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Author Topic: Simple Questions in the Editor  (Read 33413 times)

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Offline Koden

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Re: Simple Questions in the Editor
« Reply #45 on: Thursday, May 31, 2012, 15:08:05 PM »
Another stupid question. How do I edit the team names so they are not Assault and Defense? and the team description and all that good stuff.

If by team description you meant the briefings, there's a dedicated folder for them in the main game one.

You can edit one, write it up as you prefer, and name it with your exact map name, it will be loaded when you play (e.g. tunnel_ambush.aoo -> tunnel_ambush.txt in the briefing folder).

edit: yep, team names are under level options - AGP - Team Names.
« Last Edit: Thursday, May 31, 2012, 15:12:34 PM by Koden »

Offline Alex

Re: Simple Questions in the Editor
« Reply #46 on: Thursday, May 31, 2012, 15:56:51 PM »
I think...
View > Level Properties

Somewhere in there.

This.

View > Level Properties > AGP > Team Names

Offline Maxbulldog_53

Re: Simple Questions in the Editor
« Reply #47 on: Thursday, May 31, 2012, 16:05:38 PM »
thanks guys. found it ;D
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Offline Maxbulldog_53

Re: Simple Questions in the Editor
« Reply #48 on: Friday, June 01, 2012, 14:27:08 PM »
Ok so for my map i just copied the spawns over from mout mckenna. For some reason last night when i had a few people playing the map the enemies looked like friendlies (just like in rummage). How do I go about changing this?
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Offline Alex

Re: Simple Questions in the Editor
« Reply #49 on: Friday, June 01, 2012, 14:28:36 PM »
Ok so for my map i just copied the spawns over from mout mckenna. For some reason last night when i had a few people playing the map the enemies looked like friendlies (just like in rummage). How do I go about changing this?
Should also be in level properties. Also, I wouldn't copy spawns from MOUT because MOUT doesn't have very many player slots. You want at least 26 spawns that way if there is a full server some don't have to leave due to not enough spawns.

Offline Maxbulldog_53

Re: Simple Questions in the Editor
« Reply #50 on: Friday, June 01, 2012, 15:51:03 PM »
Should also be in level properties. Also, I wouldn't copy spawns from MOUT because MOUT doesn't have very many player slots. You want at least 26 spawns that way if there is a full server some don't have to leave due to not enough spawns.

the reason i chose mout was because my map isnt very big and i think it would be a little crazy with 26 people in it lol but i see what youre saying
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Offline Spanky

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Re: Simple Questions in the Editor
« Reply #51 on: Friday, June 01, 2012, 16:20:48 PM »
IMO, all new custom maps should have 15 or 16 spawn points per team. Assist allows 30 or 32 players in a server, I forget which.
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Offline Koden

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Re: Simple Questions in the Editor
« Reply #52 on: Friday, June 01, 2012, 16:23:28 PM »
IMO, all new custom maps should have 15 or 16 spawn points per team. Assist allows 30 or 32 players in a server, I forget which.

That is going to require some good hosting i think. I've rarely seen 28 slot servers, not to mention 30 or 32 ones.

Btw i'm not sure whether you care about map sizes or not...?
« Last Edit: Friday, June 01, 2012, 16:25:20 PM by Koden »

Offline Spanky

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Re: Simple Questions in the Editor
« Reply #53 on: Friday, June 01, 2012, 18:28:20 PM »
I don't think adding 2-4 more slots will affect servers performance. You're talking 10% more load if that.
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Offline BlueBlaster

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Re: Simple Questions in the Editor
« Reply #54 on: Friday, June 01, 2012, 21:10:40 PM »
Just add the playerstarts yourself, and add a lot even if it seems unnecessary. It's better to have more people running around than people spectating and complaining about not spawning.



Offline Alex

Re: Simple Questions in the Editor
« Reply #55 on: Friday, June 01, 2012, 22:27:12 PM »
Just add the playerstarts yourself, and add a lot even if it seems unnecessary. It's better to have more people running around than people spectating and complaining about not spawning.
I find it easier just to copy them from a map and edit to your liking. That way you don't have to do stuff like choose what team it is. Yeah, that's how lazy I am. :P

Offline Possessed

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Re: Simple Questions in the Editor
« Reply #56 on: Friday, June 01, 2012, 22:33:31 PM »
I find it easier just to copy them from a map and edit to your liking. That way you don't have to do stuff like choose what team it is. Yeah, that's how lazy I am. :P

create 1 PlayerStart and then Duplicate it :D
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline Alex

Re: Simple Questions in the Editor
« Reply #57 on: Friday, June 01, 2012, 22:35:22 PM »
create 1 PlayerStart and then Duplicate it :D
Too much work.

Offline BlueBlaster

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Re: Simple Questions in the Editor
« Reply #58 on: Friday, June 01, 2012, 23:04:12 PM »
CTRL + W

But I still like making them by hand. Don't know why.



Offline Spanky

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Re: Simple Questions in the Editor
« Reply #59 on: Friday, June 01, 2012, 23:24:53 PM »
I always copied from another map. Doing squads and weapon layouts... it's boring. I focus on the map more than I do the playerstarts or objectives.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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