38:32 PM


Killaman will simply have to learn to deal with "Mr.Dumbunny", as I have learned to deal with "Resident Prick". He should know better than to think I actually mean it.

I have never seen anyone call you that. Also, calling people names is not a great way to get rid of the nickname anyways, especially when you insult people in serious threads without adding anything to the overall conversation.

I said that I thought it looked cool and I didn't get a thanks. :(
Title: Re: Seven Deadly Sins
Post by: Dialects on Sunday, December 05, 2010, 12:56:50 PM
Every day that I log in....I am known as the Resident Prick.  8)

I'd thank you if only I knew what cool stands for. AJ expanded a bit more, thus deserves recognition.

I've insulted because I believed you deserved it at the time. No regrets. But I am not insulting you right now...so that might be a good thing!
Title: Re: Seven Deadly Sins
Post by: Alex on Sunday, December 05, 2010, 13:02:27 PM
I deserved to be insulted because I was telling headshot my plans for the future? That really makes no sense at all. I guess I will know better next time than to share things with this community.
Title: Re: Seven Deadly Sins
Post by: BlueBlaster on Sunday, December 05, 2010, 13:23:02 PM
When i saw the posters and envisioned the animation in my head, I thought the animation frames would be grainy & jumble as if someone was not aligning each frame before feeding it through a projector. Thoughts?

And the static white brushed background added a cool factor since every other element was moving. It was liek WHOAAAA;awesome!
Title: Re: Seven Deadly Sins
Post by: BlueBlaster on Sunday, December 05, 2010, 13:23:16 PM
Also


DICKS
Title: Re: Seven Deadly Sins
Post by: Dialects on Sunday, December 05, 2010, 14:53:18 PM
I deserved to be insulted because I was telling headshot my plans for the future? That really makes no sense at all. I guess I will know better next time than to share things with this community.

I was referring to the first time I ever called you Mr.DumbBunny.
Title: Re: Seven Deadly Sins
Post by: Dialects on Tuesday, December 07, 2010, 02:56:58 AM
Sound Version: http://www.vimeo.com/17553296
Title: Re: Seven Deadly Sins
Post by: BlueBlaster on Tuesday, December 07, 2010, 16:49:24 PM
Animation: 100% great. Awesome improvements over the last one. The final seconds was good; it's like going into half-time.

Audio: I didn't feel a climax at all. Or maybe because I watched the "beta" I was expecting a climax at the moment the typography kicked in. Intro audio is good, exiting audio is good. Its just the in between that is lacking in mirroring the animation.


This work is excellent, but after one minute I was waiting and waiting for an audio climax that never happened.
Title: Re: Seven Deadly Sins
Post by: Jared on Tuesday, December 07, 2010, 17:52:53 PM
I'm with blue on this, the animation is great by the music is lacking when the animation hits its "o shit" moment.
Title: Re: Seven Deadly Sins
Post by: Spanky on Tuesday, December 07, 2010, 18:07:47 PM
My thoughts are the same as above however I'll add something:

The music definitely helps keep attention and help build to a climatic scene but then it starts getting somewhat disappointing as said above. I feel almost reverse of what I did with the preview.
Title: Re: Seven Deadly Sins
Post by: Dialects on Wednesday, December 08, 2010, 09:50:43 AM
I knew the "world" would react that way to the audio. I did it with that knowledge in mind -- Music does not always have to be linear, in the sense that, it does not have to follow the animation/film/concepts/feelings brought thereby. A linear music/soundtrack helps the viewer acerte their feelings and understanding on a certain subject, which I believe, is simply undoable when it comes down to the understanding of a deadly sin, be it whichever it is.

There are minor changes to the music as the rough animation kicks in (8-bit echos, high pitch pianos, footsteps, etc) but the way I've done it makes it so subtle that you can hardly understand where they are coming from, and that they kick in time-synched along with the text and splatters. You need to clear your expectations and see one thing for what it is. Wrath is well known for being expectation-free. Whatever you feel is what you get. All pure raw hardcore feelings.


That's that. Feel free to suggest things as how to make the animation/audio better, though.
Title: Re: Seven Deadly Sins
Post by: Jared on Wednesday, December 08, 2010, 11:28:13 AM
I am sorry but I have to totally disagree with what you just said. I think your animation would completely benefit with a more intense sound track during the more intense parts of the film. It just doesnt quite feel right. It's your animation though so you should do what you think is right.