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Community => The Lounge => Media & Art => Topic started by: Koden on Friday, September 30, 2016, 12:46:51 PM

Title: Non Euclidian geometry-based games
Post by: Koden on Friday, September 30, 2016, 12:46:51 PM
I guess the title wasn't really self-explanatory, was it? Well, I won't get down to the theoretical bits, watching the videos below will get you a hint of the possibilities and experiences you can have in-game through this kind of "impossible geometry".

First, an AA2 level.

https://youtu.be/2s4ySkR48cI

Then, Antichamber. Its a puzzle game which requires you to think outside of the box (while "offsetting" or defying your preconceptions about a 3D world) to actually get through the levels.

 https://youtu.be/aGsnm2nOnso

Last but not least, Hyper Rogue. This game uses an hyperbolic plane to create a huge and procedurally generated world, which makes it both more "random" in a way and almost next to impossible to get back to a place you have been, aswell.

https://youtu.be/lX5eCfRSCKY
Title: Re: Non Euclidian geometry-based games
Post by: ronski on Friday, September 30, 2016, 12:51:45 PM
oh noes these mindf*ck-games again :D

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2F2013%2F10%2Ftim-and-eric-mind-blown.gif&hash=47afc1acd79fcb17db1d1cf50096e8f2)
Title: Re: Non Euclidian geometry-based games
Post by: Koden on Friday, September 30, 2016, 13:13:21 PM
oh noes these mindf*ck-games again :D

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2F2013%2F10%2Ftim-and-eric-mind-blown.gif&hash=47afc1acd79fcb17db1d1cf50096e8f2)
Well, the fun part is that games like Antichamber look like mindblowing/impossible when you look at them, but when you start playing and literally understand the rules within the world...they're quite enjoyable. Hyper Rogue instead, uses that kind of geometry for both aesthetic and practicality. I believe the in-game world is made of an infinite number of tiles that also make up for the game visuals, its actually very very neat.
Title: Re: Non Euclidian geometry-based games
Post by: Vanoke on Friday, September 30, 2016, 17:58:48 PM
Learning stuf to implement in real games nice to see tools to understand and juse for better gameplay . lol