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America's Army => mAAp Project => Topic started by: Spanky on Tuesday, January 17, 2012, 14:51:40 PM

Title: PBall
Post by: Spanky on Tuesday, January 17, 2012, 14:51:40 PM
Blue, are we done with PBall? I would like to copy it and make a Karma version for testing in the public beta but only if it's done.
Title: Re: PBall
Post by: JunK on Tuesday, January 17, 2012, 15:40:43 PM
I like that map, beautifull :)
Title: Re: PBall
Post by: BlueBlaster on Tuesday, January 17, 2012, 16:56:09 PM
Uhh, well when I get home Ill load it up and check. I think there was maybe 1 thing I was going to add or remove, but thats about it.
Title: Re: PBall
Post by: Spanky on Tuesday, January 17, 2012, 21:47:29 PM
Let me know when you're done with it, I'm eager to swap some meshes for Karma actors :)
Title: Re: PBall
Post by: BlueBlaster on Tuesday, January 17, 2012, 23:59:07 PM
Pball is yours. O BTW, if your going to add barrels, the karma collision box around the barrels is an actual box, which isn't good. So export the barrel meshes with utpt or w/e you use. Import it into the the mAAp staticmesh package. Collision Tools menu > Fit karma primitive > cylinder around z. That should make a cylinder collision fit the barrel properly, I hope. Then it should roll around like a real barrel.
Title: Re: PBall
Post by: Spanky on Wednesday, January 18, 2012, 00:32:46 AM
Pball is yours. O BTW, if your going to add barrels, the karma collision box around the barrels is an actual box, which isn't good. So export the barrel meshes with utpt or w/e you use. Import it into the the mAAp staticmesh package. Collision Tools menu > Fit karma primitive > cylinder around z. That should make a cylinder collision fit the barrel properly, I hope. Then it should roll around like a real barrel.

Actually, I convert the mesh to a BSP brush then add it, select it and convert it back to a mesh into the mAAp package. I've done it for quite a few objects that I want to edit like the dirty windows on Pipeline. I just updated the Dropbox mesh package with a barrel as per your directions. It can be our test one. I wasn't actually planning on using Karma barrels on PBall but more of the corrugated metal that falls when you shoot it.
Title: Re: PBall
Post by: Spanky on Wednesday, January 18, 2012, 01:05:38 AM
Blue, if you thought barrel surfing was epic. Hop on one of the corrugated sheets on PBall, you can lay on them and actually surf :D I need to fix the mod though. Seems like Karma is enabled when the objects are respawned so when they spawn, gravity is applied and they fall but the server thinks they're still at their original location.
Title: Re: PBall
Post by: Go_Cat75 on Wednesday, January 18, 2012, 04:44:32 AM
PBall Rocks #1 map for fun..
Title: Re: PBall
Post by: BlueBlaster on Thursday, January 19, 2012, 22:19:03 PM
I fixed the team names in Pball because they didn't match the compass. The teams are now North Side and South Side. I also change it in the viewpoints. Of course its on dropbox.
Title: Re: PBall
Post by: Spanky on Thursday, January 19, 2012, 22:40:30 PM
Blue, here's a hint; the X, Y and Z at the bottom left of the viewport, the direction that X points is always North. Y points to East. I learned this a while back as I kept getting frustrated with it :)
Title: Re: PBall
Post by: BlueBlaster on Friday, January 20, 2012, 17:30:09 PM
Ohhhhh. Okay thats better than having to load the map everytime I forget the directions :D