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Author Topic: Unnamed map WIP  (Read 7756 times)

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Offline eKC0mm

Re: Unnamed map WIP
« Reply #45 on: Tuesday, July 17, 2012, 17:02:41 PM »
18c, no 203, no incendiary.

Great move!

18z and 18b should get pistol, not the 18c's. a G with a pistol is kinda cool.
eKComm - Team Non-Sense

Offline MothaGoosE

Re: Unnamed map WIP
« Reply #46 on: Tuesday, July 17, 2012, 22:24:43 PM »
Thanks!

I personally think that everyone having a pistol is more balanced, and will change awkward encounters when both people run out of ammo in a cool way.

Offline k!cker

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Re: Unnamed map WIP
« Reply #47 on: Tuesday, July 17, 2012, 22:30:29 PM »
Hey Mogo... fuck you.




Haha the map is a lot better than when i first saw it when it was gigantic. You resized it perfectly.

Offline MothaGoosE

Re: Unnamed map WIP
« Reply #48 on: Tuesday, July 17, 2012, 22:36:55 PM »
Fuck you too, dirtbag. :)

Haha thanks dude. I most certainly want you around when we test this shit. I want to make sure this is well balanced in all aspects.

Offline MothaGoosE

Re: Unnamed map WIP
« Reply #49 on: Thursday, July 19, 2012, 02:07:52 AM »
Visual update of progress so far: http://s1254.photobucket.com/albums/hh608/321goose123/Update%202/

All glass issues have been resolved, thanks Spanky. I'll post another version of the aao file soon, and ask for people's average frame rate.

Offline BlueBlaster

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Re: Unnamed map WIP
« Reply #50 on: Thursday, July 19, 2012, 02:16:16 AM »
It's shaping up well.



Offline MothaGoosE

Re: Unnamed map WIP
« Reply #51 on: Thursday, July 19, 2012, 02:18:02 AM »
Thanks! :)

Offline Spanky

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Re: Unnamed map WIP
« Reply #52 on: Thursday, July 19, 2012, 16:14:43 PM »
Love it except for the first screenshot; the lighting looks weird.

One tip; you have a LOT of high quality shadow surfaces, that's great but map size is probably sneaking up. On surfaces where there's no detailed shadows, set the lightmap to 256. Larger surfaces first then smaller ones (like window borders). That will make the map size smaller and use less GPU RAM which would mean more performance on lower end systems.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline MothaGoosE

Re: Unnamed map WIP
« Reply #53 on: Thursday, July 19, 2012, 17:00:08 PM »
Love it except for the first screenshot; the lighting looks weird.

One tip; you have a LOT of high quality shadow surfaces, that's great but map size is probably sneaking up. On surfaces where there's no detailed shadows, set the lightmap to 256. Larger surfaces first then smaller ones (like window borders). That will make the map size smaller and use less GPU RAM which would mean more performance on lower end systems.

I've been dreading doing this for a while. I've done it for all surfaces outside the playable area and stuff you can't see, but I know I've got to go through and do a lot more. So...much...selecting...loosing...power

Offline BlueBlaster

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Re: Unnamed map WIP
« Reply #54 on: Thursday, July 19, 2012, 17:01:59 PM »
BTW, not every light fixture needs a light actor if you can get away with it visually. There is a strange limitation to the number of lights (and also zones).



Offline Spanky

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Re: Unnamed map WIP
« Reply #55 on: Thursday, July 19, 2012, 17:09:43 PM »
I've been dreading doing this for a while. I've done it for all surfaces outside the playable area and stuff you can't see, but I know I've got to go through and do a lot more. So...much...selecting...loosing...power

You don't have to do every single one. Just when you're bored or you're in a certain area, go for it. Once you've done the major surfaces, not much will be gained from the little ones.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Maxbulldog_53

Re: Unnamed map WIP
« Reply #56 on: Friday, July 20, 2012, 17:20:18 PM »
BTW, not every light fixture needs a light actor if you can get away with it visually. There is a strange limitation to the number of lights (and also zones).

Yeah the zone number i think is 60. I ran into that problem a few times and it had me baffled for the longest time.
I need teepee for my bunghole!

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