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America's Army => mAAp Project => Topic started by: eKC0mm on Wednesday, June 27, 2012, 13:51:45 PM
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I built a detailed elevator using alot of bsp, when i converted it to a static mesh the transparent fencing i had turned into the default texture. Porque?
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Dunno. Convert some things one at a time. Or open the skins portion of that mesh and change it back to the fencing texture.
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i Lied, its a player blocking volume. Im guessing i cant include player blocking volumes in static meshes?
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No, you can't. You could make a mesh for collisions though.