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America's Army => mAAp Project => Topic started by: Rapture on Friday, August 30, 2013, 23:56:44 PM

Title: MP_BREAKOUT UPDATES
Post by: Rapture on Friday, August 30, 2013, 23:56:44 PM
hey there players. i just wanted to inform those who didnt know that im currently updating the map Breakout. The map seemed a lil one sided to me (In Def's Favor), so i decided to do a rebuild and make things more fun on the map and add some zest to it. it was a great map and always will be, but i think this version will be more enjoyable for all players. So here i will share a few screenshots of what i have. I will also post what i fixed, what i added and what else needs to be done to make it 100% ready. at its current stage i would say its 99% ready. so here we go


Fixed:
Zone Issues (zone portals, etc...)
Optimization
Nade Count (use to be 4, now its 1 per player and theres a few roles that may have 2 nades, but lost 1 flash)
Report In Locations (there use to be like 4-6, now i have about 15-20 unique report in locations)


Added:
New Textures (walls,flooring,etc..)
A 3rd way to access 2nd floor
Visual Effects
Working Forklift (Forks Go Up And Down)
Carriable Objective To Extract (spawns in 3 random places)
Rearranged Some Rooms
2 small easter eggs (just something to smile at)
As stated above, More Report In Locations :)
Updated Mission Briefing


Whats Needed:
Currently Both Objectives Read "Objective A", I Will Be Fixing This Tomorrow
Im wanting to make a 4th random spawn point (to add more battles on 1st floor corridor)


Heres A Few Screen Shots That Im Able To Release At The Moment


sorry if they seem dark, i tried messing with all the brightness and contrast controls and it doesnt seem to get much brighter :/




(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd365%2Fraptuyre81g%2FShot00024.png&hash=6a0bc271d1f90107edb0829aca7d031d) (http://s1216.photobucket.com/user/raptuyre81g/media/Shot00024.png.html)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd365%2Fraptuyre81g%2FShot00026.png&hash=5ca1dd4b9f92f3e384ccf0d70bcc1de5) (http://s1216.photobucket.com/user/raptuyre81g/media/Shot00026.png.html)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd365%2Fraptuyre81g%2FShot00027.png&hash=bb09188b10995bc8dd0e036b78a70e8c) (http://s1216.photobucket.com/user/raptuyre81g/media/Shot00027.png.html)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd365%2Fraptuyre81g%2FShot00025.png&hash=222eacb453a9574d1224c337f5af6a0d) (http://s1216.photobucket.com/user/raptuyre81g/media/Shot00025.png.html)
Title: Re: MP_BREAKOUT UPDATES
Post by: Alex on Saturday, August 31, 2013, 00:20:59 AM
It looks good but I don't like the brick wall texture in the conference room. It doesn't really look like a conference room. Aside for that, nice job.  :up:
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Saturday, August 31, 2013, 00:56:45 AM
thanks killa, i will play with the texture for that room later. ur right, it should be different. i got 1 in mind. all suggestions and comments are welcome. maybe tomorrow we can get spanky, u and my 3 testers in to see how it plays with more that 1-3 people in it :) that would be awesome, even if its just a few rds :)
Title: Re: MP_BREAKOUT UPDATES
Post by: shadi123 on Saturday, August 31, 2013, 10:55:39 AM
i like to be 1 of the 3 testers Rapture817 plz thank you
Title: Re: MP_BREAKOUT UPDATES
Post by: Koden on Saturday, August 31, 2013, 11:53:01 AM
hey there players. i just wanted to inform those who didnt know that im currently updating the map Breakout. The map seemed a lil one sided to me (In Def's Favor), so i decided to do a rebuild and make things more fun on the map and add some zest to it. it was a great map and always will be, but i think this version will be more enjoyable for all players. So here i will share a few screenshots of what i have. I will also post what i fixed, what i added and what else needs to be done to make it 100% ready. at its current stage i would say its 99% ready. so here we go


Fixed:
Zone Issues (zone portals, etc...)
Optimization
Nade Count (use to be 4, now its 1 per player and theres a few roles that may have 2 nades, but lost 1 flash)
Report In Locations (there use to be like 4-6, now i have about 15-20 unique report in locations)


Added:
New Textures (walls,flooring,etc..)
A 3rd way to access 2nd floor
Visual Effects
Working Forklift (Forks Go Up And Down)
Carriable Objective To Extract (spawns in 3 random places)
Rearranged Some Rooms
2 small easter eggs (just something to smile at)
As stated above, More Report In Locations :)
Updated Mission Briefing


Nice! Breakout was one of my favs, the main room looks spot on (not sure about the lighting - ill check that ingame). Both the control and the conference room might use a different wall texture than the bricks one.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Saturday, August 31, 2013, 15:16:52 PM
i like to be 1 of the 3 testers Rapture817 plz thank you


sorry bro, i appreciate it but i already have the testers.

as for the textures, yeah those can be changed in matter of seconds. there definatley tons of textures for me to play with :)
Title: Re: MP_BREAKOUT UPDATES
Post by: Alex on Saturday, August 31, 2013, 15:18:56 PM

sorry bro, i appreciate it but i already have the testers.

as for the textures, yeah those can be changed in matter of seconds. there definatley tons of textures for me to play with :)
You can always just upload the map publicly to get as many testers as possible. It's not like it's some secret thing. :P
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Saturday, August 31, 2013, 15:26:30 PM
well in order to do that they would have to download all the new textures and all the other stuff in spankys drop box and then copy and past their armyops folder to desktop amongst other things. cause the files needed to play the map are not in assist atm.
Title: Re: MP_BREAKOUT UPDATES
Post by: zoxee on Saturday, August 31, 2013, 16:44:14 PM
It's not like it's some secret thing. :P

That's not the point. Testers are not only there to play and have fun, they have the
task to report in a technical way what went right and what went wrong, means they must
be at least either experienced players or have some coding knowledge  ;)

If anybody could test a particular map, forums would soon be flooded with a lot of
non-technical contradictory opinions which would confuse the lead coder in the end :D   
Title: Re: MP_BREAKOUT UPDATES
Post by: M_TopSecret on Saturday, August 31, 2013, 16:46:04 PM
I was playing, and, and, my mouse stuck to my mouse pad. Please fix this map, I can't do anything now...  :cool:
Title: Re: MP_BREAKOUT UPDATES
Post by: Lord.aNoobis on Saturday, August 31, 2013, 17:05:13 PM
I was playing, and, and, my mouse stuck to my mouse pad. Please fix this map, I can't do anything now...  :cool:

I will ask the admin team to make this problem their top priority.
Title: Re: MP_BREAKOUT UPDATES
Post by: M_TopSecret on Saturday, August 31, 2013, 17:15:51 PM
Thank you so very much for you dedicated approach to helping out with this issue. I'm sure in a timely manner this should no longer be an issue yet more of an image in my rear view mirror slowly disappearing...

 :censored: It's sticky again, damn you BREAKOUT!!!! And damn you Rap!!!  :rtfm:

Wait... Nvm...  :idea: It was the midget clown porn on my other tab causing this, ahhhhh I see now.  :style:
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Saturday, August 31, 2013, 19:43:50 PM
last and final version completed. added 4th spawn point for carriable obj, changed conference room textures, fixed 3 zone portals and fixed Objective Lettering. its now finished :)
Title: Re: MP_BREAKOUT UPDATES
Post by: Ganja on Sunday, September 01, 2013, 03:50:32 AM
Good Job!
Title: Re: MP_BREAKOUT UPDATES
Post by: exception on Sunday, September 01, 2013, 04:06:54 AM
Good job rap. One thing that has bothered me about the map is that room with the elevator, while still somewhat fun to approach, is too defendable. There are no boxes or anything for nade protection and you can see the ladder from the control room. A cooked flash screws anyone in there and it's very spammable. The only way to avoid anything is by dropping down the ladder which is impossible if more than 1 person goes there. I would almost recommend putting at least a door there but that's just my 2 cents.
Title: Re: MP_BREAKOUT UPDATES
Post by: Spanky on Sunday, September 01, 2013, 13:07:18 PM
I agree, there should be doors. Make it realistic.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, September 26, 2013, 14:42:35 PM
ok the newest addition to the map is the following: (yeah i didnt want to post ss)

added more rooms on 2ndfloor (secretary office, CEO office, document filing room, etc...)
turned 3 carriable obj's into just 1 (which resides behind a breachable door)
1 door breacher added to each of the Assault roles
assault now spawns in a sewer system before accessing the warehouse
added a vent system
added another way to access 2nd floor
visuals outside of extraction has changed
more report in locations
new and improved Conference Room
added a few doors (not alot)
elevator access 2nd floor now has more cover

Future Additions if time permits

add a few rooms on 1st floor
add a few rooms on 3rd floor
extend tunnel system a tad and add visuals (debri, pipes, etc..)
add a light source in all the rooms (ex: light fixtures)
Title: Re: MP_BREAKOUT UPDATES
Post by: M_TopSecret on Tuesday, October 01, 2013, 02:11:13 AM
Sounds wack, I won't be playing this map...  :style: I'll be owning on this map!  :idea:
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Tuesday, October 01, 2013, 11:11:35 AM
added

more rooms on 3rd floor
elevator now moves up and down all 3 floors
doubled up sewer system to ease player congestion with 2 separate ways to exit the tunnels
few rooms added on 1st floor
replaced all broken glass windows with new windows
added more visuals
added more comm locations
added additional zone info's
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Wednesday, October 09, 2013, 14:34:18 PM
i am aware of some small bugs in the map thats playable right now online. i just though i would post this before people come in after playing it. heres just a small list of some things i did notice that will be fixed :)


Minor Bugs

- 1 entry ladder from tunnels up to warehouse do seem to glitch sometimes when ur on them. until i fix this (which is soon) bypass this glitch  by jumping onto the ladder when u head towards it to climb.

- The door/door frame in CEO Restroom needs to be resized slightly

- Obj Door doesn't block coronas from red light by helicopter outside of extraction

- add zoneinfo's to rooms that dont have them


while these are a few bugs i notice. it doesn't really affect the game play of the map. ill be updating this stuff soon and if anyone notices something not on the list, then please post it here :) ty
Title: Re: MP_BREAKOUT UPDATES
Post by: Mixk on Wednesday, October 09, 2013, 15:14:44 PM
Even with the bugs it's one hell of a lot better map now.  :cheer: :w00t: :cheer: :w00t:
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Wednesday, October 09, 2013, 15:37:57 PM
thank u
Title: Re: MP_BREAKOUT UPDATES
Post by: Dav3 on Thursday, October 10, 2013, 18:36:45 PM
New map LOOKS great but man is it bad. For the love of AA please bring back the old and make this new concoction Breakout SE.

Unnecessary rooms encourage people to wonder off to random obscure areas that are of 0 value and camp. They branch off in directions that seem to serve no purpose other than to add another room.....got bored? I played for only a few min and found all these ridiculous rooms off to the side extending the map, no where near the obj or anything.


Or AT VERY LEAST bring the old one back called breakoutold or w.e

The old version was a fav for a lot of players...this one is simply too big, complex, pointless rooms.

Id like to compare it to weapons cache se and wc.

NO ONE plays wc se unless its an urge for something diff lol. I would in fact say its even more of a dramatic difference between wc, wc se and this new breakout.


The old breakout was in my top 3 fav maps. Now, its not even available to play? sad sad sad.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 18:41:23 PM
lol ty for ur input. im not sure about u or ur servers. but when we play wc se, we get a full server. as with this map, we get a large amounts of players on it. while there are still some bugs to be worked out, its still playable and alot of people like it. im not opposed if eliz or spanky wanted the original and this version being se. its up to them. but as far as what we host on our servers, we would only play this version. the map was changed cause the was 4 nades each player, which if 10 people are in then thats 40 nades in such a small area. everyone complained it was too small, had too many nades. i can rush in the old version (with me on assault) and hit obj in exactly 22 secs. how is that fun? people actually rage quit over this many many times. in my opinion and other peoples opinion, this version is more fun. i have only really seen complaints from lilpinky (who trolls anyways) and u. but im open to other suggestions to the map :)
Title: Re: MP_BREAKOUT UPDATES
Post by: DwightSchrute on Thursday, October 10, 2013, 18:47:00 PM
Good job Rapture!
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 18:50:13 PM
but there are some issues with the doors i added, i will address those issues tonight later. i will replace all the yellow doors with more suitable doors and i will recheck the map for any errors it may have :)
Title: Re: MP_BREAKOUT UPDATES
Post by: Dav3 on Thursday, October 10, 2013, 18:51:58 PM
You could have just reduced the amount of nades and moved some spawn points? Instead of overhauling the whole thing =\. You basically made a completely diff map...

Dont get me wrong it LOOKS good, but in the process you killed a good map. You gotta at least bring the old back.

Of course its going to fill a server now. (tho I wouldnt tout it as a blast yet - our insurgent camp server has more players at the moment ) Once everyone has played it I see this map being hardly played. I mean you have an active clan and they will play it cause u put the server on it lol. And I can also see this map being popular among NEW players and the non daily players, old players, competitive players and so on.

I dont have any suggestions for this map, I wont be playing it unless its the only active server. I would however play the old a few times a week as I used to.



My suggestion is however. IF a map is EVER edited so extremely....it should be v2, SE, or named something diff. You dont just go and toss out a great map.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 19:11:47 PM
You could have just reduced the amount of nades and moved some spawn points? Instead of overhauling the whole thing =\. You basically made a completely diff map...

Have u played the map before? talking about the original. cause there is nowhere to move spawn points without making additional rooms. i mean are u saying move def from restrooms to offices? cause all that will cause is def getting closer to assault spawn faster. which people will then complain about. maybe ur saying move assault spawns into main pump room? then i can take obj (on assault) in like 15 seconds, maybe less. i mean where are u suggestion spawn points be moved to in the original map? lol
Title: Re: MP_BREAKOUT UPDATES
Post by: Dav3 on Thursday, October 10, 2013, 19:18:17 PM
Have u played the map before? talking about the original. cause there is nowhere to move spawn points without making additional rooms. i mean are u saying move def from restrooms to offices? cause all that will cause is def getting closer to assault spawn faster. which people will then complain about. maybe ur saying move assault spawns into main pump room? then i can take obj (on assault) in like 15 seconds, maybe less. i mean where are u suggestion spawn points be moved to in the original map? lol


So your saying the only fix was to literally change everything?

It clearly wasnt that big of an issue since people played it.

My true guess is all those complaints came from noobs and people who didnt know the map - as they do with every other map. OMG i died quickly. Yea, it was a small map. Now its massive.

Your talking like it was some MAJOR issue and everyone hated the map. It was a great one that people frequented. People will not frequent this map. They will get their taste then move on.
Title: Re: MP_BREAKOUT UPDATES
Post by: Ganja on Thursday, October 10, 2013, 19:22:21 PM
Once everyone has played it I see this map being hardly played. I mean you have an active clan and they will play it cause u put the server on it lol. And I can also see this map being popular among NEW players and the non daily players, old players, competitive players and so on.


You wrong about that
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 19:24:48 PM
like i stated to u, if spanky or eliz wants to make this version se and bring back the original. then im not opposed to it. your free to have your opinions. thats fine, really it is. but u havent even gave it anytime to see popularity. what? 1-2 days? lol. i do appreciate your comments. but im not the one that says this map gets pushed or this map goes out the window or this map gets pushed. and its nice that u think we are having some kind of server war with u guys. lol.
Title: Re: MP_BREAKOUT UPDATES
Post by: Dav3 on Thursday, October 10, 2013, 19:30:29 PM
You wrong about that

Your such a mindless troll.

We are at peak hours for aa and not 1 person is playing it already. The server was jumping for like 30 min that I can speak for then everyone left.
Title: Re: MP_BREAKOUT UPDATES
Post by: Ganja on Thursday, October 10, 2013, 19:37:34 PM
We are at peak hours for aa and not 1 person is playing it already. The server was jumping for like 30 min that I can speak for then everyone left.

Basing yourself on the amount of players after auth went down for 24 hours, that's pretty smart of you huh.
And people left the server cauz they all got kicked for some reason. The new map has been released few days ago, I'm pretty sure not even 10% of the players tested it yet. I can understand you don't like it, but your arguments are invalid
Title: Re: MP_BREAKOUT UPDATES
Post by: Spanky on Thursday, October 10, 2013, 19:38:00 PM
Good to see Dav3 is welcoming you into mapping nicely. If you can ignore him, you'll do well.
Title: Re: MP_BREAKOUT UPDATES
Post by: Dav3 on Thursday, October 10, 2013, 19:39:41 PM
Good to see Dav3 is welcoming you into mapping nicely. If you can ignore him, you'll do well.

Awesome attitude. Ignore suggestions and criticism.

And continue to take away valued maps from the community who keep this game active.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 19:41:44 PM
lol. dav3. when there isnt a mafioso member in our server, our server usually doesnt have anyone in it. and thats no matter what map we have any of our 3 servers on. see i have noticed people dont care what map they play. as long as they are playing with people who respect them and people who they see as a cool bunch.  noone is in our server now not because of the map, look at our other 2 servers, they arent on breakout. so why arent there people in there if what u say is true? we arent here to argue cause we can go back and forth all night. if ur talking server wars, then mafioso servers usually have more activity in them 9 times out of 10 then any other usa server. and thats not even on the weekends, on the weekends we get alot of players in our servers, last weekend we had 3 servers going, 1 was full, the second had 18 players and the 3rd had 10 players. but this isnt some kind of "My server is better than yours" thread. lol. i said what i had to say about if they want to bring back the original, then im fine with that :)
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 19:44:05 PM
Awesome attitude. Ignore suggestions and criticism.

And continue to take away valued maps from the community who keep this game active.

and btw, i have never seen u guys host breakout let alone come into mafioso server and play. noone except pinky, bridge (who is always there) and rabbitt. other than that i never see u on our servers playing when we host breakout 24/7 nor have i seen any of yall host breakout. except rabbitt who hosted the new breakout from his home cpu the other day
Title: Re: MP_BREAKOUT UPDATES
Post by: DwightSchrute on Thursday, October 10, 2013, 19:44:29 PM
Rapture is right, talk to the ones in charge, he sure won't mind a name change.
Title: Re: MP_BREAKOUT UPDATES
Post by: Dav3 on Thursday, October 10, 2013, 19:45:11 PM
like i stated to u, if spanky or eliz wants to make this version se and bring back the original. then im not opposed to it. your free to have your opinions. thats fine, really it is. but u havent even gave it anytime to see popularity. what? 1-2 days? lol. i do appreciate your comments. but im not the one that says this map gets pushed or this map goes out the window or this map gets pushed. and its nice that u think we are having some kind of server war with u guys. lol.


Im just saying u shouldnt remove a good map completely.


I also dont view it as a competition. Its a successful server and generally one of the few north amerian servers that is always populated. Its a service to the game and community. Im stating that the map is obviously not a massive hit, where as say if ur server was on old breakout right now im betting ppl would be playing!

Im not comparing servers ffs. Im comparing maps.
Title: Re: MP_BREAKOUT UPDATES
Post by: Ganja on Thursday, October 10, 2013, 19:47:35 PM
Im comparing maps.

IC sucks :/
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 19:47:45 PM
i understand that dav3. but its only been out like what? 2 days, maybe a 1 1/2 days considering auth was down. what do u expect? to be such a great map that every server in assist host it and every server to be full? give it some time bro, lets see what it does before jumping to conclusions. :D
Title: Re: MP_BREAKOUT UPDATES
Post by: Spanky on Thursday, October 10, 2013, 19:55:12 PM
Awesome attitude. Ignore complaints.
Fixed.


On a serious note...
Awesome attitude. Ignore suggestions
I dont have any suggestions for this map


Rapture;
noone except pinky
That IS Dav3.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 10, 2013, 20:39:21 PM
yeah i just noticed that was pinky. i shoulda figured it since he was in our server raging about the map earlier
Title: Re: MP_BREAKOUT UPDATES
Post by: Spanky on Thursday, October 10, 2013, 21:25:30 PM
he was in our server raging about the map earlier
That is a dead giveaway isn't it.
Title: Re: MP_BREAKOUT UPDATES
Post by: Dav3 on Thursday, October 10, 2013, 21:39:39 PM
That is a dead giveaway isn't it.

Uh, apparently not lul. Contrary to literally everything everything he said.

Out of curiosity is English not your native language spanky? that would explain A LOT
Title: Re: MP_BREAKOUT UPDATES
Post by: Spanky on Thursday, October 10, 2013, 21:47:34 PM
Out of curiosity is English not your native language spanky? that would explain A LOT

No, I'm from Russia.
Title: Re: MP_BREAKOUT UPDATES
Post by: Possessed on Thursday, October 10, 2013, 22:51:57 PM
in Soviet union, English course's You.
Title: Re: MP_BREAKOUT UPDATES
Post by: teddy_grizzly_bear on Friday, October 11, 2013, 14:56:21 PM
Добрый день! Я тоже русский!
Title: Re: MP_BREAKOUT UPDATES
Post by: Spanky on Friday, October 11, 2013, 15:48:24 PM
Добрый день! Я тоже русский!

Sup with it homeboy?
Title: Re: MP_BREAKOUT UPDATES
Post by: teddy_grizzly_bear on Friday, October 11, 2013, 16:07:07 PM
Just pointing it out (incorrectly, I might add) ;)
Title: Re: MP_BREAKOUT UPDATES
Post by: Mixk on Saturday, October 12, 2013, 04:51:24 AM
Awesome attitude. Ignore suggestions and criticism.

And continue to take away valued maps from the community who keep this game active.
There was few to no one playing this map till Rapture decided to start promoting it and set his server to it. You act as if a majority of the AA 2.5 players were playing it and they weren't. Guaranteed a lot of them never even known the map existed.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Saturday, October 12, 2013, 17:34:36 PM
worked on the map abit today. i have fixed the assault ladder glitches. they now work perfect. I custom made a cylinder csg_subtract to custom fit the manhole. manhole looks cleaner now.  tomorrow i will replace all doors. apparently taking a mover and resizing it screws up the properties of the doors. so i will be replacing all the doors.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Monday, October 14, 2013, 20:01:48 PM
Im stating that the map is obviously not a massive hit.


Looks like its doing good to me. Let me also add its been like this for 2 hours and counting :D

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd365%2Fraptuyre81g%2FShot00010.png&hash=12f5efeb5d8f4df8726b8d2cddf7390c) (http://s1216.photobucket.com/user/raptuyre81g/media/Shot00010.png.html)
Title: Re: MP_BREAKOUT UPDATES
Post by: Ganja on Tuesday, October 15, 2013, 04:47:46 AM
Fake SS. Wolf doing 8-3 can't be true ...
Title: Re: MP_BREAKOUT UPDATES
Post by: M_TopSecret on Tuesday, October 15, 2013, 23:15:46 PM
lol this is true Ganja..
Title: Re: MP_BREAKOUT UPDATES
Post by: world- on Wednesday, October 16, 2013, 18:10:30 PM
I hated that map before it was changed, now it's more playable. Their are two major choke points that I think should be addressed. The OBJ room should be changed to make the player less trapped. As soon as D hears the door breacher go off they come running and it can be very hard to get out of alive. The Glass room, well what can u say except for the fact that a D player can run in there after assault gets obj and be protected from gun fire. All he has to do is chuck nades or flashes at the assault player and not get shot because the glass is bullet proof. Silly if u ask me.

I thank you for all the time and effort that you have put into thou, it's more than I could ever do. I play it mostly because sometimes it's the only server with people, so it's either it or shut down AA. I am more of and outdoor map guy so there isn't many indoor maps I like. However I think changing those two things would really help.

Btw my favorite map never gets played...SF Recon :)
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Wednesday, October 16, 2013, 19:26:35 PM
The Glass room, well what can u say except for the fact that a D player can run in there after assault gets obj and be protected from gun fire. All he has to do is chuck nades or flashes at the assault player and not get shot because the glass is bullet proof.


this can easily be defeated by going out of offices towards staircase and boom up to the 3rd floor u are without ever having to go into the conference room. also take notes in the available smoke nades u have. pop one of them bad boys off and thow it inside the conference room, wait a few secs and u are concealed.

i didnt add the quote about the obj choke point. Truth be told, i could make the room bigger with various objects inside the room. i honestly have no problems grabbing the obj and getting out. see i made this map in hopes to bring back teamwork. obviously like any other map, if ur the last on ur team its a slim chance you will win.  This is how me and wolf and several other players work as a team to win.


I make it into the ceo's office. i first check the vent in the office for enemies then immediately check the ceo's restroom  meanwhile wolf is in the secretary's office looking into the filing room and office room for e's, once he does that he then checks the secretary's vent for e's.

at this point, wolf hangs out around secretary's  desk (since it provides cover) while i place breacher on the door. during all this we keep our ears open for a enemy that may be coming up the vents thru the 1st floor..

so u see we watch each others back. Now as i stated before this map is trying to get people back onto teamwork. It seems alot of what destroyed this game is that people turned the game from one that uses teamwork and strategy into a run and gun. All people care about is Kills. This is (hopefully) forcing people to make a team effort to gain objective. Most people wont play as a team. I have had no problems at all with taking obj, covering whoever is taking obj and extraction of the obj. I guess its all about who is on your team and if they would rather go play rambo instead of working as a unit
Title: Re: MP_BREAKOUT UPDATES
Post by: world- on Wednesday, October 16, 2013, 22:45:44 PM
The army never made this game team oriented, they said they did as much but if you really look at the way commands are set up you would see why the failure. Trust me, I am very much a team player, or try to be. Usually it only happens for me when an player comes in the server that I have played TWL or cevo with back in the day and I know we have similar teamwork. Nowdays if I go follow a team mate it just gets me friendly flashed or naded..

Thanks for the reply
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 17, 2013, 01:13:34 AM
im not the army :) not trying to be a butt or anything. but i do understand that you CANT force people to play as a team. But this map is in hopes that once people realize rambo wont work, then they change their strategy and maybe, just maybe come up with a game plan the team can work with. i have 0 problems getting to objective and extracting the objective. ofcourse if i have a bunch of noobs on my team it makes it harder. but this map has become more fun in my opinion as it is unlike any other map. yes in my attempts to make the map a more equal playing field, its now more of a def sided map, unless u know how to utilize the other paths i built and utilize smokes and flashes.
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 17, 2013, 01:18:20 AM
i can make the obj room bigger and maybe add some cover inside so that if ur stuck in there when enemy shows up you have places to hide and ways to protect yourself from full flashes or full damage from nades. but it will take a few days for me to  get to it, then after i cannot give u a time frame for a push. So it may take some time
Title: Re: MP_BREAKOUT UPDATES
Post by: alechko1 on Thursday, October 17, 2013, 03:59:58 AM
Добрый день! Я тоже русский!

Me too... Not smething to be proud about imo :)
Title: Re: MP_BREAKOUT UPDATES
Post by: ~=W!CK!D=~ on Thursday, October 17, 2013, 13:02:41 PM
Not a bad map at all,  have to get use it, but cool map, least it was when I was playing on raptures server , its s campers heaven map lol
Title: Re: MP_BREAKOUT UPDATES
Post by: Rapture on Thursday, October 17, 2013, 13:06:16 PM
i do agree.  unfortunately no matter what kind of map u build, there will always be a few campers. no one likes waiting 2+minutes till the start of the next round if just 1 guy is alive. but it happens and there isn't much anyone can do to stop it. maybe kill the camper a few times and he will rage quit :)
Title: Re: MP_BREAKOUT UPDATES
Post by: ~=W!CK!D=~ on Thursday, October 17, 2013, 14:29:29 PM
In any case, its a cool small map
Title: Re: MP_BREAKOUT UPDATES
Post by: Possessed on Thursday, October 17, 2013, 15:27:32 PM
i do agree.  unfortunately no matter what kind of map u build, there will always be a few campers. no one likes waiting 2+minutes till the start of the next round if just 1 guy is alive. but it happens and there isn't much anyone can do to stop it. maybe kill the camper a few times and he will rage quit :)
doesn't work with lordkatar2, unless hes not in sf hospital