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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Rooftop Map  (Read 10619 times)

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Offline Spanky

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Re: Rooftop Map
« Reply #60 on: Friday, May 11, 2012, 22:29:45 PM »
You have to use a climbing animation which will look stupid to anyone else playing.

I think you're forgetting about the map where we are half an inch tall running around a yeti while jumping 3 feet in the air.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: Rooftop Map
« Reply #61 on: Friday, May 11, 2012, 23:28:24 PM »
I dont think 2.8 has an animation for this, its just like Spanky said.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Alex

Re: Rooftop Map
« Reply #62 on: Saturday, May 12, 2012, 01:22:19 AM »
New video

[youtube]http://www.youtube.com/watch?v=isvUd9Gw3hM&feature=youtu.be[/youtube]

To to answer some things before people ask.

1. Yes, I'll fix that door to be a two-way mover
2. Yes, I will add furniture to the rooms.
 :P

Offline Archeh

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Re: Rooftop Map
« Reply #63 on: Saturday, May 12, 2012, 02:12:10 AM »
I really really really like it
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline Spanky

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Re: Rooftop Map
« Reply #64 on: Saturday, May 12, 2012, 02:21:11 AM »
My window breaking idea, did you use it? Cuz, what I was talking about is entirely different from that room.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Rooftop Map
« Reply #65 on: Saturday, May 12, 2012, 02:39:16 AM »
My window breaking idea, did you use it? Cuz, what I was talking about is entirely different from that room.
Not yet. I know what you were talking about, just not how to actually implement it without it looking weird. Or maybe I don't....
« Last Edit: Saturday, May 12, 2012, 02:42:05 AM by KiLLaMaN »

Offline Koden

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Re: Rooftop Map
« Reply #66 on: Saturday, May 12, 2012, 03:50:11 AM »
I like how it's shaping up :) one thing about the structure corners, those seems a bit thin where the glass windows meets at 90° (at the bottom end of the windows corner).

Offline Alex

Re: Rooftop Map
« Reply #67 on: Tuesday, May 22, 2012, 00:35:08 AM »
Small update.

[youtube]http://www.youtube.com/watch?v=heVE9HPH1NI&feature=youtu.be[/youtube]

Offline Maxbulldog_53

Re: Rooftop Map
« Reply #68 on: Tuesday, May 22, 2012, 00:53:25 AM »
cool. this looks really good so far.
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

Offline Spanky

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Re: Rooftop Map
« Reply #69 on: Tuesday, May 22, 2012, 00:59:38 AM »
I have to say this; you really need to work on proper sizing. The doorways are huge and awkward. The grate texture at 20 seconds in is scaled so large that if it were real life, you could fit your foot and possibly your whole body through those holes.  Ladder holes are also super big and some windows are really low to the ground.

Overall though, you have good talent, especially with BSP. I think you're at a point where you could easily out-map me for building creation.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Rooftop Map
« Reply #70 on: Tuesday, May 22, 2012, 02:51:35 AM »
I have to say this; you really need to work on proper sizing. The doorways are huge and awkward. The grate texture at 20 seconds in is scaled so large that if it were real life, you could fit your foot and possibly your whole body through those holes.  Ladder holes are also super big and some windows are really low to the ground.

Overall though, you have good talent, especially with BSP. I think you're at a point where you could easily out-map me for building creation.
A lot of the textures need re-sizing. Also, the only 2 doorways that are bigger than the size of a door are the two huge openings for the spawns. I do plan to change that, just not sure to what.

As for the windows being close to the ground they were made that way so it is possible to walk outside the building through them. I guess I could raise them and add a couple of doorways though.

Offline Jason

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Re: Rooftop Map
« Reply #71 on: Tuesday, May 22, 2012, 09:58:20 AM »
As for the windows being close to the ground they were made that way so it is possible to walk outside the building through them. I guess I could raise them and add a couple of doorways though.
dont change it, its a good idea

Offline BlueBlaster

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Re: Rooftop Map
« Reply #72 on: Tuesday, May 22, 2012, 13:51:36 PM »
The devs made use of a lot of player blocking volumes. It does look odd to see a player floating in air over the blocking volume, but it is kind of more realistic. People IRL can bend their knees to reach a higher step. So you can raise the windows and use small strips of blocking volumes.



 

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