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Author Topic: Untitled Forest/Jungle Map  (Read 20203 times)

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Offline BlueBlaster

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Re: Untitled Forest/Jungle Map
« Reply #15 on: Friday, March 02, 2012, 17:04:42 PM »
The shadows, the shadows!



Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #16 on: Friday, March 02, 2012, 17:36:59 PM »
Uploading a video of the map right now... I kinda went crazy with the grass and fern decolayers, to the point where it raped FPS down below 30. Oh well.
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Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #17 on: Friday, March 02, 2012, 17:58:26 PM »
http://youtu.be/vFDaDiDNVA8?hd=1

[youtube]http://www.youtube.com/watch?v=vFDaDiDNVA8[/youtube]
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Offline BlueBlaster

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Re: Untitled Forest/Jungle Map
« Reply #18 on: Friday, March 02, 2012, 18:55:36 PM »
Ridiculous amount of vegetation.



Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #19 on: Friday, March 02, 2012, 19:39:48 PM »
It's only half a million triangles...
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Offline BlueBlaster

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Re: Untitled Forest/Jungle Map
« Reply #20 on: Friday, March 02, 2012, 20:25:11 PM »
Are the decolayers set to bstaticlighting true?



Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #21 on: Friday, March 02, 2012, 20:34:33 PM »
I don't think they have that property. Decolayers don't have great lighting. I can set them to have lighting but then they'll be black on one side and normal on the other, it looks bad. Right now, they only follow terrain lighting so they'll be dimmer wherever the terrain is shadowed.

I got it down to about 350k triangles for the decolayers which helps FPS quite a bit but I'll have to go lower. The buildings on the map look mighty sexy right now.
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Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #22 on: Friday, March 02, 2012, 21:44:58 PM »
Extrapolated that would be about 5 FPS.
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Re: Untitled Forest/Jungle Map
« Reply #23 on: Friday, March 02, 2012, 23:22:58 PM »
Current teasers:



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Offline xn-host

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Re: Untitled Forest/Jungle Map
« Reply #24 on: Friday, March 02, 2012, 23:30:09 PM »
That is a great sample of swag right there

Offline BlueBlaster

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Re: Untitled Forest/Jungle Map
« Reply #25 on: Saturday, March 03, 2012, 00:01:37 AM »
The road adds some good change to the map. Are you going to drop off one end of the map and make the river flow into a waterfall? The road can end with that one highway static mesh. That's a boundary on one side :D



Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #26 on: Saturday, March 03, 2012, 00:07:56 AM »
Originally I was going to have a waterfall come down onto the map from above, like Sniper Canyon. As far as boundaries, I was just going to have an oval shape of playerblocks around the map and figure the fog will blend in enough to make the edges un-noticeable.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline JunK

Re: Untitled Forest/Jungle Map
« Reply #27 on: Saturday, March 03, 2012, 15:30:57 PM »
make some weed plants on the map :D

Offline Spanky

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Re: Untitled Forest/Jungle Map
« Reply #28 on: Saturday, March 03, 2012, 15:47:01 PM »
make some weed plants on the map :D

Why is this always a popular request... are all AA players druggies?
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Offline Archeh

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Re: Untitled Forest/Jungle Map
« Reply #29 on: Saturday, March 03, 2012, 16:04:14 PM »
Yes. Weed plants and mushroom forest pl0x
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

 

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