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America's Army => mAAp Project => Topic started by: wAtNc on Tuesday, February 28, 2012, 10:13:51 AM
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Only one complain about this map, its to bright, in my opinion it should be darker like the original rummage. ggs all
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I love changelogs. And we have one for the mAAp pack! :D
[MAP]Rummage - Feb 25th 2012 - Spanky - Lowered lighting to be more like 2.8's Rummage. Added sunlight actors in rooms with windows facing the sun. Changed cull distance on some objects to prevent popping in and out.
This however is part of the 7.2 update.
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Yea, you're not the first to complain about it. I didn't think it was changed but I remember that I had changed it to brighten up the black doors on the map. It's now very close to what it was, I just kept a little bit of light to add a brown/orange hue to the map.
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Here's the map as it currently stands:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2Frummage.jpg&hash=6fcc423391a51f4739fc711971339ff3)
One is 2.8 and one is 2.5. Can you guess which is which?
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The one on the right.
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Here's the map as it currently stands:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Faac_maap%2Fscreenshots%2Frummage.jpg&hash=6fcc423391a51f4739fc711971339ff3)
One is 2.8 and one is 2.5. Can you guess which is which?
right is 2.8.5, left is 2.5 :)
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yeah cos us people with the editor cant tell the difference by looking at the player starts :)
I think i've never opened Rummage on both 2.5 and 2.8.5. But i can tell the difference in brightness even on my scrappy Samsung laptop screen.
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I can tell the difference by the Sunlight and Zoneinfo actors in the medical building.
Come at my Unreal knowledge.
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-_- You guys.
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2.5 editor display preview also looks much better (textures looks much more detailed in comparison with 2.8.5, which is also what you see ingame).