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Author Topic: Rooftop Map  (Read 10638 times)

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Offline BlueBlaster

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Re: Rooftop Map
« Reply #15 on: Wednesday, May 09, 2012, 16:22:39 PM »
Now I'm confused.

Add ZoneInfo actor. bdistancefog true under the Zone properties. Make sure distance fog is enabled in the 3D view.



Offline Alex

Re: Rooftop Map
« Reply #16 on: Wednesday, May 09, 2012, 16:34:44 PM »
This is what happens when I use distance fog.



It acts like a BSP tear. No idea why.

Now I'm confused.

Add ZoneInfo actor. bdistancefog true under the Zone properties. Make sure distance fog is enabled in the 3D view.
I thought there was another way to add fog seeing as distance fog doesn't want to work for me. :P
« Last Edit: Wednesday, May 09, 2012, 16:38:37 PM by KiLLaMaN »

Offline BlueBlaster

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Re: Rooftop Map
« Reply #17 on: Wednesday, May 09, 2012, 17:24:37 PM »
Try the map in 2.5. You don't need to make a server to test it. Distance fog can only be achieved with zoneinfo type actors.



Offline Alex

Re: Rooftop Map
« Reply #18 on: Wednesday, May 09, 2012, 17:28:21 PM »
Try the map in 2.5. You don't need to make a server to test it. Distance fog can only be achieved with zoneinfo type actors.
Same thing happens in 2.5. I might just make the ground black, although that would look awkward for anyone who falls to their death.
« Last Edit: Wednesday, May 09, 2012, 17:32:34 PM by KiLLaMaN »

Offline BlueBlaster

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Re: Rooftop Map
« Reply #19 on: Wednesday, May 09, 2012, 17:34:19 PM »
Welllllll then we have a rapist in lincoln park.





I'm not sure, I have to look at it myself in the editor. But by the time I get the chance to do that, you will have probably fixed it. Check how your bsp is aligned with the subtraction volume. Unreal will not render bsp faces once they fall behind the fog distance. So who knows what it might be trying to do.



Offline Alex

Re: Rooftop Map
« Reply #20 on: Wednesday, May 09, 2012, 17:36:16 PM »
Welllllll then we have a rapist in lincoln park.





I'm not sure, I have to look at it myself in the editor. But by the time I get the chance to do that, you will have probably fixed it. Check how your bsp is aligned with the subtraction volume. Unreal will not render bsp faces once they fall behind the fog distance. So who knows what it might be trying to do.
If it was a BSP tear wouldn't I see it without the distance fog though? the building is perfectly aligned with the subtraction. I'll mess around with the fog settings and see what happens.

Offline BlueBlaster

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Re: Rooftop Map
« Reply #21 on: Wednesday, May 09, 2012, 17:43:12 PM »
Well after a certain distance, it'll stop rendering certain faces. So this will only come up when distance fog is on.



Offline jayZ

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Re: Rooftop Map
« Reply #22 on: Wednesday, May 09, 2012, 17:49:21 PM »
nice map :)

Offline Alex

Re: Rooftop Map
« Reply #23 on: Wednesday, May 09, 2012, 17:49:55 PM »
Alright. I changed some numbers and set the blend option to 10 (it was at 0) I have no idea what any of it did, but it now works. :P

I changed a lot. Map now has ambient sounds and decent lighting.  I'll put up another video sometime tonight.
« Last Edit: Wednesday, May 09, 2012, 17:52:51 PM by KiLLaMaN »

Offline BlueBlaster

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Re: Rooftop Map
« Reply #24 on: Wednesday, May 09, 2012, 18:03:00 PM »
Awesome, as long as it works :D



Offline Possessed

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Re: Rooftop Map
« Reply #25 on: Wednesday, May 09, 2012, 23:46:59 PM »
did anyone tested the SF classes?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Rooftop Map
« Reply #26 on: Thursday, May 10, 2012, 00:13:42 AM »
did anyone tested the SF classes?

I loaded them in the editor and they show up as playerstarts but I didn't put them in a map. I'm too lazy to test.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Rooftop Map
« Reply #27 on: Thursday, May 10, 2012, 00:14:47 AM »
did anyone tested the SF classes?
Not really necessary. There's an option in the map AllowTeam[team number]M203 (or something like that) and you can just set it to false.

Offline Alex

Re: Rooftop Map
« Reply #28 on: Thursday, May 10, 2012, 00:43:33 AM »
Newish Video

[youtube]http://www.youtube.com/watch?v=JhTOOOfSqIo&feature=youtu.be[/youtube]

Offline Possessed

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Re: Rooftop Map
« Reply #29 on: Thursday, May 10, 2012, 00:53:00 AM »
Not really necessary. There's an option in the map AllowTeam[team number]M203 (or something like that) and you can just set it to false.

packages contain Player Spawn classes, like ONLY a m4 + M68 + suppressor , or m4 with iron sight + 203.
and, nice work man.
« Last Edit: Thursday, May 10, 2012, 00:55:18 AM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

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