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Author Topic: Solutions to Unreal problems  (Read 5329 times)

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Offline Spanky

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Solutions to Unreal problems
« on: Monday, August 25, 2014, 00:43:37 AM »
This thread will serve as an area to important questions about how to fix problems in UnrealEd. There may also be tips here as well.


When a brush is already made but is not aligned to grid, you can align it by doing the following:
Quote
You have built something and now it is between the grid? You imported something which is between the grid? And now you have BSP-Holes?!
Don't rebuild everything!
Activate your grid.
Select the grid size you need.
Select Vertex Editing Mode.
Select your vertex. Not your vertices, just one, even if they are stacked along an axis of the same brush!
Right-Click on it.
Done.
From: http://wiki.beyondunreal.com/Legacy:Snap_To_Grid#Snap_to_grid_with_already_distorted_brushes
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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