Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Rooftop Map  (Read 10563 times)

0 Members and 1 Guest are viewing this topic.

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Rooftop Map
« Reply #30 on: Thursday, May 10, 2012, 00:57:24 AM »
The blue tunnel is the best tunnel.


packages contain Player Spawn classes, like ONLY a m4 + M68 + suppressor , or m4 with iron sight + 203.
and, nice work man.

There is a property called "added inventory" specifically for this.
« Last Edit: Thursday, May 10, 2012, 00:59:24 AM by BlueBlaster »



Offline Possessed

  • bWpnRecoil == False;
  • Administrator
  • Epic Poster
  • *
  • Posts: 3,620
  • You suffer, but why?!
    • View Profile
  • AA: Possessed
Re: Rooftop Map
« Reply #31 on: Thursday, May 10, 2012, 01:04:22 AM »
The blue tunnel is the best tunnel.


There is a property called "added inventory" specifically for this.

well, AA Dev's are dumb, because they added those in 2.8.x , I think Interdiction use these classes. sry for off topic,
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Alex

Re: Rooftop Map
« Reply #32 on: Thursday, May 10, 2012, 01:06:55 AM »
The blue tunnel is the best tunnel.
For the comm locations I actually named them Blue Tunnel and Red Tunnel. :P

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Rooftop Map
« Reply #33 on: Thursday, May 10, 2012, 01:11:51 AM »
How about make the objective below the elevator and then have the elevator go down when someone is in it and take them down into the objective. This way they could still be shot while in the elevator and might make for an epic round where someone tosses a nade in at the last moment and they're trapped with it.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Rooftop Map
« Reply #34 on: Thursday, May 10, 2012, 01:12:51 AM »
How about make the objective below the elevator and then have the elevator go down when someone is in it and take them down into the objective. This way they could still be shot while in the elevator and might make for an epic round where someone tosses a nade in at the last moment and they're trapped with it.
That's a pretty good idea. I'll see what I can do. :)

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Rooftop Map
« Reply #35 on: Thursday, May 10, 2012, 01:26:14 AM »
That's a pretty good idea. I'll see what I can do. :)

Every so often one of my rusted gears will break loose and my brain will function long enough to come up with a halfway decent idea :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Rooftop Map
« Reply #36 on: Thursday, May 10, 2012, 02:13:30 AM »
Works perfectly.  :)

It'll be funny when the first defense player gets on the elevator only to realize it goes nowhere. :P
« Last Edit: Thursday, May 10, 2012, 02:16:16 AM by KiLLaMaN »

Offline Jason

  • Full Member
  • ***
  • Posts: 207
    • View Profile
Re: Rooftop Map
« Reply #37 on: Thursday, May 10, 2012, 10:57:13 AM »
it looks very open to me...im assuming you'll add stuff at the end right? otherwise i like the idea. Reminds me of Highrise

Offline Alex

Re: Rooftop Map
« Reply #38 on: Thursday, May 10, 2012, 14:02:10 PM »
it looks very open to me...im assuming you'll add stuff at the end right? otherwise i like the idea. Reminds me of Highrise
Yeah, I'm currently trying to figure out how to make it less open, where you can't see the other spawn.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Rooftop Map
« Reply #39 on: Thursday, May 10, 2012, 15:43:07 PM »
Yeah, I'm currently trying to figure out how to make it less open, where you can't see the other spawn.

THAT was always the hard part for me. I can make buildings but I don't know how to decorate them accurately. It took me forever to throw stuff around the south end of Pipeline.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Rooftop Map
« Reply #40 on: Thursday, May 10, 2012, 16:24:25 PM »
Yeah, I'm currently trying to figure out how to make it less open, where you can't see the other spawn.

I would look for some industrial buildings rooftops for laying out things, something like those:







Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Rooftop Map
« Reply #41 on: Thursday, May 10, 2012, 18:31:07 PM »
Check out how the devs decorated the rooftops on sf extraction and sf hydro pump.



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Rooftop Map
« Reply #42 on: Thursday, May 10, 2012, 18:37:50 PM »
Dockside too. Might be cool to include some horizontal or angled windows that can be shot and you fall to your death inside a darkened (fog?) building.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Rooftop Map
« Reply #43 on: Thursday, May 10, 2012, 18:41:15 PM »
Oh shit that's awesome. Have a section of the building made of glass hanging over the edge. There's a ton of possiblities for this map, the hardest part is thinking of all the cool ones.



Offline Alex

Re: Rooftop Map
« Reply #44 on: Thursday, May 10, 2012, 22:10:31 PM »
Check out how the devs decorated the rooftops on sf extraction and sf hydro pump.
lol hydro pump. I did look at Water Treatment's roof but the problem is that it's not set up to be an even area of play, like my roof is. I'm currently focused on fixing some things in City Block but I'll see if I can get around to any of these ideas tonight. Great ideas though. I really like the slanted glass idea.

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager