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Author Topic: Untitled Forest/Jungle Map  (Read 20236 times)

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Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #30 on: Saturday, March 03, 2012, 16:28:17 PM »
Maybe you can make your own map then :)
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Offline soupcakes

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Re: Untitled Forest/Jungle Map
« Reply #31 on: Saturday, March 03, 2012, 16:44:35 PM »
Maybe you can make your own map then :)

we too high, your the only one sober enough for the job!

jk, your map looks great, cant wait to play it
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Offline JunK

Re: Untitled Forest/Jungle Map
« Reply #32 on: Saturday, March 03, 2012, 17:09:31 PM »
Why is this always a popular request... are all AA players druggies?

yes we are... you not?

Offline ^^UnDiSpUtEd^^

Re: Untitled Forest/Jungle Map
« Reply #33 on: Saturday, March 03, 2012, 17:23:47 PM »
good work spanky i like the road, and the buildings, maybe you can add some flowers so that doesnt look like a very grassy area:) but ur work is great

Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #34 on: Saturday, March 03, 2012, 17:26:48 PM »
yes we are... you not?

Nope. I see no need for it. Perhaps that's why I don't enjoy playing AA as much as some of you.

Thanks Maniac, I will see about some flowers :)
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Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #35 on: Saturday, March 03, 2012, 21:18:28 PM »
For objectives, I'm thinking about the double-objective BF conquest style. You have to secure the buildings and 2 boats on the river. This way both teams spawn close to an objective so they ultimately have to cross each other or flank to get to the other objective.
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Might look bigger, but it aint.....

Offline Alex

Re: Untitled Forest/Jungle Map
« Reply #36 on: Saturday, March 03, 2012, 21:38:25 PM »
For objectives, I'm thinking about the double-objective BF conquest style. You have to secure the buildings and 2 boats on the river. This way both teams spawn close to an objective so they ultimately have to cross each other or flank to get to the other objective.
It would be cool if you could make it like SF Sandstorm. Where the first team to capture all 3 objectives wins or whoever is holding 2/3 when time runs out wins.

Offline ^^UnDiSpUtEd^^

Re: Untitled Forest/Jungle Map
« Reply #37 on: Sunday, March 04, 2012, 02:42:54 AM »
It would be cool if you could make it like SF Sandstorm. Where the first team to capture all 3 objectives wins or whoever is holding 2/3 when time runs out wins.

Yeh quite a good idea, and the spawn when we start like 1st group on the left 2nd in the middle 3rd on the right, so they have to go to the objective by where they are, like a further distance, if you know what i mean not having spawn with all ppl at the same spot like spreading in the groups in spawn.:)

Offline soupcakes

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Re: Untitled Forest/Jungle Map
« Reply #38 on: Sunday, March 04, 2012, 06:12:41 AM »
It would be cool if you could make it like SF Sandstorm. Where the first team to capture all 3 objectives wins or whoever is holding 2/3 when time runs out wins.

x3, genius.
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Offline Koden

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Re: Untitled Forest/Jungle Map
« Reply #39 on: Sunday, March 04, 2012, 07:29:09 AM »
It would be cool if you could make it like SF Sandstorm. Where the first team to capture all 3 objectives wins or whoever is holding 2/3 when time runs out wins.

It's a system where every objects can be taken by both teams, and every object is needed to win. It's in Sandstorm, Urban Assault and in the ported Interdiction, it just need to be setted as an object that can be taken by a team, and then taken back by the other team (BTakeTurns). Of course that it's meant for a "Take and Hold" gameplay (pointing out cause capturing and holding are quite different concepts).

You need to set up all of the 3 objs as needed to win, because otherwise no one would bother taking the one not needed to win (much like the Control Panel in Pipeline - a more important obj vs 3 lesser important ones). Unless Spanky can set it up so you can take a random 2 of the overall 3 objs available to win, it's something that probably can be done and Spanky might find out a way to do that.
« Last Edit: Sunday, March 04, 2012, 07:38:31 AM by Koden »

Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #40 on: Sunday, March 04, 2012, 13:28:59 PM »
Nah, I just have 2 objectives setup now. Secure the buildings and secure the boats on the river. Each team spawns close to 1 objective, it takes 20 seconds to capture if a team member remains in the radius of the objective.
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Offline [Nifty]-mister

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Re: Untitled Forest/Jungle Map
« Reply #41 on: Monday, March 05, 2012, 09:11:33 AM »
Spanky, Great work mate it does take alot of skill to reproduce what you see in your head with a software. i will be playing this map when its out.
BlueBlaster: Dann called him a vertically-​challenged nigger.

Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #42 on: Monday, March 05, 2012, 13:04:31 PM »
Thanks Mister. I've always found creating maps from scratch incredibly hard. It's very easy for me to edit existing maps but just thinking up and starting with a basic idea is difficult.
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Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #43 on: Monday, March 26, 2012, 03:26:03 AM »


I thought of a different way to take the map. I hated having a lack of lighting on the trees as well as a boring layout. I think those twisted rotted trees are going to make the map great. It will provide cover in all directions as well as a unique look in every direction. The problem is, to achieve the best look, I'll have to place each tree manually -_-
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ^^UnDiSpUtEd^^

Re: Untitled Forest/Jungle Map
« Reply #44 on: Monday, March 26, 2012, 07:39:16 AM »
great job spanky:)

 

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