Since I'm working on Pipeline off and on now, I thought I would share it with those that are interested. Until the map gets to a point where it's releasable, this post will be the only way to get it. I'll work with Jonny after he's done with the Authorization to get this map integrated into a mAAp update of sorts. Before you download, you must know that having extra or modified files, especially maps and texture packages, can get you kicked or banned from servers via PunkBuster. You must know how to manage files in order to test this map. Brief instructions will be included below. These files are hosted on my Dropbox account and I also work from this directory so the files will automatically update every time I save. I will post a reply to this thread when I've made significant changes. Feel free to reply with any bugs or changes you feel necessary.
Download:
If you're interested in download the maps and have dropbox, make a post in this thread and you will be added to the shared group.
Instructions:
.aao files go in your Maps folder.
T-mAAp_Pack_6.utx goes in your Textures folder.
M-mAAp_pack_6.usx goes in your StaticMeshes folder.
Be sure to remove these files after testing and before joining a multiplayer server, even if it's a mAAp server.
Bug List:
Ability to walk through most stairway/catwalk railings in both pump rooms
Windows disappear/move after shooting them
Original Post About Lighting:
Since today was a slow day, I decided I would setup the editor again and poke around Pipeline. Koden also mentioned that there were a couple glitches on Pipeline that got me curious as well. Turns out, there are MANY changes to the current Pipeline I have on my computer. Today, I worked on a couple features.
One thing that always bugged me was the orange haze blobs I added a while back. Seen here:
http://dl.dropbox.com/u/464376/mAApPackFiles/mp6_comparison/ArmyOps%202009-07-11%2015-06-22-64.png
They look cool except for a few angles and with so many of them added, they just never looked right to me. So, I spent many hours today pouring over files and old website documents as well as playing with (and crashing) the editor's options. I came up with a pretty good solution; volumetric lighting:
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00001.jpg
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00002.jpg
I'm not done tweaking yet but I think it looks pretty good, at least better than the old blobs.
*EDIT*
Here's a couple more in-progress shots:
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00003.jpg
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00004.jpg
Screenshots of current lighting:
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00006.jpg
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00007.jpg
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00008.jpg
http://dl.dropbox.com/u/464376/aac_maap/screenshots/Shot00010.jpg