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Author Topic: mAAp v7.2 Discussion Thread  (Read 14822 times)

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Offline Spanky

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mAAp v7.2 Discussion Thread
« on: Sunday, January 06, 2013, 03:41:36 AM »
This thread will serve as a place to discuss bugs, share feedback or ideas about the 7.2 release of mAAp. This post will be edited with a to-do list for things to fix/improve so if you see a problem, please consult this list first before posting. Go ahead, play through the maps and if you don't like something, let us know! If you do find a bug, please post a screenshot of the area or a video of the problem so we can quickly identify the issue.

To Do:
- placeholder

Bugs:
FireTeam and FireTeam leaders problem on Ice.
« Last Edit: Tuesday, January 08, 2013, 16:14:05 PM by Spanky »
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Offline Ganja

Re: mAAp v7.2 Discussion Thread
« Reply #1 on: Monday, January 07, 2013, 17:01:02 PM »
Like I said in the other topic, is there a way of deleting RPK in poolday? Or put it somewhere more fair, or put 2 so it is more even?

Offline Spanky

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Re: mAAp v7.2 Discussion Thread
« Reply #2 on: Monday, January 07, 2013, 17:07:22 PM »
Should it just be removed entirely?
It's like shaving your pubes to make your junk look bigger.
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Offline elementx+

Re: mAAp v7.2 Discussion Thread
« Reply #3 on: Monday, January 07, 2013, 17:09:31 PM »
imo poolday is good as it is. leave that rpk there.

Offline Ganja

Re: mAAp v7.2 Discussion Thread
« Reply #4 on: Monday, January 07, 2013, 17:59:09 PM »
Hmm I cant understand why a team would have rpk and not the other team. But if im the only one thinking this, forget it :/

Offline Vanoke

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Re: mAAp v7.2 Discussion Thread
« Reply #5 on: Monday, January 07, 2013, 18:02:35 PM »
I was starting on invisible room and i go walk and fall into room and ther is no outway.
Later in the game 2 guys were stuck. no bullets can`t go through it.
I end the game here 2 pictures :




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Offline Spanky

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Re: mAAp v7.2 Discussion Thread
« Reply #6 on: Monday, January 07, 2013, 18:07:40 PM »
As replied in your other post, it's fixed :) Thanks.
It's like shaving your pubes to make your junk look bigger.
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Offline zoxee

Re: mAAp v7.2 Discussion Thread
« Reply #7 on: Monday, January 07, 2013, 18:26:12 PM »
Few remarks on Petrol i noticed :

- Toilet doors inside the gas station won't open.
- Food Fridges inside the gas station are made of bulletproof glass.
  Means u can lock up in there and noone can kill u ^^
- Some double doors and ladders lack climbing noises
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Calevey

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Re: mAAp v7.2 Discussion Thread
« Reply #8 on: Monday, January 07, 2013, 21:41:45 PM »
Hmm I cant understand why a team would have rpk and not the other team. But if im the only one thinking this, forget it :/
I'll support removing too.
- Getting old, cold and slow -


Offline Alex

Re: mAAp v7.2 Discussion Thread
« Reply #9 on: Monday, January 07, 2013, 21:48:51 PM »
Few remarks on Petrol i noticed :

- Toilet doors inside the gas station won't open.
- Food Fridges inside the gas station are made of bulletproof glass.
  Means u can lock up in there and noone can kill u ^^
- Some double doors and ladders lack climbing noises
1. Supposed to be that way. I guess I could make them movers but what would it really add to the map?
2. Thanks for reporting. I didn't think you could go into them so I didn't make the glass breakable.
3. I'm aware of the doors lacking a noise but it's impossible for the ladders to not have a noise. There are only 2 options, metal and wood, and there is no "none" option.

Offline Spanky

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Re: mAAp v7.2 Discussion Thread
« Reply #10 on: Monday, January 07, 2013, 21:57:39 PM »
2 v 1 in favor of removing weapon pickups on Pool Day.

Killa, I imported some cool creaks and door shit into the sound pack, check em out :)
It's like shaving your pubes to make your junk look bigger.
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Offline Alex

Re: mAAp v7.2 Discussion Thread
« Reply #11 on: Monday, January 07, 2013, 22:02:33 PM »
Killa, I imported some cool creaks and door shit into the sound pack, check em out :)
It's only the glass doors and the only door sounds I can find are of the common wooden door ones that sound really out of place.

Offline MothaGoosE

Re: mAAp v7.2 Discussion Thread
« Reply #12 on: Monday, January 07, 2013, 22:13:29 PM »
2 v 1 in favor of removing weapon pickups on Pool Day.


Killa, I imported some cool creaks and door shit into the sound pack, check em out :)


You could always stick it in the center pool. It could make for some interesting moments if people try and go for it.

Offline Spanky

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Re: mAAp v7.2 Discussion Thread
« Reply #13 on: Monday, January 07, 2013, 22:16:54 PM »

You could always stick it in the center pool. It could make for some interesting moments if people try and go for it.

HAHAHAHA Yea! A ton of weapons in the middle of the pool. A few RPG's would be great too cuz all the close walls would kill you and everybody in there.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline MothaGoosE

Re: mAAp v7.2 Discussion Thread
« Reply #14 on: Monday, January 07, 2013, 22:48:06 PM »
HAHAHAHA Yea! A ton of weapons in the middle of the pool. A few RPG's would be great too cuz all the close walls would kill you and everybody in there.
LOL - if only AA supported a free-for-all mode haha

 

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