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America's Army => mAAp Project => Topic started by: mans on Monday, March 05, 2012, 23:54:12 PM

Title: Square sound fixes
Post by: mans on Monday, March 05, 2012, 23:54:12 PM
The ammunition objective beep can be heard from all over the map when it is being taken, 'tis quite annoying.
Title: Re: Square sound fixes
Post by: BlueBlaster on Tuesday, March 06, 2012, 01:43:01 AM
I'll try to find a differnt sound to use.
Title: Re: Square sound fixes
Post by: Alex on Tuesday, March 06, 2012, 02:03:37 AM
I'll try to find a differnt sound to use.
can't you just make the range of the sound smaller?
Title: Re: Square sound fixes
Post by: Jared on Tuesday, March 06, 2012, 08:51:20 AM
also the ladders in building make no sound :D
Title: Re: Square sound fixes
Post by: Koden on Tuesday, March 06, 2012, 13:26:59 PM
can't you just make the range of the sound smaller?

Yeah, theorically it has to be the emitter radius that lets you hear afar, if it's setted for a wide radius.
Title: Re: Square sound fixes
Post by: BlueBlaster on Tuesday, March 06, 2012, 18:13:45 PM
Yes I can reduce the radius. Spanky and I were thinking of getting rid of the tunnel system anyway.
Title: Re: Square sound fixes
Post by: Alex on Tuesday, March 06, 2012, 19:57:22 PM
Yes I can reduce the radius. Spanky and I were thinking of getting rid of the tunnel system anyway.
The tunnels seemed way out of the way at first but when we were playing last night they actually went with the gameplay pretty well. Nobody that I know of got lost down there.
Title: Re: Square sound fixes
Post by: Archeh on Tuesday, March 06, 2012, 21:24:49 PM
I legitimately thought we were playing Radio Tower at first when I saw them. Blew my mind for a few seconds.
Title: Re: Square sound fixes
Post by: Koden on Wednesday, March 07, 2012, 14:54:18 PM
The tunnels seemed way out of the way at first but when we were playing last night they actually went with the gameplay pretty well. Nobody that I know of got lost down there.

I agree it makes sense to have a tunnel system in Refinery. I have a faint memory of it but if i recall it's quite straightforward, i thought a little more random path like in Pipeline would have made it even more interesting.
Title: Re: Square sound fixes
Post by: Jared on Wednesday, March 07, 2012, 16:33:46 PM
My thinking was to remove the tunnels and make a random obj up top. So you still have to get the radio tower but the weapons cache could be any where.

If you where to do this a few other changes would have to be in store after playing this map a lot in the past few weeks there are some disadvantage one side has.