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Author Topic: Steamroller  (Read 23039 times)

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Offline ELiZ

Re: Steamroller
« Reply #75 on: Monday, January 07, 2013, 23:23:44 PM »
Biggest is T_AA2_Characters.utx with 104 MB
I will only move the objects is they are not in 2.5.0 already.

Offline ELiZ

Re: Steamroller
« Reply #76 on: Monday, January 07, 2013, 23:29:29 PM »
If you are interested in what object that are in 2.8.5 here is a list:

https://dl.dropbox.com/u/62876385/AA2.8.5.exports.zip

Format is like this:
Canyon.Texture.Alphas.RoadLayer.262240

Translated like this
Package.Class.Group.Name.Size

Offline Spanky

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Re: Steamroller
« Reply #77 on: Monday, January 07, 2013, 23:43:32 PM »
Only 250,000 items :D Though, it looks like you have animations, skeletal meshes, scripts and other stuff. I'm going to write some php code real quick to trim it up and see what we've got.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: Steamroller
« Reply #78 on: Monday, January 07, 2013, 23:55:15 PM »
Here it is:
http://natescomp.com/list/eliz.php

23233 Textures, 6914 StaticMeshes, 8013 Sounds


The code if anyone is interested:
Code: [Select]
<?php
$lines 
file('AA2.8.5Converter.exports.txt');

$texture = array();
$staticmesh = array();
$sound = array();
// loop through the list line by line
foreach ($lines as $line_num => $line) {

$pieces explode("."$line);

// stick the line in an array
if($pieces[1] == "Texture"){
array_push($texture$line);
}
// stick the line in an array
if($pieces[1] == "StaticMesh"){
array_push($staticmesh$line);
}
// stick the line in an array
if($pieces[1] == "Sound"){
array_push($sound$line);
}
}



$texcount count($texture);
$smcount count($staticmesh);
$soundcount count($sound);

echo 
"$texcount Textures, $smcount StaticMeshes, $soundcount Sounds";


echo 
"<hr>Textures:<br /><pre>";
print_r($texture);
echo 
"</pre>";

echo 
"<br />&nbsp;<br />";

echo 
"<hr>StaticMeshes:<br /><pre>";
print_r($staticmesh);
echo 
"</pre>";

echo 
"<br />&nbsp;<br />";

echo 
"<hr>Sounds:<br /><pre>";
print_r($sound);
echo 
"</pre>";
?>
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Steamroller
« Reply #79 on: Tuesday, January 08, 2013, 02:42:22 AM »
Here is a full(Unfiltred)
It has the exports for all files in the

Animations
Sounds
StaticMeshes
System
Textures

https://dl.dropbox.com/u/62876385/AA2.8.5.exports.zip

This time I choose to exclude the Maps folder

I also removed size(Last field) since it cant be used when checking if object is in 2.5



Edit...


Here is a link to both versions/2.5+2.8.5)

https://dl.dropbox.com/u/62876385/Exporttables.zip
« Last Edit: Tuesday, January 08, 2013, 02:50:21 AM by ELiZ »

Offline Spanky

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Re: Steamroller
« Reply #80 on: Tuesday, January 08, 2013, 03:00:43 AM »
In the 2.5 export table at the end... where did you get X-TEMP from? There's some curious looking names in there...
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Steamroller
« Reply #81 on: Tuesday, January 08, 2013, 03:08:50 AM »
X-TEMP is a part of the Assist download of AA2...
What do you mean...


TS?

Offline Possessed

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Re: Steamroller
« Reply #82 on: Tuesday, January 08, 2013, 11:57:11 AM »
wasn't x-temp from 2.4 and early versions?
if this is a package ofc.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Steamroller
« Reply #83 on: Tuesday, January 08, 2013, 13:29:10 PM »
He showed me last night, it's a useless package that ONLY consists of this texture with different names:
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: Steamroller
« Reply #84 on: Tuesday, January 08, 2013, 15:52:14 PM »
lol
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: Steamroller
« Reply #85 on: Saturday, January 12, 2013, 01:45:11 AM »
Spanky, I thought I wrote this in the thread already.

I had to go back a version on T-285 and M-285, this ment that I also had to reverse MP_Steamroller.aao to a version before your fix with the invisible room reported, can you redo it?

Offline MothaGoosE

Re: Steamroller
« Reply #86 on: Saturday, January 12, 2013, 05:18:13 AM »
Spanky, I thought I wrote this in the thread already.

I had to go back a version on T-285 and M-285, this ment that I also had to reverse MP_Steamroller.aao to a version before your fix with the invisible room reported, can you redo it?
I can take a look at that room. I don't know what he did to fix it, but I'll see if I can figure it out.

**Never mind, I'm missing things.
« Last Edit: Saturday, January 12, 2013, 05:26:05 AM by MothaGoosE »

Offline Spanky

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Re: Steamroller
« Reply #87 on: Saturday, January 12, 2013, 14:00:13 PM »
Spanky, I thought I wrote this in the thread already.

I had to go back a version on T-285 and M-285, this ment that I also had to reverse MP_Steamroller.aao to a version before your fix with the invisible room reported, can you redo it?

Fixed, even better than it was before :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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