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America's Army => mAAp Project => Topic started by: MothaGoosE on Thursday, December 27, 2012, 19:11:28 PM

Title: mAAp pack 7.20 Bug Reports
Post by: MothaGoosE on Thursday, December 27, 2012, 19:11:28 PM
All right, so I'm going through all the maps and will update this thread every time I find something new.

To start off: Petrol

For the record, these maps are awesome. Just a few things that I spotted:

-In one of the bathrooms, the stall doors are floating in the center of each stall.
-In one of the stairwell areas, there appears to be a bsp error
-Additionally, many of your static meshes cause buggy movement
-There is a way to get into a restricted area and shoot at people in the playable area
-The truck that is on fire causes severe fps drop, especially at a distance

(Corresponding Screenshots are here): https://dl.dropbox.com/u/25230487/Petrol.zip

Rooftop:

-First off, just a small lighting artifact from UnrealEd being gay
-The sunroofs' alignment could be tweaked a bit so that they don't appear to be floating

(Corresponding Screenshots are here): https://dl.dropbox.com/u/25230487/Rooftop.zip

Pool Day:

-Critical error occurs every time a grenade comes into contact with any water

Breakout:

Screenshots are self-explanatory: https://dl.dropbox.com/u/25230487/Breakout.zip
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Thursday, December 27, 2012, 19:27:18 PM
I have a few as well;

Contingency - There should be playerblocks in windows to prevent players from jumping out onto other objects that they normally can't get on. If you don't want to block windows then put physics volumes on top of the dining table things and stuff outside to push players off the top of them.

Ice - Cave has outdoor gunfire sound and the meshes around the entrance have gaps.

City Block - Briefings don't seem to work.

City Block & Petrol - Can't switch server to them in the admin control panel.

Monkey Island - AGP_Viewport needs work.

mAAp Pipeline - Map image in Assist and AA (overhead view) needs to be updated.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: MothaGoosE on Thursday, December 27, 2012, 19:37:38 PM
I have a few as well;

Contingency - There should be playerblocks in windows to prevent players from jumping out onto other objects that they normally can't get on. If you don't want to block windows then put physics volumes on top of the dining table things and stuff outside to push players off the top of them.

Ice - Cave has outdoor gunfire sound and the meshes around the entrance have gaps.

City Block - Briefings don't seem to work.

City Block & Petrol - Can't switch server to them in the admin control panel.

Monkey Island - AGP_Viewport needs work.

mAAp Pipeline - Map image in Assist and AA (overhead view) needs to be updated.

Which windows and what objects? If you're talking about the lights in the warehouses, I put player blocks around them so people could jump on them.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Thursday, December 27, 2012, 19:40:53 PM
Which windows and what objects? If you're talking about the lights in the warehouses, I put player blocks around them so people could jump on them.

I have no idea where :D There's windows just above an outside eating area. You can break them and jump down 2 stories and land on various things.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: MothaGoosE on Thursday, December 27, 2012, 19:42:42 PM
I have no idea where :D There's windows just above an outside eating area. You can break them and jump down 2 stories and land on various things.

Oh, that's fine since they pay for it by taking damage. It doesn't provide any sort of advantage.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Thursday, December 27, 2012, 19:49:15 PM
Fair enough.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Jason on Thursday, December 27, 2012, 20:53:52 PM
I was able to play some pipeline and rooftop before eliz's server kicked me for having pipeline.aao....idk

Pipe looks good.  Except I dont get the opfor shouting sounds down in tunnels by that locked room.

a lot of Rooftop's ladders are glitchy.  They either spaz out when you're almost to the top, or you literally have to inch your way backwards with the S key in order to grasp the ladder.  In other words, if you hold S to back up, you'll miss the ladder.  And the ladder by the tunnel entrance for the blue side is hard to go down...almost like your being blocked.  Also objects down in the tunnels would be nice to provide cover.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Thursday, December 27, 2012, 21:23:29 PM
Sounds like Killa didn't make ladders properly :) You have to use a playerblock to set you away from the ladder mesh then extend up past the top of the ladder as high as the player is tall (probably anything more than 64 is good).

For the opfor sounds, I'm hoping I can get someone to piss themselves in fear :)
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Alex on Friday, December 28, 2012, 03:36:58 AM
Most of the bugs reported on Petrol, Rooftop, and city Block are fixed although we're still not sure why Petrol and City Block can't be switched to. It's an error with tours.ini but there seems to be nothing causing it. Thanks a lot for helping out.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Friday, December 28, 2012, 04:14:19 AM
Pool Day:

-Critical error occurs every time a grenade comes into contact with any water

I just removed the water in the pool. It didn't serve much purpose anyway, especially being as low as it was. Later on I might re-add water and a physics volume for shits and giggles. I also removed a stray playerstart.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: MothaGoosE on Friday, December 28, 2012, 05:16:43 AM
Most of the bugs reported on Petrol, Rooftop, and city Block are fixed although we're still not sure why Petrol and City Block can't be switched to. It's an error with tours.ini but there seems to be nothing causing it. Thanks a lot for helping out.

I noticed that the missions are called mp_petrol ect instead of [mAAp] Petrol

The game cannot find the briefings, the screenshots or the fact that it is in the mAAp pack

You probably know all of this, but still.

Also, Spanky, In your Pipeline, I noticed that Assault can get a 203 into the Main Control Room very quickly. Defense can shoot back and it's not an easy shot, but it's a shot that could kill everyone in the main control room. This isn't really a problem, just thought I'd let you know. Move out, motherfuckers! XD I love how many ways there are to go. Really good job with that.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: [SWISS]Merlin on Friday, December 28, 2012, 07:38:05 AM
my first feedback is about Square:
nice to see that map with 32 player slots :). also good to see that side changes will not give anymore honor points. and the problem with the ladders is also gone i guess.

some points to watch at:
- if you go from middle tower at computer-room one level higher to 2nd floor, you can see at the stairs for a while
  the sky.  http://postimage.org/image/pd7jp47ht/
  this is not good and should be checked/corrected.
- it is not possible anymore to walk on the small wall headers (for example at the balcony, where the clothes are put
  on the lines to dry or on the upper stairs at the black whole). thats a pitty. wished to be back as it was before if
  possible.
- some MD5Tool Mismatches (removing Player xx):
  - StaticMeshes/M-mAAp_Pack_6.usx (len=256)
  - Sounds/S-mAAp_Pack_6.uax (len=256)
  - Textures/T-WINDOWS.utx (len=256) (happend at rooftop)

thats about Square. i will go on with at least one map per day, but i will not double report others.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: [SWISS]Merlin on Friday, December 28, 2012, 09:40:07 AM
reports of :

- Teh Yeti's Lair (all good)
- PBall (all good, but PB Client Removing xx: GameFile Mismatch mAApKAutor.u)
- UT4 (all good)
- Glass Kill House (all good - only the glass you are walking on is not visible, but the same at old version, so dont care about)
Title: Re: mAAp pack 7.20 Bug Reports
Post by: teddy_grizzly_bear on Friday, December 28, 2012, 11:21:44 AM
Petrol:

There was 1 mention already, but there were 2 different places where you could get behind the houses at South side of the map (similar, but 1 SW and the other SE side kinda).

And from the house next to the gas station you can get on the powerlines and walk on them and get to places you shouldn't. They go both ways (west and east) and you can walk on either 1 and get pretty far. I don't like walking on powerlines anyway, but getting to otherwise unaccessable places is a sure no-go for me.

I have the screenshots in this rar:
https://www.dropbox.com/s/7y1tp8pdtq85gpo/petrol.rar
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Jason on Friday, December 28, 2012, 11:39:15 AM
Office: not a big concern but i noticed that the cameras disappear after you shoot them 2-4 times.

Interdiction: one of the glass panels in the production room is off.

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2For5xch.jpg&hash=48294508143539a26d7b69e8b7288fb1)
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Friday, December 28, 2012, 13:58:20 PM
I think I fixed Breakout's issues. The map isn't that great of a build so it's hard to fix things without redoing most of it.

Scratch it off the list!
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Alex on Friday, December 28, 2012, 14:27:24 PM
Petrol:

There was 1 mention already, but there were 2 different places where you could get behind the houses at South side of the map (similar, but 1 SW and the other SE side kinda).

And from the house next to the gas station you can get on the powerlines and walk on them and get to places you shouldn't. They go both ways (west and east) and you can walk on either 1 and get pretty far. I don't like walking on powerlines anyway, but getting to otherwise unaccessable places is a sure no-go for me.

I have the screenshots in this rar:
https://www.dropbox.com/s/7y1tp8pdtq85gpo/petrol.rar
Those are already fixed. Thanks for reporting though. :)
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Koden on Friday, December 28, 2012, 17:41:00 PM
Office: not a big concern but i noticed that the cameras disappear after you shoot them 2-4 times.

Interdiction: one of the glass panels in the production room is off.


Fixed. Thanks for reporting, I'm also fixing some other small things on this map, so if you notice anything else or just want to share some feedback you're all welcome.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Possessed on Friday, December 28, 2012, 20:53:13 PM
Fixed. Thanks for reporting, I'm also fixing some other small things on this map, so if you notice anything else or just want to share some feedback you're all welcome.
missing meshes on "bulbs", posted it long time ago
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Friday, December 28, 2012, 21:19:49 PM
my first feedback is about Square:
nice to see that map with 32 player slots :). also good to see that side changes will not give anymore honor points. and the problem with the ladders is also gone i guess.

some points to watch at:
- if you go from middle tower at computer-room one level higher to 2nd floor, you can see at the stairs for a while
  the sky.  http://postimage.org/image/pd7jp47ht/
  this is not good and should be checked/corrected.
- it is not possible anymore to walk on the small wall headers (for example at the balcony, where the clothes are put
  on the lines to dry or on the upper stairs at the black whole). thats a pitty. wished to be back as it was before if
  possible.

Stairs issue is fixed, pretty easy :)
You're probably talking about the ledges, that's a glitch and I removed that. It's not realistic to walk out on a 4 inch ledge and be able to crouch and fire. Plus you can get to areas that are unfair.

Thanks for reporting!

Looking over the posts, I'm thinking most if not all the bugs have been sorted out. This is going quite well.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Alex on Friday, December 28, 2012, 22:04:17 PM
I created a new tour and threw City Block, Petrol and Square in it (just to have over 2 maps) hopefully that will fix the bug but we'll see. Any chance we can get an update to the beta client?

EDIT: I just tested it on spanky's server and it works. Switching to City Block and Petrol through the admin panel works now. Unfortunately until there is an update  you will still need to switch to the maps using the console.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: [SWISS]Merlin on Saturday, December 29, 2012, 07:34:16 AM
just another small thing to fix:
server start, option panel - if you are activating the Map Cycling, all the new maps are not there to select for a cycling.

and all the new maps do not have a Image -> F5 -> Map -> Image not available
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Saturday, December 29, 2012, 13:14:06 PM
just another small thing to fix:
server start, option panel - if you are activating the Map Cycling, all the new maps are not there to select for a cycling.
and all the new maps do not have a Image -> F5 -> Map -> Image not available
Map cycling is fixed

Title: Re: mAAp pack 7.20 Bug Reports
Post by: [SWISS]Merlin on Saturday, December 29, 2012, 15:11:58 PM
Map cycling is fixed

nice guy's, realy good job you are doing. thanks a lot for that!
Title: Re: mAAp pack 7.20 Bug Reports
Post by: teddy_grizzly_bear on Sunday, December 30, 2012, 07:17:50 AM
I was playing Petrol and found this:

The gas truck next to the gas station has a ladder (right behind the cabin). When I go next to it, my gun goes away like I'm trying to climb the ladder, but I can climb nowhere. Now I don't know whether or not it was meant to work, but right now it feels like something half-finished.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Alex on Sunday, December 30, 2012, 14:59:42 PM
I was playing Petrol and found this:

The gas truck next to the gas station has a ladder (right behind the cabin). When I go next to it, my gun goes away like I'm trying to climb the ladder, but I can climb nowhere. Now I don't know whether or not it was meant to work, but right now it feels like something half-finished.
It's no half finished. The ladder actually works there just isn't enough space to climb it. That's fixed in the newest version.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Possessed on Sunday, December 30, 2012, 21:38:46 PM
7.14 error that may be on this beta too  :P
You "a" not.... looks like it was me who typed that msg in Assist code  :P
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F64317034%2Ferrorassist1.png&hash=7fc48875e4c5118ce4dae9cebe51acfd)
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Possessed on Sunday, December 30, 2012, 21:59:00 PM
http://sourceforge.net/projects/aa25assist/
for me the download link in th main page points to maap720.7z not to the binary
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Sunday, December 30, 2012, 22:09:25 PM
http://sourceforge.net/projects/aa25assist/
for me the download link in th main page points to maap720.7z not to the binary

I noticed that as well, it seems to default to the latest file uploaded to that repo, in this the map pack for 7.20
No idea how to fix it, will solve itself when the Beta is over in a few days
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Sunday, December 30, 2012, 22:13:49 PM
http://sourceforge.net/projects/aa25assist/
for me the download link in th main page points to maap720.7z not to the binary
Fixed
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Jason on Tuesday, January 01, 2013, 12:05:37 PM
well I was about to show you guys SS I took of breakout but now the pictures are corrupted somehow? does anyone else have this problem?
-the first SS was of a support beam going across the room and over metal stairs.  You can't go down the stairs without crouching bc your head hits the beam.
-Theres a ladder in the upper levels of the map that goes to the highest level.  when you look up the ladder, the walls disappear in the room above.
-the same thing happens in the same room when you look out the window into that main room
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Tuesday, January 01, 2013, 14:17:27 PM
well I was about to show you guys SS I took of breakout but now the pictures are corrupted somehow? does anyone else have this problem?
-the first SS was of a support beam going across the room and over metal stairs.  You can't go down the stairs without crouching bc your head hits the beam.
-Theres a ladder in the upper levels of the map that goes to the highest level.  when you look up the ladder, the walls disappear in the room above.
-the same thing happens in the same room when you look out the window into that main room

No worries, all of those are fixed in the pending update :)

*EDIT*
Unless you tried the beta?
Title: Re: mAAp pack 7.20 Bug Reports
Post by: [SWISS]Merlin on Wednesday, January 02, 2013, 09:00:03 AM
tested today:
[mAAp]Ice  - everything is good. very nice work!

[mAAp]Square - again found maybe something to correct (sorry). when you are on top middle tower, you can jump beside on the broken part (see picture http://postimage.org/image/5eodk104z/ ). but then - and this is also at the current version - you can not enter the building again. but you should, if you are crouching i guess. maybe you can fix/allow that?

and one thing  more, but it has nothing to do with the maps:
it would be great, if also admins could be kicked when reached those timer limits at
- Idle Player Kick Minutes
- Idle Player Kick Rounds

and happy new year and all the best to you all guys!
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Wednesday, January 02, 2013, 14:00:00 PM
[mAAp]Square - again found maybe something to correct (sorry). when you are on top middle tower, you can jump beside on the broken part (see picture http://postimage.org/image/5eodk104z/ ). but then - and this is also at the current version - you can not enter the building again. but you should, if you are crouching i guess. maybe you can fix/allow that?

Looking at this, it would be a bit of a pain to try and make the hole bigger or something. The easiest and quickest way to solve this problem is to just add a playerblock so instead of falling in the hole, you just slide right off. I agree that it would be cool to jump in there but I would have to remake that entire hole and I'm not too good with complex BSP work.

*EDIT*
I'm thinking that we're pretty much good for a release. Is there anything outstanding that hasn't been fixed yet? I haven't seen many map updates lately and I can't think of anything major to fix.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: [SWISS]Merlin on Wednesday, January 02, 2013, 16:23:35 PM
yes, i guess it is the time to do so.

but i have one last thing to tell about the maps, then it's a go from my side:

every map should count it's honors, but 4 doesn't at the moment.
Teh Yeti's Lair
UT04
PBall
Glass Kill House

would realy be nice to have ALL the [mAAp]'s counting honors. the new one's i didn't checked for that, sorry.

thank you again for doing a great job!

over and out
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Wednesday, January 02, 2013, 17:07:01 PM
I would think more of them don't count honors, due to Battletracker. Unless there's something in Assist for those maps?
Title: Re: mAAp pack 7.20 Bug Reports
Post by: [SWISS]Merlin on Wednesday, January 02, 2013, 17:18:29 PM
I would think more of them don't count honors, due to Battletracker. Unless there's something in Assist for those maps?

oh, that is a pitty. and btw, please do not change the top of square then. it is nicer with that demolated Corner then without :D.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Possessed on Wednesday, January 02, 2013, 17:48:01 PM
slowdown the smoke on Square and in Petrol, black smoke rotates too much. smoke from the cars/"tanks"
hope u guys get it :)
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Wednesday, January 02, 2013, 18:41:52 PM
slowdown the smoke on Square and in Petrol, black smoke rotates too much. smoke from the cars/"tanks"
hope u guys get it :)

Fixed on Square. I'll leave it up to Killa to change Petrol.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Friday, January 04, 2013, 02:39:55 AM
The plan is to have the deadline for the Beta tommorrow at 2PM(CET).
Any changes to the content on the dropbox will have to be done before then.

So mappers, report that you are done with your changes here.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Friday, January 04, 2013, 03:00:40 AM
I really should fix up the tunnel lights on Pipeline but it's tedious work. Other than that, I'm done.

Do you want to wait on Steamroller or push it out in this update?
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Friday, January 04, 2013, 03:52:35 AM
If possible, it would be sweet to get it included
however, I'm not the right person to complete it, pehaps you together with some of the other mappers can GangRape it :)
The Assist client is ready for it:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F331lqmt.png&hash=606d018a3b7e85ee75e131ca22aad3be)

This is what I ment with playerstarts, the ones with Marine icon is basically empty, only get 1 smoke(Might be an Army joke on hte Marines expense)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F2ypd9qo.png&hash=0e27664939b8f06f161eda2979c70080)

Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Friday, January 04, 2013, 19:59:14 PM
I post in the Steamroller thread about the playerstarts.

As far as mAAp, I'm going to call it done on my end. Killa has been on the forums today and yesterday so I assume if he had any objections to the release, he would speak up.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Saturday, January 05, 2013, 00:34:07 AM
On the dropbox there is this file
M2-Architectural.usx

It's older than the 7.14 version but a little bigger?

Anyone know what has changed in the file?
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Saturday, January 05, 2013, 00:36:50 AM
Do you mean the one that comes with AA 2.5? The one on Dropbox is the one from AA 2.6. It has the missing Dusk meshes. I just looked at the 7.1 release I have and there isn't a M2-Architectural.usx.

*EDIT*
Yea, I just checked my 7.14 Assist install and the one that's in there is the one that came with AA 2.5. The one on Assist is from AA 2.6 with a new mesh or two. It should permanently override the old one, nothing was added or removed by us, it's an official file.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Possessed on Saturday, January 05, 2013, 00:39:44 AM
Do you mean the one that comes with AA 2.5? The one on Dropbox is the one from AA 2.6. It has the missing Dusk meshes. I just looked at the 7.1 release I have and there isn't a M2-Architectural.usx.
I uploaded files from 2.5 to 2.6 patch(AAO26PatchLinux.7z)
besides border and dusk files, theres are new versions of some maps and an Animation.
edit: + new texture, staticmeshe files too.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Saturday, January 05, 2013, 00:44:52 AM
The difference from the 7.14 file is

One has arch2_buildings_mud_brick_broken_f3
One has arch2_misc_desertstone10 the other has this one arch2_misc_desertstone9


But was you both are saying is that the dropbox version is ok to be destributed with 7.20?
Just checking.
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Possessed on Saturday, January 05, 2013, 01:04:42 AM
The difference from the 7.14 file is

One has arch2_buildings_mud_brick_broken_f3
One has arch2_misc_desertstone10 the other has this one arch2_misc_desertstone9


But was you both are saying is that the dropbox version is ok to be destributed with 7.20?
Just checking.
must be safe;
Title: Re: mAAp pack 7.20 Bug Reports
Post by: Spanky on Saturday, January 05, 2013, 01:33:58 AM
must be safe;

Yea, the AA devs did it, they figured it all out :)
Title: Re: mAAp pack 7.20 Bug Reports
Post by: ELiZ on Saturday, January 05, 2013, 08:07:22 AM
Beta closed, deadline now expired.