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Author Topic: Simple Questions in the Editor  (Read 28481 times)

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Offline Spanky

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Re: Simple Questions in the Editor
« Reply #75 on: Monday, June 18, 2012, 18:05:20 PM »
Blue, since you know more about terrain than I do, is there a way to scale down the poly count without redoing the map?
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Offline BlueBlaster

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Re: Simple Questions in the Editor
« Reply #76 on: Monday, June 18, 2012, 18:31:23 PM »
Fastest way to do it as I think of it right now, export all the terrain textures and resize it to 128. Reimport and change the scale to fit the original size. Check if there is a terrain scale because I forgot if there is.



Offline eKC0mm

Re: Simple Questions in the Editor
« Reply #77 on: Tuesday, June 19, 2012, 09:43:50 AM »
Any way to kill off (move, make disappear or destroy) a staticmesh once it takes a certain amount of damage?
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Offline Spanky

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Re: Simple Questions in the Editor
« Reply #78 on: Tuesday, June 19, 2012, 12:40:08 PM »
Kind of... You could try to manipulate a DecoMesh. All breakable windows are DecoMeshes. You can make the health higher and then disable the "destroyedmesh" part of it.
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Offline eKC0mm

Re: Simple Questions in the Editor
« Reply #79 on: Tuesday, June 19, 2012, 15:34:52 PM »
That is working! except im having trouble setting the health on the object. They are being destroyed on contact with a bullet.
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Offline BlueBlaster

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Re: Simple Questions in the Editor
« Reply #80 on: Tuesday, June 19, 2012, 15:44:08 PM »
There are multiple health options. Damagehealth and destroyhealth or something. Try them both.



Offline Alex

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Re: Simple Questions in the Editor
« Reply #81 on: Sunday, August 25, 2013, 03:17:58 AM »
This thread needs some use.

Why is this happening and how the hell can I stop it?



As you can see I have light actors there but they don't seem to be casting onto the wall. Every other wall in the room is fine...

Offline Endboss

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Re: Simple Questions in the Editor
« Reply #82 on: Sunday, August 25, 2013, 08:56:45 AM »
the wall is unlit?

Offline Spanky

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Re: Simple Questions in the Editor
« Reply #83 on: Sunday, August 25, 2013, 12:21:26 PM »
Might just be the texture. Dark textures are hard to see light. Also, you'd need to raise the lightmap setting. Also check if SpecialLit in F5 settings after selecting the surface.
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Offline Maxbulldog_53

Re: Simple Questions in the Editor
« Reply #84 on: Sunday, August 25, 2013, 14:02:21 PM »
Might just be the texture. Dark textures are hard to see light. Also, you'd need to raise the lightmap setting. Also check if SpecialLit in F5 settings after selecting the surface.

if it was just the texture wouldn't it be like that for all the walls in the room? Killa said all the other walls were fine. I had this issue back in the day and i think the way i resolved it was raising the lightmap setting.
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Offline Alex

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Re: Simple Questions in the Editor
« Reply #85 on: Sunday, August 25, 2013, 14:16:26 PM »
Might just be the texture. Dark textures are hard to see light. Also, you'd need to raise the lightmap setting. Also check if SpecialLit in F5 settings after selecting the surface.
It's the same texture as the rest of the walls in the room and the other walls are lit properly. No flags are selected in the surface properties menu either. I raised the light map to 1 and put it down to 128 and neither did anything. I'm out of ideas...

Offline Spanky

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Re: Simple Questions in the Editor
« Reply #86 on: Sunday, August 25, 2013, 14:17:30 PM »
Send it to Dropbox, let me take a look.
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Offline Alex

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Re: Simple Questions in the Editor
« Reply #87 on: Sunday, August 25, 2013, 14:30:02 PM »
Map is uploaded so you can look at it. It's the second floor radio station.

Offline Spanky

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Re: Simple Questions in the Editor
« Reply #88 on: Sunday, August 25, 2013, 15:00:34 PM »
AmbientBrightness in ZoneInfo. None of those rooms are using it. For whatever reason the lights in the room are bright on the other walls but not the dark one. Balance it out with the ambience and see where to go from there.

That's also a great way to edit lighting instead of using light actors. You can set the tone/color of a room and the brightness. Then just add a few spotlights in key areas to bring out the detail.
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Offline Alex

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Re: Simple Questions in the Editor
« Reply #89 on: Sunday, August 25, 2013, 15:54:43 PM »
AmbientBrightness in ZoneInfo. None of those rooms are using it. For whatever reason the lights in the room are bright on the other walls but not the dark one. Balance it out with the ambience and see where to go from there.

That's also a great way to edit lighting instead of using light actors. You can set the tone/color of a room and the brightness. Then just add a few spotlights in key areas to bring out the detail.
That worked fairly well. The shadows aren't that great buy oh well. I wish there was a way to fix it instead of just a work around but I guess that's unreal for you.  :)

 

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