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Author Topic: Steamroller  (Read 23204 times)

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Offline ELiZ

Re: Steamroller
« Reply #60 on: Saturday, January 05, 2013, 23:29:44 PM »
Thx to Possessed steamroller now has the correct weapons:
FTL position is with bipod

Normal R position is with bipod

AR position

Offline Spanky

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Re: Steamroller
« Reply #61 on: Saturday, January 05, 2013, 23:36:27 PM »
ELiZ, you seem to know what that mod that Possessed made does... could you explain it to me?
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Offline Possessed

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Re: Steamroller
« Reply #62 on: Saturday, January 05, 2013, 23:45:58 PM »
ELiZ, you seem to know what that mod that Possessed made does... could you explain it to me?
while converting the map he changed
Code: [Select]
SpawnClass'AGP_Characters.ClassRiflemanM4A1AutoM68Bipod';
to
SpawnClass'AA25Characters.ClassRiflemanM4A1AutoM68Bipod';
The package I made contains the missing classes, so they will be loaded from my file.
As I told ya before you can use that file in the editor too, it has placeable spawn classes(ClassPS),
just drop the file at System and edit armyops.ini under editor packages.
New classes should appear in the AGP_Playerstart>SpawnClass dropdown menu.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Steamroller
« Reply #63 on: Saturday, January 05, 2013, 23:53:06 PM »
What's the point though? What does it do? Is it a certain weapon configuration having an aimpoint with a bipod that doesn't exist in 2.5?
It's like shaving your pubes to make your junk look bigger.
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Offline Possessed

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Re: Steamroller
« Reply #64 on: Saturday, January 05, 2013, 23:53:58 PM »
What's the point though? What does it do? Is it a certain weapon configuration having an aimpoint with a bipod that doesn't exist in 2.5?
Yea lol;
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Steamroller
« Reply #65 on: Saturday, January 05, 2013, 23:58:16 PM »
So then what's the point of the GUI settings for mod attachments? Is that only for SF maps?

I would have thought that the weapon combinations would have already been in AA as soon as they offered attachments...

It might be a good idea to have ELiZ reconvert Rummage then. I know I fucked the terrain up (no heightmap) and the playerstarts are just replacements.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: Steamroller
« Reply #66 on: Sunday, January 06, 2013, 00:00:47 AM »
So then what's the point of the GUI settings for mod attachments? Is that only for SF maps?

I would have thought that the weapon combinations would have already been in AA as soon as they offered attachments...
they are PlayerSpawn classes as any other spawn class. but they have m4 and some specific mods at it.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [-PB-]Punisher

Re: Steamroller
« Reply #67 on: Sunday, January 06, 2013, 14:38:15 PM »
looks good, cant wait to testplay :) nade count was wrong what i remembered, its 1+2+2+0(thermite) like in pics shown :) went for actually youtube to find toplist guys frag vids and found this :)
Banned? Your brother, friend, dog using your account excuse won't work!![/color]

http://www.game42.com/images/game42_sigu.jpg[/img][/url]

Offline ELiZ

Re: Steamroller
« Reply #68 on: Monday, January 07, 2013, 03:35:10 AM »
Most of the map is a Direct convert , so most things are as the were on 2.8.5.
There is small chance that FTL didnt have bipod in 2.8.5 but have it here.

Anyways, the 7.20 update has gone live, so go test to your hearts delight.

Offline teddy_grizzly_bear

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Re: Steamroller
« Reply #69 on: Monday, January 07, 2013, 05:29:46 AM »
Most of the map is a Direct convert , so most things are as the were on 2.8.5.
There is small chance that FTL didnt have bipod in 2.8.5 but have it here.

Anyways, the 7.20 update has gone live, so go test to your hearts delight.
Looking at the link Punisher posted, you can see that the fireteam leader had in fact a bipod, so all is well :)
<image removed due to imgur stuff - probably for the best>

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Offline [-PB-]Punisher

Re: Steamroller
« Reply #70 on: Monday, January 07, 2013, 14:07:10 PM »
yeah FTL and others had bipod, so its correct, cause used it a lot, when bled to red and had to start megacamp ;)
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Offline ELiZ

Re: Steamroller
« Reply #71 on: Monday, January 07, 2013, 23:00:35 PM »
I've moved all the objects that were in myLevel to either T-285 or M-285 for next update.
I'll start moving all 2.8.5 unique objects to those packages

Offline Spanky

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Re: Steamroller
« Reply #72 on: Monday, January 07, 2013, 23:05:39 PM »
I've moved all the objects that were in myLevel to either T-285 or M-285 for next update.
I'll start moving all 2.8.5 unique objects to those packages

You busy bee. Is there any downside to huge packages or is it just an organization thing?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Steamroller
« Reply #73 on: Monday, January 07, 2013, 23:07:48 PM »
If I'm not misstaken, a client load the entire package if it needs to load a single object. I dont know if UnrealEngine keeps it all in memory after loading.

If it gets to bit we have to split them

Offline Spanky

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Re: Steamroller
« Reply #74 on: Monday, January 07, 2013, 23:12:22 PM »
In the editor when you load a map, only the assets in the map are available unless you load the entire package. Now, I don't know if that means the whole package is loaded then it trims everything unused before sticking it in memory or how it goes about that.

I'm sure there's a lot of crap in 2.8 that you can trim. Most of the stuff should already exist in 2.5 and the training items aren't really needed (although there's probably some neat things not used in online maps).

Since you have 2.8, what's the biggest mesh/texture/sound package? Maybe we should stay under 100MB? Then again, if it's all memory, 100MB is nothing these days.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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