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Author Topic: mAAp v7  (Read 7633 times)

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Offline Spanky

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mAAp v7
« on: Sunday, January 08, 2012, 18:39:48 PM »
Shall we start a shared folder on Dropbox to collaborate on mAAp v7? :P



Bugs to fix:
Square - Z-fighting on building near Defense spawn
Bridge Construction - 2nd floor BSP tearing
Ice - Finish the map lol
« Last Edit: Monday, January 09, 2012, 03:32:05 AM by Spanky »
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Offline BlueBlaster

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Re: mAAp v7
« Reply #1 on: Sunday, January 08, 2012, 18:41:50 PM »
Sure why not :)



Offline Spanky

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Re: mAAp v7
« Reply #2 on: Sunday, January 08, 2012, 18:44:31 PM »
Done. Added my files to it. I might go find v6 and put the other files in or do you just want to only have the files we're working on?
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Offline BlueBlaster

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Re: mAAp v7
« Reply #3 on: Sunday, January 08, 2012, 18:45:55 PM »
Just our files for now. I'd like to see things getting completed one step at a time.



Offline Spanky

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Re: mAAp v7
« Reply #4 on: Sunday, January 08, 2012, 18:49:58 PM »
That's cool with me :) The texture package is smaller cuz I converted a few images and removed Crunk's faggotry.
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Offline BlueBlaster

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Re: mAAp v7
« Reply #5 on: Sunday, January 08, 2012, 18:51:27 PM »
Good. With a time gap of about 3 years or so, this will be the best version yet.



Offline Spanky

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Re: mAAp v7
« Reply #6 on: Sunday, January 08, 2012, 18:52:43 PM »
Haha, yea, I think so :)
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Offline BlueBlaster

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Re: mAAp v7
« Reply #7 on: Sunday, January 08, 2012, 19:51:49 PM »
So I thew pball in there. We should start naming the maps as MP_Name. Also can you take a look at pball please? One of the ladders is really wonky. I replaced it and it still doesn't work right. Everytime you try to climb up, your view turns 90 degrees and your facing upwards. I believe it is the ladder with the yeti on the same side.



Offline Spanky

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Re: mAAp v7
« Reply #8 on: Sunday, January 08, 2012, 20:06:00 PM »
Jonny wasn't happy about removing the 60 in MP60_mapname. I'll take a look at PBall though.
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Offline Spanky

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Re: mAAp v7
« Reply #9 on: Sunday, January 08, 2012, 20:13:22 PM »
I was just starting my server on Ice and it wasn't showing up in the list. I think we should work on this map as it seems to have a lot of problems.
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Offline Spanky

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Re: mAAp v7
« Reply #10 on: Sunday, January 08, 2012, 20:35:12 PM »
Ladder should be fixed. You know those little ladder icons, if you click on them they have a directional arrow, they need to face the ladder. I just added 32768 to the YAW and they should be fine. But, there should also be a blocking volume around the ladder mesh to push the player back a little bit so it's a little more realistic.
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Offline BlueBlaster

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Re: mAAp v7
« Reply #11 on: Sunday, January 08, 2012, 20:51:26 PM »
Wow thats weird. I was certain all the arrows were facing the ladder. 32768 means it was totally 180 degrees away. I also had removed the blocking volumes from the meshes because I turned on the collisions for meshes instead. But blocking volumes I guess use less resources.

Also about Ice..... I opened it yesterday to see what was up with it and I never added the 2nd teams player spawns lmfao. Although I think I might have another version of Ice floating around my hd, not sure where tho. I remember adding a cave and bridge.



Offline Spanky

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Re: mAAp v7
« Reply #12 on: Sunday, January 08, 2012, 20:53:17 PM »
Fair 'nuff. I wouldn't take PBall too seriously anyway since it's purely a silly kill map :) LOL @ Ice though.
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Offline BlueBlaster

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Re: mAAp v7
« Reply #13 on: Sunday, January 08, 2012, 20:56:11 PM »
Awww, everyone I played on pball with yesterday thought it was a boss map. Same thing with shipment :D



Offline Alex

Re: mAAp v7
« Reply #14 on: Sunday, January 08, 2012, 21:15:59 PM »
p-ball would run well with crusades choose ur own gun mod and inround respawns.
No. That would actually suck.

 

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