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America's Army => mAAp Project => Topic started by: Alex on Monday, August 12, 2013, 15:22:30 PM

Title: SF Extraction Fix
Post by: Alex on Monday, August 12, 2013, 15:22:30 PM
So, as most of you that have played SF Extraction know, the random spawns are less than ideal. Half the time one team can't even get out of their spawn the other team spawns so close and spams.

So my question is this, would you guys be in favor of 2 permanent spawns in SF Extraction to make it a fairer map? I know the community is usually resistant on changing  official maps but I believe that this change would definitely be for the better.
Title: Re: SF Extraction Fix
Post by: Mike Mentzer on Monday, August 12, 2013, 15:43:00 PM
Yes, make it even that both teams can spamm each others the shit out the Game @ Same time.

If we fix this Map, we could get 1 more bedworthy Map for scrimms/wars too.

Only my 2 cents and i votet for yes! ;)
Title: Re: SF Extraction Fix
Post by: Alex on Monday, August 12, 2013, 15:45:42 PM
I'd really appreciate it if the people that vote post and say why they voted what they did.
Title: Re: SF Extraction Fix
Post by: Yahoo on Monday, August 12, 2013, 16:04:14 PM
Every time someone talks about "making maps more even" i think of that in a competitive way, Extraction is a great pub map, since the competition is none nowadays, in my humble opinion, we shouln't have that kind of change, take the Radio Tower example, it's (could be) probably the most defensive sided map AA has, although pubbing there is awsome. Most of the players like quick rounds and close quarter combat, and somehow Extraction can give you that...

Btw i voted no.
Title: Re: SF Extraction Fix
Post by: Alex on Monday, August 12, 2013, 16:06:24 PM
Every time someone talks about "making maps more even" i think of that in a competitive way, Extraction is a great pub map, since the competition is none nowadays, in my humble opinion, we shouln't have that kind of change, take the Radio Tower example, it's (could be) probably the most defensive sided map AA has, although pubbing there is awsome. Most of the players like quick rounds and close quarter combat, and somehow Extraction can give you that...

Btw i voted no.
My point of view is that nobody likes being spawn raped. Even in a pub, there is nothing more frustrating than not being able to leave spawn without dying. The only people that find that scenario fun is the team that gets the huge unfair advantage.
Title: Re: SF Extraction Fix
Post by: Yahoo on Monday, August 12, 2013, 16:22:07 PM
Your team could get raped in the first 30 seconds, but it does not take long to you play again, bad it's when you get killed by a drop shot in Bridge and have to wait 6 minutes till the round end. Sometimes you get a bad spawn and sometimes you get a good one, that's the Extraction/PCR mystic...
Title: Re: SF Extraction Fix
Post by: noobslayer on Monday, August 12, 2013, 16:29:11 PM
So you wanna delete all the unfair things in AA? Well start off with Farm raid by adding nightvision for defence ;)
I voted no btw.
Title: Re: SF Extraction Fix
Post by: Possessed on Monday, August 12, 2013, 16:45:20 PM
do it, and ppl will KILL you.

yahoo, a extraction match can be longer than a bridge match :P
Title: Re: SF Extraction Fix
Post by: Yahoo on Monday, August 12, 2013, 16:56:19 PM
I remember being in a 5v5 match in SF Recon and my team got killed in the first minute, that was one of the most shameful moments in my AA life  :D
Title: Re: SF Extraction Fix
Post by: Koden on Monday, August 12, 2013, 17:01:19 PM
I like spawns being random on Extraction, the issues is about having spawns so close that one of the teams has only one way to move from the spawn (getting killed while trying), and if i recall correctly that happens only on one case, that's why i voted no.
Title: Re: SF Extraction Fix
Post by: Spanky on Monday, August 12, 2013, 17:02:06 PM
Never played it but I can help in the editor.
Title: Re: SF Extraction Fix
Post by: Ganja on Monday, August 12, 2013, 17:23:51 PM
Randoms spawns are ok, but maybe delete that on in the corner (don't remember the name) where yu get spammed by people at truck ... Didn't vote
Title: Re: SF Extraction Fix
Post by: noobslayer on Monday, August 12, 2013, 17:27:55 PM
Randoms spawns are ok, but maybe delete that on in the corner (don't remember the name) where yu get spammed by people at truck ... Didn't vote

Both sides can get spammed easy and you can camp in the corner so I don't see any disadvantage
Title: Re: SF Extraction Fix
Post by: zoxee on Monday, August 12, 2013, 17:42:19 PM
Good idea regarding the dying at spawn issue, i voted yes.
Title: Re: SF Extraction Fix
Post by: Spanky on Monday, August 12, 2013, 17:44:36 PM
OMG I can't mark this thread as read!
Title: Re: SF Extraction Fix
Post by: Ganja on Monday, August 12, 2013, 17:45:48 PM
Both sides can get spammed easy and you can camp in the corner so I don't see any disadvantage

The thing is: one of the 2 spawn we're talking about have 2 choices. the other one has no choice. camp spawn and wait for enemy to rush or die spammed
Title: Re: SF Extraction Fix
Post by: noobslayer on Monday, August 12, 2013, 17:48:12 PM
The thing is: one of the 2 spawn we're talking about have 2 choices. the other one has no choice. camp spawn and wait for enemy to rush or die spammed

Yes, but both teams can get that corner spawn.
Title: Re: SF Extraction Fix
Post by: Ganja on Monday, August 12, 2013, 17:50:11 PM
Yes, but both teams can get that corner spawn.

True, but I don't think this game should be based on luck  :rtfm:
Title: Re: SF Extraction Fix
Post by: KARI-30 on Monday, August 12, 2013, 17:55:36 PM
I think Merlin should also post his opinion. But then again, more and more and more changes.
Title: Re: SF Extraction Fix
Post by: Alex on Monday, August 12, 2013, 21:21:14 PM
This is a lot closer than I thought it would be. Hopefully we can get more people to vote. 15 votes is not enough.
Title: Re: SF Extraction Fix
Post by: Ganja on Tuesday, August 13, 2013, 03:25:07 AM
This is a lot closer than I thought it would be. Hopefully we can get more people to vote. 15 votes is not enough.

i am not going to vote , as i play this map like one hour a year so i'm not the one who's gonna give my opinion on iit. Let the people that really play it make the difference ;)
Title: Re: SF Extraction Fix
Post by: [Majestic]tidididi on Tuesday, August 13, 2013, 03:43:06 AM
Remember, democraion is the worst shit. Just ask experienced players like me, since 2004.

Set the two rigid spawns on that map. Thanks.
Title: Re: SF Extraction Fix
Post by: noobslayer on Tuesday, August 13, 2013, 05:31:58 AM
If you're gonna fix SF extraction, you might aswell do Dockside, PCR and Courtyard
Title: Re: SF Extraction Fix
Post by: KARI-30 on Tuesday, August 13, 2013, 05:52:59 AM
The idea behind random spawns is that you dont know where the enemy starts exactly, so every round is not the same over and over again. At least there is a little bit of variation, even when one spawn is harder to play and another easier. Why would you want to change the unawarness where the enemy could be.
Title: Re: SF Extraction Fix
Post by: [SWISS]Merlin on Tuesday, August 13, 2013, 08:00:04 AM
as the most of you knows, I played this map about 1200 hours - and I guess I know it a bit.

1. please do not modify this map with fix spawns, because everyone has the same changing spawns when playing
2. if you would like to changes something there, please DO modify the changing spawns in a way that it really changes to a new spawn every new round. now it is often that you start 5-6 times at the same spawn. and this is a kind of unfair
3. if you can do this, this map could be also a good match map then (same for all teams - changing spawns)
4. again thanks a lot for all the good changes in aa2, but maybe now we should step back a moment for relax and play
Title: Re: SF Extraction Fix
Post by: zoxee on Tuesday, August 13, 2013, 08:12:29 AM
Very good points Merlin, i never really did focus enough to realize that the random spawn system
on that map was already not working properly. Maybe leaving randomness would be better after all,
but re-arranging spawns (location, frequency) so they become more fair and not 30-secs Graveyards,
as some say.
Title: Re: SF Extraction Fix
Post by: Possessed on Tuesday, August 13, 2013, 08:17:46 AM
its Random, but thats the US Army Random way, think about.
Title: Re: SF Extraction Fix
Post by: [SWISS]Merlin on Tuesday, August 13, 2013, 08:27:05 AM
random spawns are really very very good. no one knows, where the enemy has been started. and this is a challenge for me and should not be changed at all. I can even stay with that US Army Random way, no problem at all.
but if you wish to push this map (and this would be good) for a match, then it really can be bad for one team. I played this one at german's e-league again HT - and if one team starts at east more then 4 times from 12 rounds, then it will win the match, because you can take the objective really easily. so maybe change the US Army Random way to a aa2 random way - every round a new spawn for both teams. that would be really great.
Title: Re: SF Extraction Fix
Post by: Dav3 on Tuesday, August 13, 2013, 12:50:14 PM
Too many people suggesting bad changes to this game.
make the madness stop.

That map is good the way it is.
Title: Re: SF Extraction Fix
Post by: Alex on Tuesday, August 13, 2013, 14:27:34 PM
as the most of you knows, I played this map about 1200 hours - and I guess I know it a bit.

1. please do not modify this map with fix spawns, because everyone has the same changing spawns when playing
2. if you would like to changes something there, please DO modify the changing spawns in a way that it really changes to a new spawn every new round. now it is often that you start 5-6 times at the same spawn. and this is a kind of unfair
3. if you can do this, this map could be also a good match map then (same for all teams - changing spawns)
4. again thanks a lot for all the good changes in aa2, but maybe now we should step back a moment for relax and play
I'll take a look at the spawns and see if I can get them to change every round. UnrealED doesn't like to do things that should be simple though.
Title: Re: SF Extraction Fix
Post by: [SWISS]Merlin on Tuesday, August 13, 2013, 19:18:25 PM
that would be great !!
thanks KiLLaMaN
Title: Re: SF Extraction Fix
Post by: .mo!otow^ on Tuesday, August 13, 2013, 20:12:31 PM
No. SF Extraction donĀ“t need any "fix"!

 :down:
Title: Re: SF Extraction Fix
Post by: zoxee on Tuesday, August 13, 2013, 20:25:41 PM
I'll take a look at the spawns and see if I can get them to change every round. UnrealED doesn't like to do things that should be simple though.

 :up:
Title: Re: SF Extraction Fix
Post by: Alex on Wednesday, August 14, 2013, 03:42:18 AM
OK, so it is impossible to change the spawns from random to a cycle, but I have found a better solution!

I can change the spawns to limit the spawn options of the other team where there would be a spawn rape scenario.

In other words, if a team spawns at Assault/Defense North (the raped spawn) the other team would NOT be allow to spawn at Assault/Defense South (the cheap spawn that does the raping) and would instead spawn at another location. Would this be desirable to everyone? This would keep the random spawns but get rid of the stupid spawn raping scenario that occurs.
Title: Re: SF Extraction Fix
Post by: bollie on Wednesday, August 14, 2013, 04:20:41 AM
OK, so it is impossible to change the spawns from random to a cycle, but I have found a better solution!

I can change the spawns to limit the spawn options of the other team where there would be a spawn rape scenario.

In other words, if a team spawns at Assault/Defense North (the raped spawn) the other team would NOT be allow to spawn at Assault/Defense South (the cheap spawn that does the raping) and would instead spawn at another location. Would this be desirable to everyone? This would keep the random spawns but get rid of the stupid spawn raping scenario that occurs.

Like!  :up:
Title: Re: SF Extraction Fix
Post by: Ganja on Wednesday, August 14, 2013, 04:33:00 AM
I can change the spawns to limit the spawn options of the other team where there would be a spawn rape scenario.

In other words, if a team spawns at Assault/Defense North (the raped spawn) the other team would NOT be allow to spawn at Assault/Defense South (the cheap spawn that does the raping) and would instead spawn at another location. Would this be desirable to everyone? This would keep the random spawns but get rid of the stupid spawn raping scenario that occurs.

Sounds nice, BUT. You do realize that this gives an advantage to the teams spawning into one of those  spawn we're talking about. If you spawn in corner you know that the enemy won't be at your left. But if you spawn somewhere else, you have no clue where the enemy is. Not sur if this is a big matter, was just making people notice
Title: Re: SF Extraction Fix
Post by: JonnyM on Wednesday, August 14, 2013, 04:38:40 AM
I don't think this is worth spending too much time on. there is not really a strong demand for it.
Title: Re: SF Extraction Fix
Post by: Possessed on Wednesday, August 14, 2013, 05:06:53 AM
just build a new map with random spawns ;P
Title: Re: SF Extraction Fix
Post by: Mike Mentzer on Wednesday, August 14, 2013, 05:16:52 AM
Like!  :up:

Yes, done well!
Title: Re: SF Extraction Fix
Post by: Koden on Wednesday, August 14, 2013, 05:25:22 AM
OK, so it is impossible to change the spawns from random to a cycle, but I have found a better solution!

I can change the spawns to limit the spawn options of the other team where there would be a spawn rape scenario.

In other words, if a team spawns at Assault/Defense North (the raped spawn) the other team would NOT be allow to spawn at Assault/Defense South (the cheap spawn that does the raping) and would instead spawn at another location. Would this be desirable to everyone? This would keep the random spawns but get rid of the stupid spawn raping scenario that occurs.

It's worth checking if there won't be a scenario where the teams are far away and one of em is close to both the objective (at the bus) and the extraction point, cause that would make for an almost instant win of course. I don't think it might happen, but i'm not sure about it.
Title: Re: SF Extraction Fix
Post by: .mo!otow^ on Wednesday, August 14, 2013, 06:43:02 AM
OK, so it is impossible to change the spawns from random to a cycle, but I have found a better solution!

I can change the spawns to limit the spawn options of the other team where there would be a spawn rape scenario.

In other words, if a team spawns at Assault/Defense North (the raped spawn) the other team would NOT be allow to spawn at Assault/Defense South (the cheap spawn that does the raping) and would instead spawn at another location. Would this be desirable to everyone? This would keep the random spawns but get rid of the stupid spawn raping scenario that occurs.

You can spam also from the North spawn to the South/West spawn to rape the other Team. Sure, the North spawn is the worst of all, but not impossible when you push a little bit. Furthermore, when you start East spawn you are also very fast at the Deli corner to spam to the North spawn. It would be only "fair", when Team A starting North and Team B starting the at warehouse. But than you lost the random spawns. In my eyes it makes no sense to fix the spawns.

All good Extraction players knows how to handle every spawn.
Title: Re: SF Extraction Fix
Post by: [SWISS]Merlin on Wednesday, August 14, 2013, 06:58:42 AM
I did think about all that and I am sure for now that you should not change anything on this map. like others already did say, then it could be an advantage to the other team because you can imagine where the enemy do spawn when it is not that random like it is now.
so from my side it would be great to leave this map like it is now. sorry for any work about if so already done. thank you !
Title: Re: SF Extraction Fix
Post by: [SWISS]Angel on Wednesday, August 14, 2013, 13:18:06 PM
Permanent is not "more fair". Right now, you never know where the enemy will spawn. Maybe they will spawn 6 times in a row in south, and you spawn west 6 times in a row. That's coincidence and it's fair. And to be honest: A decent team can still win in a south vs. west constellation. The map itself is perfectly fair. And with time you'll also know the "bug"-spots on the map, some players are always there, but hey, thats good as you can find them easier. :)
Title: Re: SF Extraction Fix
Post by: Ganja on Wednesday, August 14, 2013, 13:21:24 PM
And with time you'll also know the "bug"-spots on the map, some players are always there, but hey, thats good as you can find them easier. :)

What about reporting them so someone could try to fix them? :) Instead of exploiting them
Title: Re: SF Extraction Fix
Post by: Alex on Wednesday, August 14, 2013, 13:38:04 PM
I don't think this is worth spending too much time on. there is not really a strong demand for it.
yeah I guess not. It would only take typing in a few works to fix it though.

A new map with random spawns is out of the question. I don't have time for that and nobody gives a shit about new maps. :P
Title: Re: SF Extraction Fix
Post by: [SWISS]Merlin on Wednesday, August 14, 2013, 17:00:35 PM
but KiLLaMaN, thanks very much for the offer!
and thanks for let it be like it is.
Title: Re: SF Extraction Fix
Post by: {M}_Exclusive on Thursday, August 15, 2013, 05:11:51 AM
Dont change. Its the good with ramdom. But in scrims make it fair. Then it is playable.

For public. Leave it this way.

Beer on the way

Ex out
Title: Re: SF Extraction Fix
Post by: Ganja on Thursday, August 15, 2013, 06:14:47 AM
I don't think this will ever be an ideal map for scrims :/
Title: Re: SF Extraction Fix
Post by: [SWISS]Merlin on Thursday, August 15, 2013, 07:20:04 AM
oh, it has been played many times at german's e-league, and it is very good playable.
a bit unfair if you start more then have of the rounds east, but this is luck or unluck.
that's life. so play it twice and it will be fair enough.
Title: Re: SF Extraction Fix
Post by: Alex on Thursday, August 15, 2013, 13:44:22 PM
Dont change. Its the good with ramdom. But in scrims make it fair. Then it is playable.

For public. Leave it this way.

Beer on the way

Ex out
Na, the only way to do that would be to make 2 different maps and that's just wasted space for everyone. It's going to be left as is.
Title: Re: SF Extraction Fix
Post by: [SWISS]Merlin on Thursday, August 15, 2013, 18:51:31 PM
thank you!