Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: MP_BREAKOUT UPDATES  (Read 15551 times)

0 Members and 1 Guest are viewing this topic.

Offline Rapture

MP_BREAKOUT UPDATES
« on: Friday, August 30, 2013, 23:56:44 PM »
hey there players. i just wanted to inform those who didnt know that im currently updating the map Breakout. The map seemed a lil one sided to me (In Def's Favor), so i decided to do a rebuild and make things more fun on the map and add some zest to it. it was a great map and always will be, but i think this version will be more enjoyable for all players. So here i will share a few screenshots of what i have. I will also post what i fixed, what i added and what else needs to be done to make it 100% ready. at its current stage i would say its 99% ready. so here we go


Fixed:
Zone Issues (zone portals, etc...)
Optimization
Nade Count (use to be 4, now its 1 per player and theres a few roles that may have 2 nades, but lost 1 flash)
Report In Locations (there use to be like 4-6, now i have about 15-20 unique report in locations)


Added:
New Textures (walls,flooring,etc..)
A 3rd way to access 2nd floor
Visual Effects
Working Forklift (Forks Go Up And Down)
Carriable Objective To Extract (spawns in 3 random places)
Rearranged Some Rooms
2 small easter eggs (just something to smile at)
As stated above, More Report In Locations :)
Updated Mission Briefing


Whats Needed:
Currently Both Objectives Read "Objective A", I Will Be Fixing This Tomorrow
Im wanting to make a 4th random spawn point (to add more battles on 1st floor corridor)


Heres A Few Screen Shots That Im Able To Release At The Moment


sorry if they seem dark, i tried messing with all the brightness and contrast controls and it doesnt seem to get much brighter :/










« Last Edit: Saturday, August 31, 2013, 00:06:57 AM by Rapture817 »

Offline Alex

Re: MP_BREAKOUT UPDATES
« Reply #1 on: Saturday, August 31, 2013, 00:20:59 AM »
It looks good but I don't like the brick wall texture in the conference room. It doesn't really look like a conference room. Aside for that, nice job.  :up:

Offline Rapture

Re: MP_BREAKOUT UPDATES
« Reply #2 on: Saturday, August 31, 2013, 00:56:45 AM »
thanks killa, i will play with the texture for that room later. ur right, it should be different. i got 1 in mind. all suggestions and comments are welcome. maybe tomorrow we can get spanky, u and my 3 testers in to see how it plays with more that 1-3 people in it :) that would be awesome, even if its just a few rds :)

Offline shadi123

Re: MP_BREAKOUT UPDATES
« Reply #3 on: Saturday, August 31, 2013, 10:55:39 AM »
i like to be 1 of the 3 testers Rapture817 plz thank you

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: MP_BREAKOUT UPDATES
« Reply #4 on: Saturday, August 31, 2013, 11:53:01 AM »
hey there players. i just wanted to inform those who didnt know that im currently updating the map Breakout. The map seemed a lil one sided to me (In Def's Favor), so i decided to do a rebuild and make things more fun on the map and add some zest to it. it was a great map and always will be, but i think this version will be more enjoyable for all players. So here i will share a few screenshots of what i have. I will also post what i fixed, what i added and what else needs to be done to make it 100% ready. at its current stage i would say its 99% ready. so here we go


Fixed:
Zone Issues (zone portals, etc...)
Optimization
Nade Count (use to be 4, now its 1 per player and theres a few roles that may have 2 nades, but lost 1 flash)
Report In Locations (there use to be like 4-6, now i have about 15-20 unique report in locations)


Added:
New Textures (walls,flooring,etc..)
A 3rd way to access 2nd floor
Visual Effects
Working Forklift (Forks Go Up And Down)
Carriable Objective To Extract (spawns in 3 random places)
Rearranged Some Rooms
2 small easter eggs (just something to smile at)
As stated above, More Report In Locations :)
Updated Mission Briefing


Nice! Breakout was one of my favs, the main room looks spot on (not sure about the lighting - ill check that ingame). Both the control and the conference room might use a different wall texture than the bricks one.

Offline Rapture

Re: MP_BREAKOUT UPDATES
« Reply #5 on: Saturday, August 31, 2013, 15:16:52 PM »
i like to be 1 of the 3 testers Rapture817 plz thank you


sorry bro, i appreciate it but i already have the testers.

as for the textures, yeah those can be changed in matter of seconds. there definatley tons of textures for me to play with :)

Offline Alex

Re: MP_BREAKOUT UPDATES
« Reply #6 on: Saturday, August 31, 2013, 15:18:56 PM »

sorry bro, i appreciate it but i already have the testers.

as for the textures, yeah those can be changed in matter of seconds. there definatley tons of textures for me to play with :)
You can always just upload the map publicly to get as many testers as possible. It's not like it's some secret thing. :P

Offline Rapture

Re: MP_BREAKOUT UPDATES
« Reply #7 on: Saturday, August 31, 2013, 15:26:30 PM »
well in order to do that they would have to download all the new textures and all the other stuff in spankys drop box and then copy and past their armyops folder to desktop amongst other things. cause the files needed to play the map are not in assist atm.

Offline zoxee

Re: MP_BREAKOUT UPDATES
« Reply #8 on: Saturday, August 31, 2013, 16:44:14 PM »
It's not like it's some secret thing. :P

That's not the point. Testers are not only there to play and have fun, they have the
task to report in a technical way what went right and what went wrong, means they must
be at least either experienced players or have some coding knowledge  ;)

If anybody could test a particular map, forums would soon be flooded with a lot of
non-technical contradictory opinions which would confuse the lead coder in the end :D   
« Last Edit: Saturday, August 31, 2013, 16:45:56 PM by zoxee »
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline M_TopSecret

  • Jr. Member
  • **
  • Posts: 48
  • Never fly the 'A' model of anything. — Ed Thompson
    • View Profile
    • |M|@fioso Clan
  • AA: |M|TopSecret
Re: MP_BREAKOUT UPDATES
« Reply #9 on: Saturday, August 31, 2013, 16:46:04 PM »
I was playing, and, and, my mouse stuck to my mouse pad. Please fix this map, I can't do anything now...  :cool:
Never fly the 'A' model of anything. — Ed Thompson

Lord.aNoobis

  • Guest
Re: MP_BREAKOUT UPDATES
« Reply #10 on: Saturday, August 31, 2013, 17:05:13 PM »
I was playing, and, and, my mouse stuck to my mouse pad. Please fix this map, I can't do anything now...  :cool:

I will ask the admin team to make this problem their top priority.

Offline M_TopSecret

  • Jr. Member
  • **
  • Posts: 48
  • Never fly the 'A' model of anything. — Ed Thompson
    • View Profile
    • |M|@fioso Clan
  • AA: |M|TopSecret
Re: MP_BREAKOUT UPDATES
« Reply #11 on: Saturday, August 31, 2013, 17:15:51 PM »
Thank you so very much for you dedicated approach to helping out with this issue. I'm sure in a timely manner this should no longer be an issue yet more of an image in my rear view mirror slowly disappearing...

 :censored: It's sticky again, damn you BREAKOUT!!!! And damn you Rap!!!  :rtfm:

Wait... Nvm...  :idea: It was the midget clown porn on my other tab causing this, ahhhhh I see now.  :style:
Never fly the 'A' model of anything. — Ed Thompson

Offline Rapture

Re: MP_BREAKOUT UPDATES
« Reply #12 on: Saturday, August 31, 2013, 19:43:50 PM »
last and final version completed. added 4th spawn point for carriable obj, changed conference room textures, fixed 3 zone portals and fixed Objective Lettering. its now finished :)

Offline Ganja

Re: MP_BREAKOUT UPDATES
« Reply #13 on: Sunday, September 01, 2013, 03:50:32 AM »
Good Job!

Offline exception

Re: MP_BREAKOUT UPDATES
« Reply #14 on: Sunday, September 01, 2013, 04:06:54 AM »
Good job rap. One thing that has bothered me about the map is that room with the elevator, while still somewhat fun to approach, is too defendable. There are no boxes or anything for nade protection and you can see the ladder from the control room. A cooked flash screws anyone in there and it's very spammable. The only way to avoid anything is by dropping down the ladder which is impossible if more than 1 person goes there. I would almost recommend putting at least a door there but that's just my 2 cents.

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager