I don't think I did anything with the fan. Why not walk into the trigger & see what happens ;) Plenty of those bad boys around the map.I did and nothing happened... Then again, I was using the editor version of AA.
I did and nothing happened... Then again, I was using the editor version of AA.Turn your sound up :)
It won't work in my 2.5 install because there is no spanky's camera texture or something like that.I knew there was something missing. I've added it to the download link above. Play it in AA, it's better.
Hmm, I'm just wondering whether replacing the old files(triggerlighreset.u, S-mAAP_Pack_6.uax, M-mAAP_Pack_6.usx, T-mAAP_Pack_6.utx, SpankyCameraTextureClient.u) with the same names is going to do something bad or not...
EDIT:
I guess spanky anwered this question already.
It feels alive. The lifter has disappeared :P :)
Everything included in the download is what's required to run Pipeline with a normal AA installation. There have been other things added to mAAp (Koden converted 2.8 textures over and put them in another package) but the 7z file in the original post is JUST for Pipeline.
Sweet :) looking at those barrels my first thought was about Half life :D
I thought that too... now looking it up... it's the exact same texture -_-
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Ffirsthour.net%2Fscreenshots%2Fhalf-life-2%2Fhalf-life-2-exploding%2520barrel-flammable.jpg&hash=87d5f0a557ba661e2af34e3c901f9cab)
Please don't hurt me Valve :(
Yea, I had to distort the texture but it doesn't look horribly bad. It's not like we're selling mAAp and making a huge profit off of it. I honestly was just browsing Google Image results and came across that texture. I thought someone independent had made it. Never thought someone ripped it out of Half-Life and stuck it on the internet...
I wanna play it just like it right now :)
Hope new map update gets out soon.
Go try it out with the download. Help me tweak it for gameplay so people actually play it instead of bitch about it.It not really possible to get a sense for how balanced it is with only 1 person. We should get a server and some people to test it out.
It not really possible to get a sense for how balanced it is with only 1 person. We should get a server and some people to test it out.
Fixing that pesky mirror is very impressive. I haven't seen it work since the very early days of AA.
Nice job.
some one hire this guy for aa3 and future versions development, or at least invite him for private "beta competition thing".
he has talent, no doubt.
i like it. just a few things:
-of course you know about the mirror thing being screwy. Can I see people? I couldn't see myself.
-its weird seeing bathroom doors with windows on them. no privacy?
-I kept shooting things and there were no pings, or bullet holes anywhere. Glass also wouldn't break. Maybe because I launched offline? I was able, however, to shoot the camera.
-The water leak looks awesome.
- The lens flare is pretty cool.
- Bathroom stall door didnt open but I heard the noise.
- I like the red/green light by the obj
- Could have been just me but when i was running from vent access room stairs to break room stairs, it seemed like there was a lot of stuff in the way on the floor making it annoying to navigate.
The spiderweb in the North Side entrance isn't 100% see-through. If the door is open to the north side, and you come from assault's side , the spiderweb makes a top part of the door disappear. Not a huge thing, but if it makes the door disappear, maybe it makes other things disappear as well.I second this. when you look from the other way the steam from the floor vents disappear as well. It acts like that bottom window in blue building in Mout Mckenna. The one that looks out towards church/alpha alley. Most of you may know what Im talking about. If it causes too much trouble then you might as well delete it.
I second this. when you look from the other way the steam from the floor vents disappear as well. It acts like that bottom window in blue building in Mout Mckenna. The one that looks out towards church/alpha alley. Most of you may know what Im talking about. If it causes too much trouble then you might as well delete it.I had all the bullet holes I fired... no problem there for me.
I tried looking at the map again and still no bullet holes for me. I can shoot through glass and throw grenades through glass without them breaking. Its like the glass isnt even there.
What about old Pipeline delete in incoming update?
I worked on some new grass today:
http://www.youtube.com/watch?v=jtJb8SdeEq8&hd=1
[youtube]http://www.youtube.com/watch?v=jtJb8SdeEq8&hd=1[/youtube]
Looks better in-game than on YouTube, oh well.
I'd like to see what players prone in the grass look like too opfor. This brings a very COD4ish aspect to the game where one could hide in high grass. Interesting.
What about old Pipeline delete in incoming update?As ELiZ said, no original maps are getting deleted. This is off-topic but Urban Assault, Hospital, Tunnel and original Pipeline are getting a few bugs fixed and a few lighting tweaks. No sounds, objects or anything critical to gameplay has been altered.
But that's awesome. It adds a realistic dynamic to the game that hasn't existed in the past.
not sure but, he can make opfor use a green vest
the bathroom looks like it would be from a Saw movie haha :up:
tunnels are amazing. How does the red light works with night vision?Pipeline doesn't have night vision....
The dead guy in the shower didn't want to play the game :(
EDIT: wow there actually is. I'm not sure why they put it in a daytime map...I'll get rid of it.
Every bit of it looks fun to play, are all the flammable-marked barrels in north pump explosive? That would be a wannabe terrorist dream :style:No they aren't. A while back me and Blue worked on exploding barrels but it requires coding to create effects that spawn server-side (and replicated to all clients) to make the barrels work. Also, I'm having a hard time getting ViewShaker to work... it's hidden somewhere in Pipeline, I don't want to give it away :)
Looks epic, Spanky! The only issue I've ever had with this map was being able to shoot at assault spawn through certain windows (which greatly favors defense). Have you done anything about those?
Yea, I've removed that break room window and the others at break room stairs are too tall to shoot through. There's a few other windows that I've removed as well which seems to help FPS.
I can't wait to play this! XD
Here's the final pre-beta video:forgot the Bloom hack :style:
http://www.youtube.com/watch?v=ma5ya-hrU4A&hd=1
Intel(R) HD Graphics (2104) -> CreateTexture failed(8007000E) -> AAGP_Sun::ApplyGlowEffects
bForceCorona=True